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Posts Made By:
blakeoxx
Forum:
Scripting
06-11-2009, 03:56
Replies:
5
DBI (MySQL) ports
Views:
1,327
Posted By
blakeoxx
Re: DBI (MySQL) ports
Oh, duh...Thanks guys. :)
Forum:
Scripting
06-10-2009, 23:04
Replies:
5
DBI (MySQL) ports
Views:
1,327
Posted By
blakeoxx
Re: DBI (MySQL) ports
Youre right. I found out it was my webhost denying the connection. I still dont know why the error message being returned involved some different IP though...
Is there a way to find the IP...
Forum:
Scripting
06-10-2009, 06:32
Replies:
5
DBI (MySQL) ports
Views:
1,327
Posted By
blakeoxx
DBI (MySQL) ports
My GameServers TF2 servers are refusing to connect to any DBI host other than what Im guessing is the localhost IP. Looking through their support forums, I see a lot of people have found a solution...
Forum:
Plugins
06-10-2009, 05:24
Replies:
516
Sudden Death Melee Redux
Views:
189,976
Posted By
blakeoxx
Re: Sudden Death Melee Redux
I compiled the latest version. Works perfectly now. Good work, bl4nk!
Forum:
Plugins
06-09-2009, 03:19
Replies:
516
Sudden Death Melee Redux
Views:
189,976
Posted By
blakeoxx
Re: Sudden Death Melee Redux
Nope. I havent gotten a chance to try disabling all other plugins yet. Will try that later and report the results.
Edit: I figured out sm_forcestalemate crashes the server if there is only one...
Forum:
Plugins
06-08-2009, 04:48
Replies:
516
Sudden Death Melee Redux
Views:
189,976
Posted By
blakeoxx
Re: Sudden Death Melee Redux
I tried the suggestion of compiling myself too. Running plugin version 1.1.2a on snapshot 1.2.2-hg2711 Linux, compiled with the compiler included with the snapshot. On both servers I tested, using...
Forum:
Plugins
06-05-2009, 02:25
Replies:
516
Sudden Death Melee Redux
Views:
189,976
Posted By
blakeoxx
Re: Sudden Death Melee Redux
Im running 1.1.2a, but Im still getting the civs without any weapons.
Forum:
General
05-17-2009, 03:56
Replies:
2
ALL SM Commands
Views:
1,089
Posted By
blakeoxx
Re: ALL SM Commands
Two ways:
cvarlist sm_
OR
sm_help #
:)
Forum:
Scripting
05-02-2009, 13:46
Replies:
2
[TF2] Setting client models
Views:
1,513
Posted By
blakeoxx
Re: [TF2] Setting client models
Ah, I just searched around for that and found a discussion in pRED*'s Model Menu plugin topic (http://forums.alliedmods.net/showthread.php?t=59329).
I think you could probably simulate it,...
Forum:
Scripting
05-02-2009, 12:28
Replies:
2
[TF2] Setting client models
Views:
1,513
Posted By
blakeoxx
[TF2] Setting client models
Ive been trying to change the model of players in TF2. So far, I have tried the following, with no success. (I used a traffic cone model for testing. Im positive the model path is valid since I have...
Forum:
Scripting
05-02-2009, 11:54
Replies:
4
how to detect warmup
Views:
1,806
Posted By
blakeoxx
Re: how to detect warmup
What game/mod is this for?
Forum:
Scripting
04-15-2009, 14:43
Replies:
2
TraceHull
Views:
1,318
Posted By
blakeoxx
Re: TraceHull
Bump. Any help?
Forum:
Scripting
04-06-2009, 17:43
Replies:
2
TF2 Map ending
Views:
1,069
Posted By
blakeoxx
Re: TF2 Find out is map going to change after teamplay_round_win is fired.
It might be easier to just use the teamplay_win_panel event (http://wiki.alliedmods.net/Team_Fortress_2_Events#teamplay_win_panel). All the information you would need is in there. A word of caution,...
Forum:
Scripting
04-06-2009, 17:36
Replies:
4
Auto stop record at end of match when using mp_tournament
Views:
1,540
Posted By
blakeoxx
Re: Auto stop record at end of match when using mp_tournament
It doesnt necessarily stop recording after the map has ended, though. It will continue to record the next map and so on until the value is changed. I was guessing jasonfrog wanted to change the value...
