Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.03
seconds.
Search:
Posts Made By:
93SHADoW
Forum:
Plugins
08-29-2021, 01:18
Replies:
229
[TF2] Deathrun Redux - Updated 2015-02-15
Views:
105,162
Posted By
93SHADoW
Re: [TF2] Deathrun Redux - Updated 2015-02-15
Once Deathrun Classic finally reaches v1, there will be a new LTS version (as opposed to just a revision), while the pre-v1 LTS version will continue to be supported for a long time with hotfixes...
Forum:
Plugins
07-28-2021, 09:19
Replies:
229
[TF2] Deathrun Redux - Updated 2015-02-15
Views:
105,162
Posted By
93SHADoW
Re: [TF2] Deathrun Redux - Updated 2021-07-28
As Classic no longer plays TF2, I will be taking over maintenance and development after having a talk with him. However, due to the existence of "Deathrun Redux 2019...
Forum:
Plugins
07-26-2021, 13:04
Replies:
229
[TF2] Deathrun Redux - Updated 2015-02-15
Views:
105,162
Posted By
93SHADoW
Re: [TF2] Deathrun Redux - Updated 2015-02-15
For those still sticking to Classic's plugin, after having a chat with him, I will now be maintaining Redux, and currently doing some much needed updates.
Please do state which fixes are needed,...
Forum:
VSH / Freak Fortress
09-17-2020, 18:05
Replies:
5
FF2
Some RavensBro bosses
Views:
4,553
Posted By
93SHADoW
Re: RavensBro's Bosses (Reposted)
Most of them use default plugins, but I will also check if there are any subplugins that need updating.
Forum:
VSH / Freak Fortress
09-08-2020, 00:38
Replies:
11
FF2
[Abilities] Salmon Summon System v3 BETA
Views:
11,024
Posted By
93SHADoW
Re: [Abilities] Salmon Summon System v3 BETA
As I need to set up my dev server once again, I will need help testing this build (v0.5.0 Beta) to make sure it still runs as intended. Had to change a function to get rid of a compilation error.
...
Forum:
VSH / Freak Fortress
09-08-2020, 00:16
Replies:
30
FF2
[Subplugin] Saxtoner Ability Pack
Views:
21,773
Posted By
93SHADoW
Re: [Subplugin] Saxtoner Ability Pack
v1.7
Arg3 on Gentlemen's rage now allows a custom message to be displayed to team switched minions.
"arg3" "You are now Gentmen's Henchman"
Also, rage_sandman, rage_giftwrap,...
Forum:
VSH / Freak Fortress
09-07-2020, 23:47
Replies:
22
FF2
[Abilities] TFConditions
Views:
23,370
Posted By
93SHADoW
Re: [Abilities] TFConditions
v1.2 is out after a long hiatus
Converted to modern syntax.
Forum:
VSH / Freak Fortress
09-07-2020, 19:53
Replies:
9
FF2
[Subplugin] War3 Ability Pack
Views:
16,349
Posted By
93SHADoW
Re: [Subplugin] War3 Ability Pack
v1.3:
Rewritten in modern syntax
Download: https://forums.alliedmods.net/showpost.php?p=2334852&postcount=4
Forum:
VSH / Freak Fortress
09-07-2020, 17:47
Replies:
53
FF2
[BOSS] Epic Scout (update v1.0.1, critical fix!)
Views:
42,500
Posted By
93SHADoW
Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
Fixed the inc file compile error, and fixed the compile error that the main subplugin had. Please let me know if it works as intended.
Forum:
VSH / Freak Fortress
09-07-2020, 16:34
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
140,985
Posted By
93SHADoW
Re: Koishi's Bosses [BeepMan Updated!]
The project's been on hold due to switching computers recently, and I still have to sort out all my files.
Forum:
VSH / Freak Fortress
09-04-2020, 18:02
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
140,985
Posted By
93SHADoW
Re: Koishi's Bosses [BeepMan Updated!]
Bosses & Subplugins have been divided into 2 categories: Legacy & Flagship.
Flagships will continue to be supported for the far future.
Legacy add-ons, while deprecated, will only receive...
Forum:
VSH / Freak Fortress
09-13-2019, 00:22
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
140,985
Posted By
93SHADoW
Re: Koishi's Bosses [BeepMan Updated!]
I really need to redo this plugin, I've been slacking for too long with work and other things in the way, but once I have more free time, then I'll be able to update a lot of subplugins and bosses....
