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Posts Made By:
imported_pyr0
Forum:
Coding MM:S Plugins & SM Extensions
02-03-2005, 23:54
Replies:
6
For server plugin programer: Interfaces
Views:
3,372
Posted By
imported_pyr0
doh...maybe it would help to do a little research...
doh...maybe it would help to do a little research BEFORE asking. soundflags.h seems to define the flags :P
Didn't help me accomplish what I wanted though. :(
Forum:
Coding MM:S Plugins & SM Extensions
02-03-2005, 23:52
Replies:
6
For server plugin programer: Interfaces
Views:
3,372
Posted By
imported_pyr0
Does anyone know what the flags are for...
Does anyone know what the flags are for emitsound. I would ask over there but am too lazy to register for the forums :D.
What I'm trying to do is emit the sound at the location of the player but...
Forum:
Coding MM:S Plugins & SM Extensions
02-02-2005, 23:34
Replies:
33
[HOWTO] Make a nice say-hook
Views:
18,552
Posted By
imported_pyr0
Got it! Added a public variable to the hook class...
Got it! Added a public variable to the hook class for ClientCommandIndex and in my SetCommandClient() function let the class know about the ClientCommandIndex.
Forum:
Coding MM:S Plugins & SM Extensions
02-02-2005, 23:08
Replies:
33
[HOWTO] Make a nice say-hook
Views:
18,552
Posted By
imported_pyr0
....uh no...I'm talking about hooking the say...
....uh no...I'm talking about hooking the say command...which ClientCommand will not. I'm using the class that was originally the topic of this discussion. :) Or maybe I'm misunderstanding, but my...
Forum:
Plugin/Gameplay Ideas and Requests
02-02-2005, 12:47
Replies:
3
Customsounds
Views:
2,036
Posted By
imported_pyr0
I am working on a plugin like this. For my needs...
I am working on a plugin like this. For my needs it does not need the ability to not play for some players. But if I finish it and have extra time I may be able to add this and release it to the...
Forum:
Coding MM:S Plugins & SM Extensions
02-02-2005, 02:36
Replies:
33
[HOWTO] Make a nice say-hook
Views:
18,552
Posted By
imported_pyr0
How do I access the EntIndex or edict_t of the...
How do I access the EntIndex or edict_t of the client that executed the command from the dispatch method. I know i can use the engine->Cmd_Arg methods to get at the command text, but what about the...
Showing results 1 to 6 of 6
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