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Search: Posts Made By: Wolle
Forum: Scripting Help 02-27-2007, 05:32
Replies: 2
Views: 888
Posted By Wolle
Re: functions source code

I'm looking at it atm.
That's exactly what I was looking for.
What's interessting though is that in my scripts user_slap gets passed 3 parameters. In the source to that function it expects only 2....
Forum: Scripting Help 02-26-2007, 15:30
Replies: 2
Views: 888
Posted By Wolle
functions source code

Hi all.
Let's say I wanted to look at how user_slap was written. Where would I look?

Thank you.
Forum: News 04-18-2006, 10:49
Replies: 25
Views: 27,144
Posted By Wolle
wow, start with this one then

wow, start with this one then
Forum: News 04-18-2006, 09:17
Replies: 25
Views: 27,144
Posted By Wolle
My servers run the Metamod-P 1.19p28 binaries of...

My servers run the Metamod-P 1.19p28 binaries of off http://metamod-p.sourceforge.net/ and run just fine.
Why should I switch to this version? What's the difference?
Forum: Scripting Help 04-17-2006, 22:25
Replies: 16
Views: 3,598
Posted By Wolle
Well, gj Twilight and slurpycof! :roll:

Well, gj Twilight and slurpycof! :roll:
Forum: Scripting Help 04-17-2006, 21:48
Replies: 16
Views: 3,598
Posted By Wolle
Did you just take one of my karma points? If...

Did you just take one of my karma points?
If so, what for?
Forum: Scripting Help 04-17-2006, 21:40
Replies: 21
Views: 3,924
Posted By Wolle
Despite the fact that most of the stuff in your...

Despite the fact that most of the stuff in your code doesn't make any sense
I rewrote the slayer_on function so you now can set alive players' health to the desired amount through amx_slayer_on.
It...
Forum: Scripting Help 04-17-2006, 20:38
Replies: 16
Views: 3,598
Posted By Wolle
Really? Hmm, that's awesome. So maybe he can...

Really?
Hmm, that's awesome.
So maybe he can tell me why music played through client_connect( id )
is stopped when you're put into the server and how to prevent that? :wink:
Forum: Scripting Help 04-16-2006, 18:05
Replies: 18
Views: 3,587
Posted By Wolle
Tried it. It doesn't. BTW: Same thing with...

Tried it. It doesn't.
BTW: Same thing with set_task() approach.
Forum: Scripting Help 04-16-2006, 17:54
Replies: 18
Views: 3,587
Posted By Wolle
Well mp3s are stopped through mp3 stop. I tried...

Well mp3s are stopped through mp3 stop.
I tried that but that command doesn't seem to get executed on the id.

Looking for what command stops the music certainly isn't the right way.
Therefore I...
Forum: Scripting Help 04-16-2006, 17:31
Replies: 18
Views: 3,587
Posted By Wolle
stopsound won't stop mp3s

stopsound won't stop mp3s
Forum: Scripting Help 04-16-2006, 17:04
Replies: 18
Views: 3,587
Posted By Wolle
Hehe, no, thanks but that won't work. :wink:

Hehe, no, thanks but that won't work. :wink:
Forum: Scripting Help 04-16-2006, 17:01
Replies: 18
Views: 3,587
Posted By Wolle
Uhm, what for?

Uhm, what for?
Forum: Scripting Help 04-16-2006, 16:53
Replies: 18
Views: 3,587
Posted By Wolle
Darn, I was afraid someone would say that. :D

Darn, I was afraid someone would say that. :D
Forum: Scripting Help 04-16-2006, 16:51
Replies: 18
Views: 3,587
Posted By Wolle
No. I mean the music gets played as soon as...

No.
I mean the music gets played as soon as client_connect( id ) is called. (which is good)
It stops once you see the motd (like when you're put into the server). Which is bad. At least in my case....
Forum: Scripting Help 04-16-2006, 15:42
Replies: 18
Views: 3,587
Posted By Wolle
music stops

Why does the connection music stop once the client is put into the server?
Iclient_cmd( id, "mp3 play music.mp3" );
in public client_connect( id )
in my test plugin and that's it.
Forum: Scripting Help 04-14-2006, 13:07
Replies: 11
Views: 2,806
Posted By Wolle
Thanks Hawk I'll have a look at that.

Thanks Hawk I'll have a look at that.
Forum: Scripting Help 04-14-2006, 08:35
Replies: 11
Views: 2,806
Posted By Wolle
Don't worry p3tsin you can keep the ++karma...

Don't worry p3tsin you can keep the ++karma anyway!! :wink:
Just too bad that this isnt possible.
Is there a way to realize that through different module code?
I mean writing a module that allows...
Forum: Scripting Help 04-13-2006, 20:14
Replies: 11
Views: 2,806
Posted By Wolle
I see 2 flaws. 1. Damage caused by something...

I see 2 flaws.
1. Damage caused by something else than weapons (gravity) isn't indicated.
2. The new health has also already been set.
2.1. Your set_msg_arg_int(2,type, dmg/3) suggestion doesn't...
Forum: Scripting Help 04-13-2006, 19:24
Replies: 11
Views: 2,806
Posted By Wolle
I see!!! That gives me something to work with. ...

I see!!!
That gives me something to work with.
Thanks!

++karma ;
Forum: Scripting Help 04-13-2006, 18:02
Replies: 11
Views: 2,806
Posted By Wolle
Actually yes. At the moment I dont care what...

Actually yes.
At the moment I dont care what inflicts damage and how.
I just want to intercept the amount of damage (caused by whatever) that is about to be substracted from the players health and...
Forum: Scripting Help 04-13-2006, 17:58
Replies: 11
Views: 2,806
Posted By Wolle
How to intercept amount of damage?

How do you intercept the amount of damage that is about to be substracted from the receivers health and modify it?
Forum: Scripting Help 04-12-2006, 21:46
Replies: 15
Views: 3,214
Posted By Wolle
I've never tried something like this but I would...

I've never tried something like this but I would start by checking if it's possible to execute the "status" command through "server_cmd" and read the resulting console output.
Try to get everything...
Forum: Scripting Help 04-12-2006, 13:42
Replies: 6
Views: 1,958
Posted By Wolle
Therfore I suggest doing it like so new...

Therfore I suggest doing it like so

new PLUGIN[6]="Money";
new AUTHOR[6]="Wolle";
new VERSION[5]="1.00";
Forum: Scripting Help 04-12-2006, 11:57
Replies: 14
Views: 3,515
Posted By Wolle
Insulting someone who tries to help you certainly...

Insulting someone who tries to help you certainly isn't the right way to get help here.
Good luck finding someone who's willing to waste his/her time to work through your messy code.
Showing results 1 to 25 of 74

 
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