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Posts Made By:
doublejz
Forum:
Plugin/Gameplay Ideas and Requests
04-08-2022, 12:58
Replies:
3
Persistent Bot Named XYZ
Views:
509
Posted By
doublejz
Re: Persistent Bot Named XYZ
This appears to work as expected. Thanks a bunch!
Forum:
Plugin/Gameplay Ideas and Requests
04-06-2022, 18:22
Replies:
3
Persistent Bot Named XYZ
Views:
509
Posted By
doublejz
Persistent Bot Named XYZ
So long story short one of our old time members has past away. In tribute we've been trying to come up with a way to always have a bot named after him. Currently we have the bot quota set to 5...
Forum:
Scripting
03-11-2022, 19:08
Replies:
5
Custom round_start script issues
Views:
701
Posted By
doublejz
Re: Custom round_start script issues
Thank you and noted about the OnMapStart, I have put that back in place. With your corrections it now runs but the following isn't doing as planned. I thought this would have checked to see if the...
Forum:
Scripting
03-11-2022, 12:26
Replies:
5
Custom round_start script issues
Views:
701
Posted By
doublejz
Re: Custom round_start script issues
*sigh*, I'm not sure how I didn't notice that. Thanks.
Now that its compiled and I can test it, it doesn't appear to successfully get the map name.
#include <sourcemod>
#include <files>
...
Forum:
Scripting
03-10-2022, 19:47
Replies:
5
Custom round_start script issues
Views:
701
Posted By
doublejz
Custom round_start script issues
I'm trying to create a simple script/plugin that will run a config file every round if said config file for the map is found. It is to be very similar to the mapconfig plugins that exist but will run...
Showing results 1 to 5 of 5
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