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Posts Made By:
FuckFace32
Forum:
Scripting Help
09-24-2014, 10:19
Replies:
47
The transformation of the code of "engine" on "fakemate"
Views:
6,973
Posted By
FuckFace32
Re: The transformation of the code of "engine" on "fakemate"
Well, as you can see, before my post he was already told that there's no need to do that. So I thought if he really wants to do it, without any real reason... why not help him?:D
Forum:
Off-Topic
09-23-2014, 14:07
Replies:
10
AMXX support the Counter Strike Nexton?
Views:
1,875
Posted By
FuckFace32
Re: AMX 1.8.2 Or 1.8.3
Kinda off-topic, BUT HOW DO YOU OPEN THOSE .nar FILES? Last time I checked, couldn't find something to open them, I've heard they're some kind of package... What tool do I need in order to explore...
Forum:
Off-Topic
09-23-2014, 14:03
Replies:
50
Counter-Strike Nexon: Zombies
Views:
14,418
Posted By
FuckFace32
Re: Counter-Strike Nexon: Zombies
Well, for some reason I can't play CSO but I can play this. It's pretty nice:)
Forum:
Scripting Help
09-23-2014, 13:53
Replies:
47
The transformation of the code of "engine" on "fakemate"
Views:
6,973
Posted By
FuckFace32
Re: The transformation of the code of "engine" on "fakemate"
Replace entity_get... with pev and entity_set with set_pev. EV_INT/ENT/etc... with pev_...
Example:
entity_get_vector( id, EV_VEC_origin, origin[ id ] );
will become:
pev( id, pev_origin,...
Forum:
Scripting Help
09-07-2014, 07:39
Replies:
4
Help with sockets?
Views:
1,324
Posted By
FuckFace32
Re: Help with sockets?
You mean I need to use 443 as port in socket_open? Or I need to use something else as data for soket_send?
Forum:
Scripting Help
09-06-2014, 13:20
Replies:
8
Problem with changing knife model
Views:
2,051
Posted By
FuckFace32
Re: Problem with changing knife model
Just read the source code and do the same thing in your plugin...
Forum:
Scripting Help
09-06-2014, 12:48
Replies:
8
Problem with changing knife model
Views:
2,051
Posted By
FuckFace32
Re: Problem with changing knife model
I'm suggesting to use WilS' API:
/*================================================================================
----------------------------------
-*- [CS] Weapon Models API 1.0 -*-...
Forum:
Scripting Help
09-06-2014, 11:36
Replies:
4
Help with sockets?
Views:
1,324
Posted By
FuckFace32
Help with sockets?
So, I've got this code:
public plugin_cfg()
{
new error, sendbuffer[512]
Socket = socket_open( "dl.dropboxusercontent.com", 80, SOCKET_TCP, error )
if ( error )
return
Forum:
Suggestions / Requests
09-05-2014, 16:20
Replies:
46
Question NEW EXPLOIT
Views:
29,007
Posted By
FuckFace32
Re: Question NEW EXPLOIT
So, basically you need to replace #Cstrike, or just # in every plugin that uses SayText or TextMsg or ShowMenu?
Forum:
Scripting Help
09-05-2014, 09:44
Replies:
5
Scripting ZP > Biohazard
Views:
1,600
Posted By
FuckFace32
Re: Scripting ZP > Biohazard
You know who I am:)
But what do you want to display?
Here's an example, that shows just your/the person you're spectating's health:
(I haven't tested it, but it should work... see comments )
...
Forum:
Zombie Plague Mod
08-27-2014, 18:07
Replies:
7
Compiling error in vip plugin
Views:
2,179
Posted By
FuckFace32
Re: Compiling error in vip plugin
If you could give us more information about the error it would be fine... Also, in order to change the cost of the item, go into amxmodx/configs/zp_extraitems.ini and change it from there.
Forum:
Zombie Plague Mod
08-24-2014, 12:14
Replies:
183
[FINAL] ZP5.0 Modes v1.9 (3 Different Bombardier || Raptor)
Views:
39,229
Posted By
FuckFace32
Re: New ZP5.0 Modes (Predator || Bombardier || Dragon || Crawler)
Well I've got the Bombardier Mode for my server(508a), it works fine. I made it so his grenade kills the humans, and not infect them. It's not a public server, don't ask me for ip:D I think I can...
Forum:
Zombie Plague Mod
08-23-2014, 14:24
Replies:
183
[FINAL] ZP5.0 Modes v1.9 (3 Different Bombardier || Raptor)
Views:
39,229
Posted By
FuckFace32
Re: New ZP5.0 Modes (Predator || Bombardier || Dragon || Crawler)
Well, it took around 20 minutes just to download the admin_matrix model:) And also there's a lot of lag for me, 200+ ping, where is it hosted?
Forum:
Zombie Plague Mod
08-21-2014, 10:41
Replies:
183
[FINAL] ZP5.0 Modes v1.9 (3 Different Bombardier || Raptor)
Views:
39,229
Posted By
FuckFace32
Re: New ZP5.0 Modes (Predator || Bombardier || Dragon || Crawler)
I can help:) PM me before adding, so I know to accept you.
https://steamcommunity.com/id/fuckface32
Forum:
Zombie Plague Mod
08-10-2014, 06:27
Replies:
3
Admins commands zp_
Views:
1,076
Posted By
FuckFace32
Re: Admins commands zp_
You can get the system time, save that in a file with the admin's name/steamid/whatever and then when he wants to use that command again, get the system time again and see if 24 hours passed.
Forum:
Zombie Plague Mod
08-09-2014, 10:29
Replies:
12
I need zp 4.3 fix5a + new modes
Views:
4,137
Posted By
FuckFace32
Re: I need zp 4.3 fix5a + new modes
I haven't played on a server w/ ZPS yet... Could you PM me the IP?:D
Forum:
Scripting Help
07-27-2014, 14:01
Replies:
5
Weapon Pickup Event
Views:
3,329
Posted By
FuckFace32
Re: Weapon Pickup Event
Well, I want to give the terrorist some kind of godmode when he's doing a free round. He can't be killed UNTIL he picks up a weapon. The only problem I've got is detecting the weapon pickup.
This...
Forum:
Scripting Help
07-27-2014, 10:16
Replies:
5
Weapon Pickup Event
Views:
3,329
Posted By
FuckFace32
Weapon Pickup Event
I cant really find the event that's called when the weapon is picked up(I found register_touch("weaponbox", "player", "OnWeaponWalkOver"), but that's called when you walk over a weapon, and if you...
Forum:
General
07-23-2014, 06:35
Replies:
4
How would I go about doing this
Views:
847
Posted By
FuckFace32
Re: How would I go about doing this
Thanks for helping, I feel so dumb for not searching here (http://docs.sourcemod.net/api/)
But I still haven't found a way of doing the all thinghy, it's not really necessary, but if someone can...
Forum:
General
07-22-2014, 08:13
Replies:
4
How would I go about doing this
Views:
847
Posted By
FuckFace32
How would I go about doing this
Hello, I'm kinda new to SourceMod, so, I'm trying to make a little plugin that triggers relays in my map. Let's say I have the relays named as:
enableredhealthlevel1_relay...
Showing results 1 to 20 of 20
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