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Search: Posts Made By: blakeoxx
Forum: Scripting 06-11-2009, 03:56
Replies: 5
Views: 1,327
Posted By blakeoxx
Re: DBI (MySQL) ports

Oh, duh...Thanks guys. :)
Forum: Scripting 06-10-2009, 23:04
Replies: 5
Views: 1,327
Posted By blakeoxx
Re: DBI (MySQL) ports

Youre right. I found out it was my webhost denying the connection. I still dont know why the error message being returned involved some different IP though...

Is there a way to find the IP...
Forum: Scripting 06-10-2009, 06:32
Replies: 5
Views: 1,327
Posted By blakeoxx
DBI (MySQL) ports

My GameServers TF2 servers are refusing to connect to any DBI host other than what Im guessing is the localhost IP. Looking through their support forums, I see a lot of people have found a solution...
Forum: Plugins 06-10-2009, 05:24
Replies: 516
Views: 189,914
Posted By blakeoxx
Re: Sudden Death Melee Redux

I compiled the latest version. Works perfectly now. Good work, bl4nk!
Forum: Plugins 06-09-2009, 03:19
Replies: 516
Views: 189,914
Posted By blakeoxx
Re: Sudden Death Melee Redux

Nope. I havent gotten a chance to try disabling all other plugins yet. Will try that later and report the results.

Edit: I figured out sm_forcestalemate crashes the server if there is only one...
Forum: Plugins 06-08-2009, 04:48
Replies: 516
Views: 189,914
Posted By blakeoxx
Re: Sudden Death Melee Redux

I tried the suggestion of compiling myself too. Running plugin version 1.1.2a on snapshot 1.2.2-hg2711 Linux, compiled with the compiler included with the snapshot. On both servers I tested, using...
Forum: Plugins 06-05-2009, 02:25
Replies: 516
Views: 189,914
Posted By blakeoxx
Re: Sudden Death Melee Redux

Im running 1.1.2a, but Im still getting the civs without any weapons.
Forum: General 05-17-2009, 03:56
Replies: 2
Views: 1,088
Posted By blakeoxx
Re: ALL SM Commands

Two ways:

cvarlist sm_
OR
sm_help #

:)
Forum: Scripting 05-02-2009, 13:46
Replies: 2
Views: 1,512
Posted By blakeoxx
Re: [TF2] Setting client models

Ah, I just searched around for that and found a discussion in pRED*'s Model Menu plugin topic (http://forums.alliedmods.net/showthread.php?t=59329).

I think you could probably simulate it,...
Forum: Scripting 05-02-2009, 12:28
Replies: 2
Views: 1,512
Posted By blakeoxx
[TF2] Setting client models

Ive been trying to change the model of players in TF2. So far, I have tried the following, with no success. (I used a traffic cone model for testing. Im positive the model path is valid since I have...
Forum: Scripting 05-02-2009, 11:54
Replies: 4
Views: 1,804
Posted By blakeoxx
Re: how to detect warmup

What game/mod is this for?
Forum: Scripting 04-15-2009, 14:43
Replies: 2
Views: 1,317
Posted By blakeoxx
Re: TraceHull

Bump. Any help?
Forum: Scripting 04-06-2009, 17:43
Replies: 2
Views: 1,069
Posted By blakeoxx
Re: TF2 Find out is map going to change after teamplay_round_win is fired.

It might be easier to just use the teamplay_win_panel event (http://wiki.alliedmods.net/Team_Fortress_2_Events#teamplay_win_panel). All the information you would need is in there. A word of caution,...
Forum: Scripting 04-06-2009, 17:36
Replies: 4
Views: 1,539
Posted By blakeoxx
Re: Auto stop record at end of match when using mp_tournament

It doesnt necessarily stop recording after the map has ended, though. It will continue to record the next map and so on until the value is changed. I was guessing jasonfrog wanted to change the value...
Forum: Scripting 04-06-2009, 07:05
Replies: 4
Views: 1,539
Posted By blakeoxx
Re: Auto stop record at end of match when using mp_tournament

There are two events called tf_game_over and teamplay_game_over. See if they get called in that situation. :)

http://wiki.alliedmods.net/Team_Fortress_2_Events
Forum: Scripting 04-06-2009, 06:58
Replies: 9
Views: 2,551
Posted By blakeoxx
Re: Steam ID in MOTD

Why? Cant you just use GetClientIP and GetClientAuthString to get the information, then put it in a String that gets passed to ShowMOTDPanel? Maybe I dont understand what the objective is here.
Forum: Scripting 04-03-2009, 01:54
Replies: 2
Views: 1,317
Posted By blakeoxx
TraceHull

Can anyone explain to me what TR_TraceHull does and how to use it? Im familiar with TR_TraceRay already, and Ive searched around for explanations/examples of TraceHull. The only thing I could find...
Forum: Scripting 03-22-2009, 11:57
Replies: 14
Views: 8,762
Posted By blakeoxx
Re: m_iMaxHealth not affecting max health

This plugin isnt perfect. Like I said, its pretty expensive to the CPU compared to the preferred method. Also this could be made better by adding a "normal health" check in the timer that checks what...
Forum: Scripting 03-13-2009, 07:58
Replies: 14
Views: 8,762
Posted By blakeoxx
Re: m_iMaxHealth not affecting max health

Well, I DID do that, but I think thats a lot more expensive and likely to break than just setting entity properties. :S

Actually, I just saved what the clients health should be, then a 0.1 timer...
Forum: Scripting 03-12-2009, 18:33
Replies: 1
Views: 1,017
Posted By blakeoxx
Re: How do I...

look around in the /sound directory. All sounds can be found there.

As for playing them, use PrecacheSound (http://docs.sourcemod.net/api/index.php?fastload=show&id=111) and EmitSound...
Forum: Scripting 03-12-2009, 18:29
Replies: 1
Views: 935
Posted By blakeoxx
Re: Pyro comp blast settings. Changable?

tf_flamethrower_boxsize affects the range of the pyro's flames. Perhaps it affects the range of the air blast too.
Forum: Scripting 03-11-2009, 13:11
Replies: 14
Views: 8,762
Posted By blakeoxx
Re: m_iMaxHealth not affecting max health

The following does not work:



I tried it while away from resupply cabinets, and at least 20 seconds after respawn. It set my health to 500, but the health started decreasing.
Forum: Scripting 03-09-2009, 17:52
Replies: 14
Views: 8,762
Posted By blakeoxx
m_iMaxHealth not affecting max health

I have tried two (pretty much the same) variants of setting the value of m_iMaxHealth on clients:

SetEntProp(client, Prop_Data, "m_iMaxHealth", 500);
SetEntData(client, FindDataMapOffs(client,...
Forum: Plugins 03-08-2009, 07:39
Replies: 35
Views: 61,763
Posted By blakeoxx
Re: Set a players Color/Colour & Rendering [Fun]

I dont get that error, Rothgar. Are you using a customized (perhaps non-English) version of the translation file?

Similar error(s) as Rothgar's in my log, though:



Can be fixed by taking...
Forum: Scripting 03-04-2009, 16:37
Replies: 5
Views: 5,951
Posted By blakeoxx
Re: [TF2] Infinite Stun Balls (Sandman ammo)

You can change cvars per client? I was not aware of that. How do you do it?
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