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Posts Made By:
FoxMulder
Forum:
Plugins
08-17-2012, 21:09
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
453,937
Posted By
FoxMulder
Re: [TF2] Resize Player
I added a few values in a menu rather than letting players pick any size.
http://i.imgur.com/F2kzol.jpg (http://imgur.com/F2kzo)
Scale: 0.9
http://i.imgur.com/oY9Rnl.jpg
Scale: 0.8
Forum:
Plugins
08-17-2012, 20:05
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
453,937
Posted By
FoxMulder
Re: [TF2] Resize Player
Nice! Are there any limits to the scale?
Forum:
Extensions
03-30-2012, 22:23
Replies:
119
VPhysics
Views:
111,752
Posted By
FoxMulder
Re: VPhysics
This extension has been working fine but TF2 must've updated something which has made it bug out. Demo projectiles are clipping through the map :<
Server is on Linux. Tested on windows and it was...
Forum:
Off-Topic
01-18-2012, 19:22
Replies:
71
The solution to SOPA
Views:
11,029
Posted By
FoxMulder
Re: The solution to SOPA
Oh man. Oh man, I'm starting to get the shakes. No Wikipedia. No AlliedModders. No Reddit. I don't have much time.
Forum:
Off-Topic
01-18-2012, 10:33
Replies:
71
The solution to SOPA
Views:
11,029
Posted By
FoxMulder
Re: The solution to SOPA
Pfft you guys think you have it rough. I have to live without Reddit for 12 hrs! Now I have to be productive :<
Forum:
Scripting
01-04-2012, 12:53
Replies:
10
I'm Stumbed can anyone help? code/errors below
Views:
2,761
Posted By
FoxMulder
Re: I'm Stumbed can anyone help? code/errors below
Can you post more of the code?
Also to make things a bit easier on the eyes use CODE tags
//code goes here
Forum:
Scripting
10-20-2011, 09:44
Replies:
7
Push player away from center
Views:
3,408
Posted By
FoxMulder
Re: Push player away from center
This is some unused code I have laying around. I forgot if it worked or not but it looks like I was attaching the point_push to an object. I'm pretty sure it worked cause I remember everyone...
Forum:
Plugins
10-06-2011, 17:30
Replies:
508
SM File/Folder Downloader and Precacher
Views:
505,749
Posted By
FoxMulder
Re: SM File/Folder Downloader and Precacher
It's a problem with the game engine. Unfortunately the only way to fix this is to have the client restart their game and join directly to your server. Maybe I should write to Valve about this eh I'll...
Forum:
General
07-01-2011, 23:41
Replies:
60
Steam Update 01/07/2011 (CSS/TF2)
Views:
36,511
Posted By
FoxMulder
Re: Steam Update 01/07/2011 (CSS/TF2)
Thank you so much I was also insta crashing on linux.
I thought you guys were talking about asherkins vphysics extension. For anyone that might confuse this please update Valve's vphysics.so...
Forum:
General
05-13-2011, 19:18
Replies:
2
[TF2] Fix for the Witcher 2 preorder item crash
Views:
1,938
Posted By
FoxMulder
Re: [TF2] Fix for the Witcher 2 preorder item crash
Thanks
Forum:
Plugin/Gameplay Ideas and Requests
05-13-2011, 14:04
Replies:
3
Extension for TF2 Round Events?
Views:
1,087
Posted By
FoxMulder
Re: Extension for TF2 Round Events?
Thank you very much. :)
Forum:
Plugin/Gameplay Ideas and Requests
05-13-2011, 11:25
Replies:
3
Extension for TF2 Round Events?
Views:
1,087
Posted By
FoxMulder
Extension for TF2 Round Events?
A few weeks ago I had seen an extension (I think) that had forwards for when the game was WaitingForPlayers or in Setup. I've tried searching for it but I can't find it anywhere.
I think I saw it...
Forum:
Scripting
04-28-2011, 08:25
Replies:
6
entity lifetime
Views:
1,450
Posted By
FoxMulder
Re: entity lifetime
http://forums.alliedmods.net/showthread.php?t=129135
I think this is what you are looking for.
Forum:
Plugins
04-18-2011, 20:21
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,112,343
Posted By
FoxMulder
Re: AFK Manager (Any Mod) (Version 3.3.0 / Updated September 24 2010)
Is there a way to extend the kick time when players are coaching in TF2?
Forum:
Scripting
04-17-2011, 12:31
Replies:
3
[SOLVED]Get player color? Red -1 | Green 822083583 | Blue 1546715135 | Alpha -2
Views:
3,001
Posted By
FoxMulder
Re: Get player color? Red -1 | Green 822083583 | Blue 1546715135 | Alpha -2
Try this
#include <sourcemod>
#pragma semicolon 1
new m_clrRender;
public Plugin:myinfo =
{
Forum:
Scripting
04-17-2011, 12:01
Replies:
6
Precache Problem
Views:
1,881
Posted By
FoxMulder
Re: Precache Problem
-_- no. remember you can't do
phrase = "a Latinha RedBull";
Anyways are you still receiving your original error?
Forum:
Scripting
04-17-2011, 11:43
Replies:
6
Precache Problem
Views:
1,881
Posted By
FoxMulder
Re: Precache Problem
You should do something like
Format(modelname, sizeof(modelname), "models/286models171/props171/latinha_red_bull.mdl")
PrecacheModel(modelname, true);
Are those variables phrase and...
Forum:
Scripting
04-17-2011, 11:03
Replies:
6
Precache Problem
Views:
1,881
Posted By
FoxMulder
Re: Precache Problem
You don't need to Precache those textures as they will automatically be loaded when the model is precached.
Also instead of doing
FakeClientCommandEx(client, "menuselect 9");
consider using...
Forum:
Scripting
04-17-2011, 09:01
Replies:
11
Too many checks
Views:
2,200
Posted By
FoxMulder
Re: Too many checks
Sandman still has ammo.
If you use m_iItemDefinitionIndex then you would need a list to check against (http://wiki.alliedmods.net/Team_Fortress_2_Item_Definition_Indexes)
Think doing...
Forum:
Plugins
04-17-2011, 08:38
Replies:
37
[TF2] Sentry Immunity
Views:
33,682
Posted By
FoxMulder
Re: [TF2] Sentry Immunity
new flags = GetEntityFlags(target_list[i])&~FL_NOTARGET;
SetEntityFlags(target_list[i], flags)
new flags = GetEntityFlags(target_list[i])|FL_NOTARGET;
SetEntityFlags(target_list[i], flags);
...
Forum:
Extensions
04-16-2011, 09:11
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
205,976
Posted By
FoxMulder
Re: [TF2] Patch for player attachments (MM:S and SM)
Both of my servers (Linux and Windows) weren't loading and apparently removing any traces of attachables got it working again. Currently using the latest snapshots of both Sourcemod...
Forum:
Scripting
04-14-2011, 16:55
Replies:
11
Too many checks
Views:
2,200
Posted By
FoxMulder
Re: Too many checks
I thought of this but then The Sandman came into mind :|
I think checking to see if the active weapon is in the 0 slot would suffice.
new iWeapon = GetEntPropEnt(client, Prop_Send,...
Forum:
Plugins
04-14-2011, 16:33
Replies:
37
[TF2] Sentry Immunity
Views:
33,682
Posted By
FoxMulder
Re: [TF2] Sentry Immunity
This was working fine until recently. Now when a player is given sentry immunity they freeze in place.
Forum:
Scripting
03-03-2011, 06:36
Replies:
9
Bring a sourcemod Menu API automaticly when a player join the server ?
Views:
4,333
Posted By
FoxMulder
Re: Bring a sourcemod Menu API automaticly when a player join the server ?
This is based on what you have so far. Though the problems with such code is that it'll show it every time the player spawns. You would also need a variable that determines if a player should see the...
Forum:
Scripting
03-03-2011, 06:22
Replies:
2
[solved] about arrays
Views:
985
Posted By
FoxMulder
Re: about arrays
Here's what bl4nk said :wink:
Showing results 1 to 25 of 264
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