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Showing results 1 to 25 of 66
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Posts Made By:
ElectricStalin
Forum:
Scripting
11-20-2017, 16:44
Replies:
0
[CS GO] Problem with EmitSound
Views:
548
Posted By
ElectricStalin
[CS GO] Problem with EmitSound
Hello, guys.
I need to play a sound on some event. I write this 3 lines:
public void OnMapStart()
{
.....
.....
AddFileToDownloadsTable("sound/items/<soundname>.wav");
Forum:
Scripting
10-12-2017, 14:40
Replies:
16
PlayerRunCmdHook crash
Views:
4,654
Posted By
ElectricStalin
Re: PlayerRunCmdHook crash
Under the button "1" I mean the choice of the primary weapon. (1-primary, 2-secondary, 3- knife and so forth).
Do you think it's more reliable to handle button pressing than to catch the weapon...
Forum:
Scripting
10-11-2017, 10:49
Replies:
16
PlayerRunCmdHook crash
Views:
4,654
Posted By
ElectricStalin
Re: PlayerRunCmdHook crash
Yes) Player can carry many weapons. In clientsWeapon[][] i store indexes. And player can scroll weapons by pressing "1".
Forum:
Scripting
10-11-2017, 05:20
Replies:
16
PlayerRunCmdHook crash
Views:
4,654
Posted By
ElectricStalin
Re: PlayerRunCmdHook crash
Yes, perhaps. Do you mean, that problem is in my function? If so, can you tell me about the weak points?
I know, that it calls every tick. I was thinking of moving the function call, but I did...
Forum:
Scripting
10-10-2017, 19:42
Replies:
16
PlayerRunCmdHook crash
Views:
4,654
Posted By
ElectricStalin
Re: PlayerRunCmdHook crash
Yes. Only crash info in accelerator file, I wrote the link in first message.
Forum:
Scripting
10-10-2017, 15:25
Replies:
16
PlayerRunCmdHook crash
Views:
4,654
Posted By
ElectricStalin
Re: PlayerRunCmdHook crash
I can show any part of the plugin if necessary.
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
if (buttons & IN_USE)
{
buttons...
Forum:
Scripting
10-10-2017, 14:48
Replies:
16
PlayerRunCmdHook crash
Views:
4,654
Posted By
ElectricStalin
PlayerRunCmdHook crash
Hi, guys.
Yesterday i had 2 crashes. Hier is one of them: https://crash.limetech.org/noomubm4ssxm
As I understand, problem was in hook OnPlayerRunCmd.
In plugin i have:
public...
Forum:
Scripting
07-19-2017, 03:54
Replies:
7
[CS GO] Zoom doesnt turn off after the shot
Views:
1,708
Posted By
ElectricStalin
Re: [CS GO] Zoom doesnt turn off after the shot
I know, i set indexes before dispatchspawn. So i have problems only with this 3 weapons awp and scout (scope problem) and famas (alternative fire problem).
Weapons spawn on the ground. Players can...
Forum:
Scripting
07-19-2017, 03:28
Replies:
7
[CS GO] Zoom doesnt turn off after the shot
Views:
1,708
Posted By
ElectricStalin
Re: [CS GO] Zoom doesnt turn off after the shot
Yes, i do. GivePlayerItem does not suit me, unfortunately. So, there is no fix for this bug?
Forum:
Scripting
07-18-2017, 17:52
Replies:
7
[CS GO] Zoom doesnt turn off after the shot
Views:
1,708
Posted By
ElectricStalin
Re: [CS GO] Zoom doesnt turn off after the shot
Update. I try to use "give weapon_awp". This awp works correctly. As I understand, it is entities bug and it has no fix. So it give another question. How can I turn off zoom for 1 sec after shot?
Forum:
Scripting
07-12-2017, 03:35
Replies:
7
[CS GO] Zoom doesnt turn off after the shot
Views:
1,708
Posted By
ElectricStalin
[CS GO] Zoom doesnt turn off after the shot
Hi
Found a bug, and I just can not understand where it came from. In general, if you shoot from the awp or the scout at the time of jitter, the zoom is not turned off. Also, an alternative fire does...
Forum:
Scripting
07-01-2017, 12:03
Replies:
2
[CS GO] Print array with ShowHudText
Views:
1,483
Posted By
ElectricStalin
Re: [CS GO] Print array with ShowHudText
Ok, ty. I try it
Forum:
Scripting
07-01-2017, 04:45
Replies:
2
[CS GO] Print array with ShowHudText
Views:
1,483
Posted By
ElectricStalin
[CS GO] Print array with ShowHudText
Hello.
