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Search: Posts Made By: doublejz
Forum: Plugin/Gameplay Ideas and Requests 04-08-2022, 12:58
Replies: 3
Views: 509
Posted By doublejz
Re: Persistent Bot Named XYZ

This appears to work as expected. Thanks a bunch!
Forum: Plugin/Gameplay Ideas and Requests 04-06-2022, 18:22
Replies: 3
Views: 509
Posted By doublejz
Persistent Bot Named XYZ

So long story short one of our old time members has past away. In tribute we've been trying to come up with a way to always have a bot named after him. Currently we have the bot quota set to 5...
Forum: Scripting 03-11-2022, 19:08
Replies: 5
Views: 701
Posted By doublejz
Re: Custom round_start script issues

Thank you and noted about the OnMapStart, I have put that back in place. With your corrections it now runs but the following isn't doing as planned. I thought this would have checked to see if the...
Forum: Scripting 03-11-2022, 12:26
Replies: 5
Views: 701
Posted By doublejz
Re: Custom round_start script issues

*sigh*, I'm not sure how I didn't notice that. Thanks.

Now that its compiled and I can test it, it doesn't appear to successfully get the map name.


#include <sourcemod>
#include <files>
...
Forum: Scripting 03-10-2022, 19:47
Replies: 5
Views: 701
Posted By doublejz
Custom round_start script issues

I'm trying to create a simple script/plugin that will run a config file every round if said config file for the map is found. It is to be very similar to the mapconfig plugins that exist but will run...
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