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Posts Made By:
Monkeys
Forum:
Plugins
03-21-2017, 17:27
Replies:
21
[TF2] Hat Removal
Views:
25,409
Posted By
Monkeys
Re: [TF2] Hat Removal
This mod is hardly up to date and will probably remove a lot more than just hats.
But if you want to use it anyway, feel free.
For it to only print once per session, you'll only need to remove...
Forum:
Scripting
11-10-2011, 12:03
Replies:
12
Is there any safer ways than write on scripting files?
Views:
2,876
Posted By
Monkeys
Re: Is there any safer ways than write on scripting files?
Yesterday.
Forum:
Scripting
11-09-2011, 10:03
Replies:
6
SetConVarInt
Views:
3,167
Posted By
Monkeys
Re: SetConVarInt
Yeah, that ought to work.
Forum:
Scripting
11-09-2011, 09:43
Replies:
6
SetConVarInt
Views:
3,167
Posted By
Monkeys
Re: SetConVarInt
It means it didn't find "sm_freezebomb", which is obvious, seeing how it isn't a convar.
Forum:
Plugins
11-08-2011, 23:29
Replies:
15
[Any] Equipment Mod
Views:
16,028
Posted By
Monkeys
Re: [Any] Equipment Mod
I've fixed some of the code. Now the overlay will still work if some other plugin also prints on the screen, was just lazy of me not to do it this way aswell.
I've also improved the effect system a...
Forum:
Plugins
11-04-2011, 09:47
Replies:
15
[Any] Equipment Mod
Views:
16,028
Posted By
Monkeys
Re: [Any] Equipment Mod
I can't see your picture mbsoo.
But yeah, this needs a lot of fixing. This was a very hacky way of going around it.
Forum:
Scripting
11-04-2011, 09:44
Replies:
2
Creating a entity
Views:
981
Posted By
Monkeys
Re: Creating a entity
CreateEntityByName (http://docs.sourcemod.net/api/index.php?fastload=show&id=45&)
Forum:
Plugins
10-29-2011, 21:46
Replies:
18
[TF2] UberSteal
Views:
17,741
Posted By
Monkeys
Re: [TF2] UberSteal
I'll add it to the first post, with credit, ofcourse.
Forum:
Scripting
10-28-2011, 11:51
Replies:
2
Anti-JumpBug
Views:
1,075
Posted By
Monkeys
Re: Anti-JumpBug
No, this is: Plugin/Gameplay Ideas and Requests (http://forums.alliedmods.net/forumdisplay.php?f=60)
Forum:
Plugins
10-26-2011, 12:09
Replies:
15
[Any] Equipment Mod
Views:
16,028
Posted By
Monkeys
Re: [Any] Equipment Mod
It probably will work. Although I haven't tested it.
Also, I need to update this. It's coded like shit and was more of a testproject.
I shouldn't have uploaded it.
Forum:
Scripting
10-24-2011, 05:50
Replies:
6
Function and Strings
Views:
1,451
Posted By
Monkeys
Re: Function and Strings
You can, but you shouldn't.
Forum:
Scripting
10-22-2011, 14:16
Replies:
6
Button press
Views:
1,878
Posted By
Monkeys
Re: Button press
My guess is he's asking how to find out when a player presses a KEY. An actual button, not an ingame entity.
You can't find out if a player presses "Y" or "Up Arrow" or sortlike, but you can find...
Forum:
Scripting
10-22-2011, 12:45
Replies:
1
NoClip Wall
Views:
834
Posted By
Monkeys
Re: NoClip Wall
SetEntityMoveType(Client, MOVETYPE_FLY);
Forum:
Scripting
10-22-2011, 12:44
Replies:
5
Rewriting player_hurt dmg_health
Views:
2,339
Posted By
Monkeys
Re: Rewriting player_hurt dmg_health
If you just want to do extra damage, look into pimpinjuice's DealDamage (http://forums.alliedmods.net/showthread.php?t=111684&highlight=DealDamage) snippet, used in a player_hurt hook or w/e.
...
Forum:
Scripting
10-18-2011, 10:53
Replies:
6
Having problems with a menu.
Views:
1,572
Posted By
Monkeys
Re: Having problems with a menu.
Or the data folder.
Forum:
Scripting
10-18-2011, 10:15
Replies:
6
Having problems with a menu.
Views:
1,572
Posted By
Monkeys
Re: Having problems with a menu.
I think it might be relative to SM's base path.
So use BuildPath to find the right position.
(BuildPath(Path_SM, blah, sizeof(blah), "plugins/Bosses.txt");, in your case, I believe)
Forum:
Scripting
10-17-2011, 14:33
Replies:
7
Push player away from center
Views:
3,410
Posted By
Monkeys
Re: Push player away from center
Inversing their velocity would only work if the position you're trying to push from is a line.
If it were a point, you'd also get pushed backwards in a straight line if you were to walk next to the...
Forum:
Scripting
10-17-2011, 07:24
Replies:
2
About bind in server
Views:
1,065
Posted By
Monkeys
Re: About bind in server
No you can't.
Forum:
Source Servers (SRCDS)
10-13-2011, 20:05
Replies:
318
Todays Massive Update - Thur 13/10/2011
Views:
97,244
Posted By
Monkeys
Re: Source Engine Update SM Broke Whats next?
It's most likely just the gamedata that needs updating. Give it a bit of time.
Even Valve has fucked things up on their side (like the master list not showing all requested servers).
Forum:
Scripting
10-13-2011, 05:03
Replies:
4
Friction for players
Views:
1,668
Posted By
Monkeys
Re: Friction for players
You could try your luck with m_flFriction.
Forum:
Unapproved Plugins
10-13-2011, 04:37
Replies:
243
HL2:DM [CUSTOM] Roleplay v3.2.35n - Original by Pinkfairie/Krim - Edited by Nick
Views:
108,879
Posted By
Monkeys
Re: HL2:DM [CUSTOM] Roleplay v3.2.2n - Original by Pinkfairie/Krim - Edited by Nick
It could be a memory leak.
More save data = more memory used at once, so crashing will happen a lot faster.
Forum:
Scripting
10-12-2011, 23:11
Replies:
26
[TF2] Uber Effect without Godmode?
Views:
5,882
Posted By
Monkeys
Re: [TF2] Uber Effect without Godmode?
I know how m_nSkin works. However, the uber effect is something that has been tinkered with a lot.
Btw, setting a skin != ubered. It's just a visual.
Forum:
Scripting
10-12-2011, 17:53
Replies:
26
[TF2] Uber Effect without Godmode?
Views:
5,882
Posted By
Monkeys
Re: [TF2] Uber Effect without Godmode?
How are you checking if it's changed?
Your overlay won't change, just your character.
And it might be that the skins start at index 0. Haven't bothered checking it.
Forum:
Scripting
10-11-2011, 12:07
Replies:
26
[TF2] Uber Effect without Godmode?
Views:
5,882
Posted By
Monkeys
Re: [TF2] Uber Effect without Godmode?
So is it simply not showing the skins then?
(Btw, they get reset often)
Forum:
Scripting
10-10-2011, 22:11
Replies:
26
[TF2] Uber Effect without Godmode?
Views:
5,882
Posted By
Monkeys
Re: [TF2] Uber Effect without Godmode?
Ah, k. Any error messages?
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