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Search: Posts Made By: Thrynity
Forum: VSH / Freak Fortress 11-09-2016, 14:03
Replies: 4
Views: 1,934
Posted By Thrynity
Re: Newbie and models

Okay, thanks you for replying
Added JuegosPablo and Joined your group
Message me when you have time, but... I live at GMT +1 (France)
Forum: VSH / Freak Fortress 11-08-2016, 10:15
Replies: 22
Views: 23,329
Posted By Thrynity
Re: [Abilities] TFConditions

Could it be possible to add a minions-focused tfcond ?
I have some plan on making a boss buff his minions around him
or a boss capable of healing his existing minions on summon
Forum: VSH / Freak Fortress 11-08-2016, 10:12
Replies: 22
Views: 23,329
Posted By Thrynity
Re: [Abilities] TFConditions

Just a question...
what conditions should I put to force player to use melee and keep them using melee
(without using minify spell)

Because, I can't found a way to force player/minions to switch...
Forum: VSH / Freak Fortress 11-08-2016, 10:08
Replies: 4
Views: 1,934
Posted By Thrynity
Newbie and models

Hello everyone, im another ff2 configurator newbie (or not)

I have made a lot of boss since I have begun, but the problem is that I don't have any friends who can make some models for me, and I...
Forum: VSH / Freak Fortress 11-06-2016, 14:16
Replies: 118
Views: 62,779
Posted By Thrynity
Re: Death's Bosses and Abilities [New: Dr. Octogonapus]

Nice boss anyway !
Octoganopus isn't working well...
but ff2_death contain great and original rage

lets use it for create more boss é_è
Forum: VSH / Freak Fortress 11-05-2016, 16:21
Replies: 3
Views: 2,200
Posted By Thrynity
Re: Australium weapons

You should also select as weapon model the australium one
but since an update (don't remember wich one)
you doesn't always need to take the right model to modify your weapon aspect
like now, you...
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