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Posts Made By:
ekshon
Forum:
Extensions
01-26-2022, 10:16
Replies:
16
[CS:GO] Hitbox Changer
Views:
15,913
Posted By
ekshon
Re: [CS:GO] Hitbox Changer
Hello, is it possible to add some offset to hitboxes origin? This might fix the "func_tanktrain" issue where hitboxes are slided the way it moves.
Forum:
Scripting
12-31-2021, 11:43
Replies:
0
Solved
[ANY] create a function with "any data" parameter?
Views:
663
Posted By
ekshon
[ANY] create a function with "any data" parameter?
Can we create functions with "any" parameter that might be int / float ?
stock void SetTopTimer( any value )
{
//if <int> do nothing
//if <float> convert to <int>
PrintToServer( "%d",...
Forum:
Scripting
05-21-2021, 16:12
Replies:
4
[ANY] variable scopes, namespaces, etc
Views:
1,651
Posted By
ekshon
Re: [ANY] variable scopes, namespaces, etc
Ehhh, that's the thing, I don't want to use global variables with prefixes. I have a lot of them and it makes a code completly unreadable even if they are in separated files. I want to find some...
Forum:
Scripting
05-21-2021, 11:44
Replies:
4
[ANY] variable scopes, namespaces, etc
Views:
1,651
Posted By
ekshon
[ANY] variable scopes, namespaces, etc
Is it possible to somehow divide the code into multiple namespaces, like c# static classes?
I'm writing something big and it's painful to have 99999 variables with names like...
Forum:
Scripting
01-07-2021, 05:55
Replies:
4
[ANY] Check if player is a different one
Views:
938
Posted By
ekshon
Re: [ANY] Check if player is a different one
Wow thanks! I've missed that part was in a tutorial.
Forum:
Scripting
01-07-2021, 00:31
Replies:
4
[ANY] Check if player is a different one
Views:
938
Posted By
ekshon
Re: [ANY] Check if player is a different one
Hm, that's a good option, but what if players are able to call multiple timers? That would be a mess.
Forum:
Scripting
01-06-2021, 23:51
Replies:
4
[ANY] Check if player is a different one
Views:
938
Posted By
ekshon
[ANY] Check if player is a different one
Let's say I'm creating a timer.
CreateTimer(20.0, OnTimer, client);
player [1] disconnects, but another one connects straight after, asserting id [1]
public Action OnTimer(Handle timer,...
Forum:
Scripting
12-21-2020, 11:34
Replies:
2
pass array as parameter
Views:
595
Posted By
ekshon
Re: pass array as parameter
Thanks! It works! :wink:
Forum:
Scripting
12-21-2020, 10:50
Replies:
2
pass array as parameter
Views:
595
Posted By
ekshon
pass array as parameter
This works:
float pos[3] = {87.0,-862.0,0.0};
float ang[3] = {0.0,0.0,0.0};
float vel[3] = {0.0,0.0,0.0};
TeleportEntity(client, pos, ang, vel);
This is NOT:
TeleportEntity(client,...
Forum:
Scripting
12-05-2020, 22:47
Replies:
29
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
10,249
Posted By
ekshon
Re: [ANY/CSGO] cutlrbtree overflow, memory access
No, I never tried to call "FreeAll" on map end. I think there are more lists using CUtlRBTree type, not only "gamestringpool". But this one is the most common that causes crash. You can dump it with...
Forum:
Scripting
12-05-2020, 03:51
Replies:
29
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
10,249
Posted By
ekshon
Re: [ANY/CSGO] cutlrbtree overflow, memory access
Alright. Thank you guys in helipng me with this investigation!
Here's conclusion that might be helpful for anyone who's facing same problem:
Calling "FreeAll()" in round runtime wasn't a good...
Forum:
Scripting
11-08-2020, 11:56
Replies:
29
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
10,249
Posted By
ekshon
[ANY/CSGO] cutlrbtree overflow, memory access
Following this tweet https://twitter.com/ZooL_Smith/status/1162123189960478720 (all credits to ZooL) we have a knowledge why "CUtlRBTree overflow" crash happens. Every new unique string created (also...
Showing results 1 to 12 of 12
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