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Posts Made By:
Ryan
Forum:
Approved Plugins
03-21-2006, 16:41
Replies:
208
Warcraft 3: Expansion
Views:
137,658
Posted By
Ryan
Version 1.0 of the plugin has been released! Head...
Version 1.0 of the plugin has been released! Head on over to the WAR3X FORUMS (http://wc3mods.net/forums/index.php?c=4) to download this mod!
Main thread has also been edited.
Forum:
Scripting Help
03-17-2006, 20:48
Replies:
6
Function Prototypes
Views:
1,642
Posted By
Ryan
I realize it doesnt require it, however, I would...
I realize it doesnt require it, however, I would like to do it. Like I said, with mutliple files, the 2-pass compilation doesnt help in taking care of definition problems if they arise, because I'm...
Forum:
Scripting Help
03-17-2006, 01:47
Replies:
6
Function Prototypes
Views:
1,642
Posted By
Ryan
Function Prototypes
I have read the pawn manual and have seen support for function prototypes, but how can they be implemented in pawn scripts?
are you supposed to call them with a forward? like so?
// prototype?...
Forum:
Approved Plugins
02-24-2006, 10:46
Replies:
208
Warcraft 3: Expansion
Views:
137,658
Posted By
Ryan
For those of you unaware (probably most of you),...
For those of you unaware (probably most of you), I have announced an official v1.0 of this mod!
There are many skill changes and bug fixes that are coming with this version, and I urge all of you...
Forum:
Metamod:Source Plugins
11-04-2005, 12:40
Replies:
713
GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]
Views:
258,307
Posted By
Ryan
perhaps unrelated, but your date is off by one...
perhaps unrelated, but your date is off by one month in topic title :)
it's NOVEMBER!!! :shock:
Forum:
Coding MM:S Plugins & SM Extensions
11-03-2005, 14:10
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
How does this work exactly? are you locating some...
How does this work exactly? are you locating some known/available class or function, then offsetting the memory location to the hidden class that the known class is a part of?
Also Mani, can you...
Forum:
Coding MM:S Plugins & SM Extensions
11-03-2005, 03:14
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
Hmm a line similar to this code was pulled from...
Hmm a line similar to this code was pulled from NemoD for the tempent effects. Are you sure fysh did signatures for everything? Maybe I just don't know what I'm looking for...
Forum:
Coding MM:S Plugins & SM Extensions
11-03-2005, 02:50
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
is thiste = **(ITempEntsSystem***)(VFN(effects,...
is thiste = **(ITempEntsSystem***)(VFN(effects, 0x0C) + (0x22285E6E - 0x22285E00));
part of a signature, or just an offset call?
Forum:
Coding MM:S Plugins & SM Extensions
11-03-2005, 00:38
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
does byte pattern/signature scanning change with...
does byte pattern/signature scanning change with each version?
Forum:
Coding MM:S Plugins & SM Extensions
11-02-2005, 19:34
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
Bail- did you mention you were working on...
Bail- did you mention you were working on something that might help with extraction of temp ents and entity classes? SourceDetours is it called?
Forum:
Coding MM:S Plugins & SM Extensions
11-02-2005, 19:08
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
NemoD ftw.
NemoD ftw.
Forum:
Coding MM:S Plugins & SM Extensions
11-02-2005, 12:01
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
Looking through the NemoD source code, I found...
Looking through the NemoD source code, I found implementation of ITempEntsSystem for both linux and windows, however, the offset(s) used are different from this thread...
Forum:
Coding MM:S Plugins & SM Extensions
10-30-2005, 01:11
Replies:
14
How to implement ITempEntsSystem?
Views:
4,978
Posted By
Ryan
How to implement ITempEntsSystem?
I've read this post (http://forums.alliedmods.net/showthread.php?t=36963) and am still having a little trouble understanding how temporary entities are implemented into server plugins via SourceMM.
...