I have an array, that stores players weapon during the game. Something like this clientsWeapon[client][35]. I want to display array contents and refresh it, when it changes. Also i need to...
Forum:
Scripting
06-30-2017, 16:32
Replies:
7
Solved
[CS GO] Bug with glowing
Views:
2,231
Posted By
ElectricStalin
Re: [CS GO] Bug with glowing
Btw, i have solved the problem. I delete this: RemoveSkin(entity); and add deleting of the glow object to event ItemPickup
Forum:
Scripting
06-28-2017, 12:06
Replies:
7
Solved
[CS GO] Bug with glowing
Views:
2,231
Posted By
ElectricStalin
Re: [CS GO] Bug with glowing
I tried this. Weapons didnt appear on the map, but in logs i see, that they were created and spawned
Forum:
Scripting
06-28-2017, 10:33
Replies:
7
Solved
[CS GO] Bug with glowing
Views:
2,231
Posted By
ElectricStalin
Re: [CS GO] Bug with glowing
I read they from file. It is no so interesting.
while (!IsEndOfFile(file) && ReadFileLine(file, buffer, sizeof(buffer)))
{
ExplodeString(buffer, " ", parts, 6, 16);...
Forum:
Scripting
06-28-2017, 01:48
Replies:
7
Solved
[CS GO] Bug with glowing
Views:
2,231
Posted By
ElectricStalin
[CS GO] Bug with glowing
Hello! I try to make weapons entities on the ground glowing. This code works, but for some reason, there is a shift in coordinates and the weapon will spawn high in the sky. (See screenshot).
...
Forum:
Scripting
06-24-2017, 06:42
Replies:
4
Solved
[CS GO] A few problems with spawned weapons
Views:
788
Posted By
ElectricStalin
Re: [CS GO] A few problems with spawned weapons
So, here is some code, about first problem:
....
if(clientsWeapon[client][weaponInHand[client]]!=0)
{
new ammotype = GetEntProp(EntRefToEntIndex(clientsWeapon[client][weaponInHand[client]]),...
Forum:
Scripting
06-24-2017, 06:33
Replies:
10
Solved
Communicating with socket.io using sourcemod and socket
Views:
6,969
Posted By
ElectricStalin
Re: Communicating with socket.io using sourcemod and socket
Maybe you'd better suited HTTP requests? I make plugin with it, that send data to server, and then recieve response.
Forum:
Scripting
06-23-2017, 06:19
Replies:
4
Solved
[CS GO] A few problems with spawned weapons
Views:
788
Posted By
ElectricStalin
Re: A few problems with spawned weapons
Why Call of Duty? :) I speak about CS GO.
Forum:
Scripting
06-23-2017, 05:10
Replies:
4
Solved
[CS GO] A few problems with spawned weapons
Views:
788
Posted By
ElectricStalin
[CS GO] A few problems with spawned weapons
Hello. I'm doing a DM plugin. The weapon will spawn on the map. I also wrote a module that allows you to select an unlimited number of weapons and switch it. Everything works correctly, but there are...
Forum:
Scripting
06-15-2017, 08:27
Replies:
5
Solved
Do not reset the array when restarting
Views:
753
Posted By
ElectricStalin
Re: Do not reset the array when restarting
Sorry, my bad) English is not my native language.
Btw, i solved this problem.
Forum:
Scripting
06-15-2017, 04:41
Replies:
5
Solved
Do not reset the array when restarting
Views:
753
Posted By
ElectricStalin
Re: Do not reset the array when restarting
I need to clear array after command mp_restartgame.
Forum:
Scripting
06-15-2017, 04:18
Replies:
5
Solved
Do not reset the array when restarting
Views:
753
Posted By
ElectricStalin
Do not reset the array when restarting
Good day.
Faced a bug that can not be fixed. In my plugin, the gaming session consists of 2 rounds. The first-warm-up, continues until the moment when all players join. The second, the main - an...
Forum:
Scripting
06-14-2017, 01:54
Replies:
0
Solved
Event_PlayerSpawn happens 2 times.
Views:
532
Posted By
ElectricStalin
Event_PlayerSpawn happens 2 times.
Hello, guys. I make plugin, that allows players a plenty of weapons to pick up. Like a backpack. And after players death, i need to save 50% of weapon, and other 50% drop on the ground. Here is a...
Showing results 1 to 25 of 66
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