Forum:
VSH / Freak Fortress
02-11-2019, 01:44
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
64,296
Posted By
93SHADoW
Re: [BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Still in development hell, but no, I have not abandoned Blitzkrieg. Model is pending yet another update to support latest taunts.
Also trying to fix a few issues that should improve stability in...
Forum:
VSH / Freak Fortress
12-27-2018, 18:30
Replies:
144
FF2
Unofficial Freak Fortress | Unsupported
Views:
67,617
Posted By
93SHADoW
Re: Unofficial Freak Fortress
Yay, someone's actually keeping it alive!
On the original fork, the main purpose of ditching the timers was to improve stability, but at the same time, the BBG servers had a unique bug that no...
Forum:
VSH / Freak Fortress
12-27-2018, 18:29
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
964,062
Posted By
93SHADoW
Re: Freak Fortress 2 1.10.14 Released
FF2 supports static health values in addition to dynamic health values.
Forum:
VSH / Freak Fortress
06-13-2018, 17:19
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
140,985
Posted By
93SHADoW
Re: Koishi's Bosses [BeepMan Updated!]
Model by PierreHammit/STONE:
https://i.imgur.com/ynVXBx7.png
Forum:
VSH / Freak Fortress
06-11-2018, 05:51
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
140,985
Posted By
93SHADoW
Re: Koishi's Bosses [BeepMan Updated!]
Baldi's coming soon to Freak Fortress.
What will he do? What are his abilities?
Find out soon! There's gonna be a significant twist.
Forum:
VSH / Freak Fortress
05-04-2018, 02:58
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
64,296
Posted By
93SHADoW
Re: [BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Older versions can be found here:
https://github.com/shadow93/BlitzRocketHell/releases
Forum:
VSH / Freak Fortress
04-27-2018, 16:32
Replies:
3
Can anyone explain why the default health formula for ff2 is ((760+n)*(n-1))^1.075)?
Views:
1,427
Posted By
93SHADoW
Re: Can anyone explain why the default health formula for ff2 is ((760+n)*(n-1))^1.07
The health formula was changed to match the default health formula of VS Saxton Hale.
In this case, it's actually (((760+n)*(n-1))^1.07)+2048, in which in this case, n stands for players alive....
Forum:
VSH / Freak Fortress
04-26-2018, 03:42
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
64,296
Posted By
93SHADoW
Re: [BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.3)
Finally giving it an official update after being buried in work. Should be finally out sometime this month or early next month.
Trying to modernize the code to the 1.7+ syntax which will take a...
Forum:
VSH / Freak Fortress
04-26-2018, 03:31
Replies:
3
FF2
Custom Ability Question
Views:
1,697
Posted By
93SHADoW
Re: Custom Ability Question
It's possible. For a basic plugin, you can use simple timers, which is specified in seconds by the arg
something like
#define NEWABILITY "special_newability"
float abilitytime[3];
public...
Forum:
VSH / Freak Fortress
10-30-2017, 05:17
Replies:
140
FF2
[BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)
Views:
64,296
Posted By
93SHADoW
Re: [BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.3)
Sorry for the major development hell, just trying to make sure it's ready for the latest updates.
Forum:
VSH / Freak Fortress
10-14-2017, 10:06
Replies:
53
FF2
[BOSS] Epic Scout (update v1.0.1, critical fix!)
Views:
42,500
Posted By
93SHADoW
Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
New inc file.
Now no longer requires a bool to determine if AMS is present or not, will autodetect for you with just using AMS_InitSubability
Forum:
VSH / Freak Fortress
09-02-2017, 03:41
Replies:
53
FF2
[BOSS] Epic Scout (update v1.0.1, critical fix!)
Views:
42,500
Posted By
93SHADoW
Re: [BOSS] Epic Scout (update v1.0.1, critical fix!)
I might wind up taking over if sarysa abandoned the plugin.
Forum:
VSH / Freak Fortress
09-02-2017, 03:37
Replies:
20
FF2
[HELP] Boss freezing, raqgdoll dropping?
Views:
5,249
Posted By
93SHADoW
Re: [HELP] Boss freezing, raqgdoll dropping?
If the weapon isn't compatible with the model's class, it will cause the model to go "civilian" as there is no animation for that specific weapon. This may be the case.
Depending on how the model...
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
23:58
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode