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Posts Made By:
Shouldercannon
Forum:
Scripting
03-13-2011, 06:10
Replies:
0
Counting killings
Views:
654
Posted By
Shouldercannon
Counting killings
#include <sourcemod>
// Kills
new TotalKills;
new ConsecutiveKills[MAXPLAYERS + 1];
new LastKillCount[MAXPLAYERS + 1];
new LastKillTime[MAXPLAYERS + 1];
public Plugin:myinfo =
{
Forum:
Plugins
03-12-2011, 08:36
Replies:
160
Death Beam
Views:
112,747
Posted By
Shouldercannon
Re: Death Beam
update death_beam.games.txt
"Games"
{
"cstrike"
{
"Offsets"
{
"EyePosition"
{
"windows" "127"
Forum:
Scripting
02-16-2011, 14:17
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
My Tick rate 66
Forum:
Scripting
02-16-2011, 09:54
Replies:
2
Parsing INI file
Views:
1,234
Posted By
Shouldercannon
Re: Parsing INI file
Very necessary.
Очень нужно.
Forum:
Scripting
02-16-2011, 02:50
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
Namely 0.01 and not more. This worked on:
Server
Protocol version 15
Exe version 1.0.0.58 (cstrike)
Exe build: 16:53:44 Dec 15 2010 (4421) (240)
Metamod:Source version 1.8.5
Build ID:...
Forum:
Scripting
02-15-2011, 08:57
Replies:
17
[Help] Delay/Timer and Silent Command Execution.
Views:
3,188
Posted By
Shouldercannon
Re: [Help] Delay/Timer and Silent Command Execution.
public OnClientPutInServer(client)
{
PrintToChat(client, "Hello!, Please Wait 2 Seconds!");
CreateTimer(2.0, Timer_Advertise, client);
}
public Action:Timer_Advertise(Handle:timer,...
Forum:
Scripting
02-15-2011, 03:50
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
I don't now. And is it necessary?
Forum:
Scripting
02-15-2011, 03:28
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
This work if "m_flNextPrimaryAttack" = 0.01 else (> 0.01) no damage on fire.
SetEntPropFloat(zomg, Prop_Send, "m_flNextPrimaryAttack", (GetGameTime() + 0.01));
:)
Forum:
Scripting
02-14-2011, 06:52
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
Rate of fire is, but no damages.
Скорострельность есть, а повреждений нет.
Forum:
Scripting
02-13-2011, 12:31
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
This method did not fit, since I use a flag (bool) to enable / disable rapid fire for current player.
Данный способ я использовал и он не подошёл, так как я использую флаг (bool) для...
Forum:
Scripting
02-13-2011, 11:59
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
The plugin is, but there are confusing everything.
Плагин есть, но там всё переплетено. Замучаешься выбивать.
Forum:
Scripting
02-13-2011, 11:12
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
Leonardo, I see you're so clever, that even you can't help, only to criticize.
Forum:
Scripting
02-13-2011, 09:04
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
Here's what happened, I do not know whether.
Вот что получилось, не знаю правильно ли.
public OnGameFrame()
{
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) &&...
Forum:
Scripting
02-12-2011, 06:45
Replies:
2
Parsing INI file
Views:
1,234
Posted By
Shouldercannon
Parsing INI file
Please help to pars INI file.
Пожалуйста помогить пропарсить INI файл.
"STEAM_0:1:16" "a"
"STEAM_0:1:35" "b"
"STEAM_0:1:78" "abc"
Need to put on STEAM_ID variables and flags. Then when a client...
Forum:
Scripting
02-11-2011, 03:40
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
...
public OnClientPutInServer(client)
{
SDKHook(client, SDKHook_PostThinkPost, OnPostThinkPost);
}
...
public OnPostThinkPost(client)
{
new zomg = GetPlayerWeaponSlot(client,...
Forum:
Scripting
02-09-2011, 10:45
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
Что именно?
Forum:
Scripting
02-09-2011, 10:02
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Re: Rapid Fire
Search for anything you want does not give
Forum:
Scripting
02-09-2011, 08:44
Replies:
44
Rapid Fire
Views:
9,772
Posted By
Shouldercannon
Rapid Fire
How do I change the rate of fire weapons?
Как изменить скорость стрельбы оружия, чтобы, например AWP стрелял со скорость AK-47? Подобное было сделано на ES (est_admin).
Forum:
Scripting
02-09-2011, 01:52
Replies:
10
[Solved] Different languages and pages (Menus)
Views:
2,758
Posted By
Shouldercannon
Re: Different languages and pages (Menus)
Format(buffer, sizeof(buffer), "%T", "fountain", client);
Forum:
Scripting
02-08-2011, 13:22
Replies:
10
[Solved] Different languages and pages (Menus)
Views:
2,758
Posted By
Shouldercannon
Re: Different languages and pages (Menus)
decl String:buffer[100];
mainmenu = CreateMenu(MainMenuHandler);
SetMenuTitle(mainmenu, "Test menu");
Format(buffer, sizeof(buffer), "%t", "Select1");
AddMenuItem(mainmenu, "_", buffer);...
Forum:
Scripting
02-06-2011, 12:39
Replies:
2
How set ammo for current player or team, of all players on timer?
Views:
855
Posted By
Shouldercannon
Re: How set ammo for current player or team, of all players on timer?
Конкретно в обойме.
bool выручил
Forum:
Scripting
02-06-2011, 12:11
Replies:
2
How set ammo for current player or team, of all players on timer?
Views:
855
Posted By
Shouldercannon
How set ammo for current player or team, of all players on timer?
How set ammo every five seconds for current player or team, of all players on timer?
Как пополнить патроны каждые пять секунд для конкретного игрока или команды, или всех сразу по таймеру?
Forum:
Scripting
01-17-2011, 13:29
Replies:
3
Why is not work?
Views:
863
Posted By
Shouldercannon
Why is not work?
I want to set model.
#include <sourcemod>
#include <sdktools>
...
new Handle:hGameConf = INVALID_HANDLE;
new Handle:hSetModel;
...
public OnPluginStart()
{
hGameConf =...
Forum:
Scripting
01-15-2011, 09:37
Replies:
9
Refill ammunition
Views:
2,839
Posted By
Shouldercannon
Refill ammunition
How refill all ammunition (weapon primary and secondary).
So replenished only active weapons
new activeOffset = -1;
new clip1Offset = -1;
new clip2Offset = -1;
new secAmmoTypeOffset = -1;
new...
Forum:
Scripting
01-13-2011, 08:51
Replies:
5
Set weapon color
Views:
1,866
Posted By
Shouldercannon
Re: Set weapon color
new ent;
ent = GetPlayerWeaponSlot(StringToInt(info), CS_SLOT_PRIMARY);
if (IsValidEntity(ent))
{
SetEntityRenderMode(ent, RENDER_TRANSCOLOR);
SetEntityRenderColor(ent, 255,...
Showing results 1 to 25 of 95
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