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Posts Made By:
bakugo
Forum:
Plugins
09-01-2023, 23:05
Replies:
14
[TF2] Custom Taunts
Views:
21,402
Posted By
bakugo
Re: [TF2] Custom Taunts
Github repo was taken down, please reupload.
Forum:
Extensions
03-08-2023, 11:12
Replies:
425
Accelerator - Crash Reporting That Doesn't Suck
Views:
293,298
Posted By
bakugo
Re: Accelerator - Crash Reporting That Doesn't Suck
Disabling presubmit doesn't allow dumps to be uploaded, and the PR build on github doesn't seem to allow it either.
Forum:
Extensions
03-07-2023, 05:31
Replies:
425
Accelerator - Crash Reporting That Doesn't Suck
Views:
293,298
Posted By
bakugo
Re: Accelerator - Crash Reporting That Doesn't Suck
Any plans to fix the crash on dump upload on certain distros, or is this unmaintained?
Forum:
Plugins
12-09-2022, 19:34
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: crashes as of Vscript update.
Released an update with the new gamedata and some fixes. I don't think recent updates caused any other issues but I might be wrong, let me know if you find any.
Forum:
VSH / Freak Fortress
09-02-2022, 15:08
Replies:
5
Sticky:
FF2
SourceMod 1.11 & TF2 Update - FF2 Breakage
Views:
6,503
Posted By
bakugo
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage
So why merge them? It just leads to people like me wasting our time installing only to find that it doesn't work.
Forum:
VSH / Freak Fortress
09-01-2022, 11:54
Replies:
5
Sticky:
FF2
SourceMod 1.11 & TF2 Update - FF2 Breakage
Views:
6,503
Posted By
bakugo
Re: SourceMod 1.11 & TF2 Update - FF2 Breakage
Was the 1.21 release of FreakFortressBat tested at all? Because the SM 11 workaround code is blatantly broken and bosses can't move after the round starts.
Forum:
Plugins
08-30-2022, 04:37
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts (v1.3.0, 2022-07-03)
The plugin changes how weapons work using a combination of weapon attribute changes and plugin code. Weapon attributes are changed by the plugin when a player first spawns in with their weapons, and...
Forum:
Plugins
07-03-2022, 19:20
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts
I believe I've finally identified and fixed the cause of this crash, it only seems to happen on sourcemod 1.11 and windows so I wasn't able to reproduce it until now.
Forum:
Plugins
05-14-2022, 15:22
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
I currently do not plan to add any more reverts.
See above. Keep in mind that the goal of this plugin was to bring back weapons that became significantly less fun over the years, not just...
Forum:
Plugins
12-29-2021, 09:13
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
Currently there's no way to force-enable items, only force-disable. I might add this in the future.
Forum:
Plugins
12-27-2021, 18:42
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts (v1.2.0, 2021-11-19)
What do you mean? The ones showing up as disabled correspond with the ones you set to 0.
Forum:
Plugins
12-18-2021, 14:40
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
Where does it still happen? The stairs in turbine are a func_brush but none of the projectiles have issues there anymore.
Forum:
Plugins
12-18-2021, 00:46
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
Seems like they fixed all the cases I told them about. I don't think there are any more left.
Forum:
Plugins
12-03-2021, 07:56
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
They fixed it for func_lod but not for prop_dynamic, func_brush, etc
Still happens on badwater last, turbine middle, probably more.
I think it was fixed everywhere for other projectiles but I'm...
Forum:
Plugins
07-04-2021, 18:47
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts
Update your sourcemod and any plugins you have that use gamedata txts (including this one).
Forum:
Plugins
04-18-2021, 15:44
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
Could you go into more detail about this? Arrows work fine for me on tr_walkway_fix. As far as I know, they are not affected by this issue.
Forum:
Plugins
04-17-2021, 23:28
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
bakugo
Re: [TF2] Projectile Collision Fix
How so? It runs one trace per frame for every eligible projectile that is colliding with something (which generally only happens once unless that projectile passes through one of the bugged bounding...
Forum:
Plugins
11-21-2020, 10:24
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts
Can't reproduce, do you have a crashlog?
Forum:
Plugins
10-18-2020, 08:06
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts
Fixed
Forum:
Plugins
10-08-2020, 03:52
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
Re: [TF2] Weapon Reverts
Fixed.
Forum:
Plugins
09-09-2020, 13:08
Replies:
51
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Views:
30,496
Posted By
bakugo
[TF2] Weapon Reverts (v1.3.2, 2023-07-22)
TF2 Weapon Reverts
This plugin reverts many fun weapons that have been nerfed over the years back to their pre-nerf states. Over 40 weapons are reverted in this plugin, a full list can be read...
Forum:
Extensions
08-01-2020, 16:27
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
721,767
Posted By
bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)
That makes sense, thanks.
Forum:
Extensions
07-31-2020, 06:20
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
721,767
Posted By
bakugo
Re: DHooks (Dynamic Hooks - Dev Preview)
Is it normal that multiple plugins can't detour the same function at the same time? Is there any way around this?
Forum:
Plugin/Gameplay Ideas and Requests
07-27-2020, 17:07
Replies:
2
[TF2] How to activate b.a.s.e jumper multiple times?
Views:
896
Posted By
bakugo
Re: [TF2] How to activate b.a.s.e jumper multiple times?
sm_cvar tf_parachute_deploy_toggle_allowed 1
Forum:
Plugins
06-20-2020, 20:47
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
bakugo
[TF2] Projectile Collision Fix
⠀
21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary.
This plugin fixes some weapon projectiles...
Showing results 1 to 25 of 45
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