Forum:
Scripting
04-06-2009, 07:05
Replies:
4
Auto stop record at end of match when using mp_tournament
Views:
1,540
Posted By
blakeoxx
Re: Auto stop record at end of match when using mp_tournament
There are two events called tf_game_over and teamplay_game_over. See if they get called in that situation. :)
http://wiki.alliedmods.net/Team_Fortress_2_Events
Forum:
Scripting
04-06-2009, 06:58
Replies:
9
Steam ID in MOTD
Views:
2,552
Posted By
blakeoxx
Re: Steam ID in MOTD
Why? Cant you just use GetClientIP and GetClientAuthString to get the information, then put it in a String that gets passed to ShowMOTDPanel? Maybe I dont understand what the objective is here.
Forum:
Scripting
04-03-2009, 01:54
Replies:
2
TraceHull
Views:
1,318
Posted By
blakeoxx
TraceHull
Can anyone explain to me what TR_TraceHull does and how to use it? Im familiar with TR_TraceRay already, and Ive searched around for explanations/examples of TraceHull. The only thing I could find...
Forum:
Scripting
03-22-2009, 11:57
Replies:
14
m_iMaxHealth not affecting max health
Views:
8,767
Posted By
blakeoxx
Re: m_iMaxHealth not affecting max health
This plugin isnt perfect. Like I said, its pretty expensive to the CPU compared to the preferred method. Also this could be made better by adding a "normal health" check in the timer that checks what...
Forum:
Scripting
03-13-2009, 07:58
Replies:
14
m_iMaxHealth not affecting max health
Views:
8,767
Posted By
blakeoxx
Re: m_iMaxHealth not affecting max health
Well, I DID do that, but I think thats a lot more expensive and likely to break than just setting entity properties. :S
Actually, I just saved what the clients health should be, then a 0.1 timer...
Forum:
Scripting
03-12-2009, 18:33
Replies:
1
How do I...
Views:
1,018
Posted By
blakeoxx
Re: How do I...
look around in the /sound directory. All sounds can be found there.
As for playing them, use PrecacheSound (http://docs.sourcemod.net/api/index.php?fastload=show&id=111) and EmitSound...
Forum:
Scripting
03-12-2009, 18:29
Replies:
1
Pyro comp blast settings. Changable?
Views:
935
Posted By
blakeoxx
Re: Pyro comp blast settings. Changable?
tf_flamethrower_boxsize affects the range of the pyro's flames. Perhaps it affects the range of the air blast too.
Forum:
Scripting
03-11-2009, 13:11
Replies:
14
m_iMaxHealth not affecting max health
Views:
8,767
Posted By
blakeoxx
Re: m_iMaxHealth not affecting max health
The following does not work:
I tried it while away from resupply cabinets, and at least 20 seconds after respawn. It set my health to 500, but the health started decreasing.
Forum:
Scripting
03-09-2009, 17:52
Replies:
14
m_iMaxHealth not affecting max health
Views:
8,767
Posted By
blakeoxx
m_iMaxHealth not affecting max health
I have tried two (pretty much the same) variants of setting the value of m_iMaxHealth on clients:
SetEntProp(client, Prop_Data, "m_iMaxHealth", 500);
SetEntData(client, FindDataMapOffs(client,...
Forum:
Plugins
03-08-2009, 07:39
Replies:
35
Set a players Color/Colour & Rendering [Fun]
Views:
61,793
Posted By
blakeoxx
Re: Set a players Color/Colour & Rendering [Fun]
I dont get that error, Rothgar. Are you using a customized (perhaps non-English) version of the translation file?
Similar error(s) as Rothgar's in my log, though:
Can be fixed by taking...
Forum:
Scripting
03-04-2009, 16:37
Replies:
5
[TF2] Infinite Stun Balls (Sandman ammo)
Views:
5,954
Posted By
blakeoxx
Re: [TF2] Infinite Stun Balls (Sandman ammo)
You can change cvars per client? I was not aware of that. How do you do it?
Showing results 1 to 25 of 39
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