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Posts Made By:
maza51
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2011, 04:29
Replies:
5
hostname in unicode
Views:
3,811
Posted By
maza51
Re: hostname in unicode
Put the server.cfg file encoding to UTF-8
Forum:
Plugin/Gameplay Ideas and Requests
10-16-2011, 15:19
Replies:
1
[CSS][REQ]Make invisible guns and items
Views:
992
Posted By
maza51
Re: [CSS][REQ]Make invisible guns and items
SetEntityRenderColor (http://docs.sourcemod.net/api/index.php?fastload=show&id=815&)
Forum:
Scripting
10-16-2011, 15:08
Replies:
9
Why MAXPLAYERS+1 or MaxClients+1??
Views:
10,416
Posted By
maza51
Re: Why MAXPLAYERS+1 or MaxClients+1??
to be equal to the index client
Forum:
Scripting
10-09-2011, 23:56
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
Я к сожалению не знаю нативы зомби мода. Поищи во включениях (include) какие там нативы проверяют ложность зомби.
Или может потому, что в конце раунда составы меняются там? Или там не меняются?
Forum:
Scripting
10-09-2011, 09:45
Replies:
5
How to block TeleportEntity for some player?
Views:
1,459
Posted By
maza51
Re: How to block TeleportEntity for some player?
use GetClientTeam (http://docs.sourcemod.net/api/index.php?fastload=show&id=411&)
Forum:
Scripting
10-09-2011, 09:02
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
закрывает handle если открыт
Forum:
Scripting
10-09-2011, 08:17
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
Добавь:
if (t_timer != INVALID_HANDLE) {
KillTimer(t_timer);
t_timer = INVALID_HANDLE;
}
Перед:
return Plugin_Handled;
в killer
Forum:
Scripting
10-09-2011, 06:48
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
попробуй замени на CloseHandle
Или закрой после его выполнения
Forum:
Scripting
10-09-2011, 04:14
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
#include <zombiereloaded>
#include <sdkhooks>
#include <sdktools>
#include <sourcemod>
new Handle:t_timer = INVALID_HANDLE;
new Float:g_cvarRoundTime;
new Float:ForTimer;
Forum:
Scripting
10-08-2011, 14:28
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
Я вообще смотрю что ты на каждого игрока таймер сделал.
Делай один таймер.
Forum:
Scripting
10-08-2011, 13:21
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
Что тебе еще надо? Ты можешь нормально писать?
Нашел ошибку и что? Получилось или нет в итоге ты так и не написал!
Если не получилось то причем тут твоя правка пост на пре?
А то написал и ждешь...
Forum:
Scripting
10-08-2011, 02:59
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
HookEvent("round_end", Event_EndRound, EventHookMode_Post);
public Action:Event_EndRound(Handle:event, const String:name[], bool:dontBroadcast)
{
for (new Client = 1; Client <=...
Forum:
Scripting
10-07-2011, 13:01
Replies:
25
Kill Humans in round end
Views:
114,012
Posted By
maza51
Re: Kill Humans in round end
Не проще использовать хук "round_end" ?
И проверяйте зомби клиент или нет. "ZR_IsClientZombie"
Is not it easier to use the hook "round_end"?
And check zombie client or not. "ZR_IsClientZombie"
Forum:
Scripting
10-04-2011, 22:19
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,570
Posted By
maza51
Re: HookEntityOutput not work if entity has a some filter.
Why do you doing filter by name?
Зачем делаешь фильтр по имени?
И зачем он тебе вообще если ты проверяешь g_bIsProPlayer[activator]
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2011, 01:18
Replies:
5
[CSS] Es script converted by sourcemod
Views:
1,876
Posted By
maza51
Re: [CSS] Es script converted by sourcemod
this is similar
http://forums.alliedmods.net/showthread.php?p=647040
Forum:
Scripting
10-03-2011, 22:04
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,570
Posted By
maza51
Re: HookEntityOutput not work if entity has a some filter.
What do you want to do?
Maybe there's a simpler solution
Forum:
Scripting
10-03-2011, 17:33
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,570
Posted By
maza51
Re: HookEntityOutput not work if entity has a some filter.
I've just given you an example leash, how to compare a player with a filter.
Я тебе показал пример просто как можно фильтровать.
Я не вижу твоего остального кода и не могу знать что ты хочешь.
Forum:
Scripting
10-03-2011, 16:11
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,570
Posted By
maza51
Re: HookEntityOutput not work if entity has a some filter.
public Teleport_OnEndTouch(const String:output[], caller, activator, Float:delay)
{
for (new client = 1; client < MaxClients; client++)
{
if (client == activator)
{
//
}
}
}
Forum:
Scripting
10-02-2011, 15:24
Replies:
6
server crash & Late precache ??
Views:
3,575
Posted By
maza51
Re: server crash & Late precache ??
try
PrecacheModel("materials/decals/scorch3.vmt");
PrecacheModel("materials/decals/scorch3.vmt");
PrecacheModel("materials/sprites/zerogxplode.vmt");
Forum:
Scripting
10-02-2011, 13:24
Replies:
6
server crash & Late precache ??
Views:
3,575
Posted By
maza51
Re: server crash & Late precache ??
this code in OnPluginStart?
Forum:
Scripting
09-25-2011, 13:19
Replies:
4
Entity Output Hook problems...
Views:
1,885
Posted By
maza51
Re: Entity Output Hook problems...
There is a similar problem. Interestingly, when I fix it?
Forum:
Scripting
09-24-2011, 01:20
Replies:
1
array in enum
Views:
772
Posted By
maza51
array in enum
So you can not do?
#define MAX 20
enum TEST
{
Float:A,
String:B[12],
Float:C[MAX],
String:D[MAX][12] // Error
}
Forum:
Scripting
09-23-2011, 21:58
Replies:
1
Random Player
Views:
860
Posted By
maza51
Re: Random Player
http://docs.sourcemod.net/api/index.php?fastload=show&id=96&
Forum:
Scripting
09-21-2011, 17:13
Replies:
6
[CSS] triggers remove
Views:
2,991
Posted By
maza51
Re: [CSS] triggers remove
In Stripper:Source doing:
filter:
{
"classname" "trigger_hurt"
}
Forum:
Scripting
09-21-2011, 16:34
Replies:
6
[CSS] triggers remove
Views:
2,991
Posted By
maza51
Re: [CSS] triggers remove
http://forums.alliedmods.net/showthread.php?t=39439
Showing results 1 to 25 of 195
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