Forum:
Coding MM:S Plugins & SM Extensions
10-21-2005, 16:27
Replies:
3
Some basic(?) coding questions regarding sourcemm
Views:
2,330
Posted By
Ryan
Re: Some basic(?) coding questions regarding sourcemm
Does this mean that sending messages is not possible at all at this time, even if the parameters are known? And could they be found in the source code at all? or by running some kind of packet...
Forum:
Coding MM:S Plugins & SM Extensions
10-21-2005, 05:27
Replies:
3
Some basic(?) coding questions regarding sourcemm
Views:
2,330
Posted By
Ryan
Some basic(?) coding questions regarding sourcemm
This is my first question on these boards, and I'm sure someday I will look back on it and laugh, however, looking for documentation on sourcemod that contains information of it's capabilities...
Forum:
Code Snippets/Tutorials
10-29-2004, 17:19
Replies:
45
NEW DBI API (MySQL /SQL)
Views:
32,005
Posted By
Ryan
hmm, well, like mentioned .. doing so causes the...
hmm, well, like mentioned .. doing so causes the error :) I will hold off on closing the connection on my next NB to see.
Forum:
Code Snippets/Tutorials
10-29-2004, 16:59
Replies:
45
NEW DBI API (MySQL /SQL)
Views:
32,005
Posted By
Ryan
ok thanks, bailo. so assuming my plugin only...
ok thanks, bailo. so assuming my plugin only makes one connection to the database at map start (which it does), and keeps the connection open until the map change, i dont even need to close the...
Forum:
Code Snippets/Tutorials
10-29-2004, 16:14
Replies:
45
NEW DBI API (MySQL /SQL)
Views:
32,005
Posted By
Ryan
question, I've been receiving some errors at map...
question, I've been receiving some errors at map changes with the new dbi as follows:
L 10/22/2004 - 04:32:22: [AMXX] Run time error 10 (native) on line 1494 (plugin "war3x.amxx").
L 10/22/2004 -...
Forum:
Approved Plugins
10-28-2004, 23:20
Replies:
208
Warcraft 3: Expansion
Views:
137,658
Posted By
Ryan
change freezetime to at least 1.0 second(s)
change freezetime to at least 1.0 second(s)
Forum:
Approved Plugins
10-28-2004, 19:49
Replies:
208
Warcraft 3: Expansion
Views:
137,658
Posted By
Ryan
- admin menu is not available yet but will be by...
- admin menu is not available yet but will be by the end of RC7 final
- help topics menu is going to be finished by RC7 final as well, but you may need to generate those help files yourself. first...
Forum:
Approved Plugins
10-28-2004, 01:38
Replies:
208
Warcraft 3: Expansion
Views:
137,658
Posted By
Ryan
it's stable with CZ installed.. you should head...
it's stable with CZ installed.. you should head to the forums and grab RC7 Beta 1 in the Releases section.
Forum:
Approved Plugins
10-26-2004, 12:16
Replies:
208
Warcraft 3: Expansion
Views:
137,658
Posted By
Ryan
other warcraft mods? no. other major server mods?...
other warcraft mods? no. other major server mods? (superhero/ff/etc) i dont know it's untested, but it does work with many smaller plugins.
Forum:
Approved Plugins
10-20-2004, 19:08
Replies:
208
Warcraft 3: Expansion
Views:
137,658
Posted By
Ryan
yes it was i who requested they change it. I have...
yes it was i who requested they change it. I have my own function that i call cs_get_weapon_type() that conflicted with it when it was implemented into AMXX cstrike module.
Forum:
News
10-18-2004, 12:34
Replies:
81
Nightly Builds
Views:
34,980
Posted By
Ryan
ok great 8)
ok great 8)
Forum:
News
10-18-2004, 02:36
Replies:
81
Nightly Builds
Views:
34,980
Posted By
Ryan
hey this wasnt just sarcasm was it? i'm serious.
hey this wasnt just sarcasm was it? i'm serious.
Showing results 1 to 25 of 193
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