Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 15
1
2
3
11
>
Last
»
Showing results 1 to 25 of 373
Search took
0.01
seconds.
Search:
Posts Made By:
VoiDeD
Forum:
Extensions
03-15-2024, 19:38
Replies:
161
CollisionHook
Views:
125,618
Posted By
VoiDeD
Re: CollisionHook
Hey all, due to popular demand, I've revived this extension a bit.
The extension now lives on github: https://github.com/voided/CollisionHook
I'm still a little iffy on how much of my own...
Forum:
Extensions
11-13-2016, 13:40
Replies:
850
[ANY] SteamWorks
Views:
607,798
Posted By
VoiDeD
Re: [ANY] SteamWorks
The values can depend on the game. There's a few shared values between games, but the higher the msgtype the more likely it's a game-specific message.
For tf:...
Forum:
Off-Topic
01-01-2016, 11:48
Replies:
16
Recent forum and community development - Situation assessment and proposals
Views:
3,974
Posted By
VoiDeD
Re: Recent forum and community development - Situation assessment and proposals
http://wp.production.patheos.com/blogs/lovejoyfeminism/files/2013/04/tantrum.jpg
Forum:
Scripting
11-15-2015, 19:00
Replies:
10
Most efficient way to empty a static array
Views:
1,762
Posted By
VoiDeD
Re: Most efficient way to empty a static array
That sounds very suspicious, clearing 65k cells should take nanoseconds at best. How do you know your perf issues are being caused by your loops?
Forum:
Scripting
11-15-2015, 15:38
Replies:
10
Most efficient way to empty a static array
Views:
1,762
Posted By
VoiDeD
Re: Most efficient way to empty a static array
Modifying plugin address space doesn't sound like good idea at all.
What's wrong with using a loop? Are you having a measured performance impact?
Forum:
General
11-15-2015, 15:33
Replies:
7
You can compress a map?
Views:
1,446
Posted By
VoiDeD
Re: You can compress a map?
Keep in mind that if you bspzip a map, the checksum will change and you will need to rename the map if it's already out in the public (or only release bspzip'd maps in the first place).
Forum:
Scripting
11-15-2015, 15:32
Replies:
10
Efficient Database Insertion
Views:
1,428
Posted By
VoiDeD
Re: Efficient Database Insertion
There are far most costs involved with a sqlite query than just the execution time as seen from a plugin. You'll have a massive disk I/O hit when sqlite decides to flush the database to disk. If you...
Forum:
TF2Items
10-28-2015, 22:03
Replies:
6
tf2items appears to need updating
Views:
2,851
Posted By
VoiDeD
Re: tf2items appears to need updating
Build 1.6.3 is up which should fix this. https://builds.limetech.org/?p=tf2items
Currently it says there's only a windows build, not sure if the other OS builders are still working or there was a...
Forum:
Extensions
10-02-2015, 22:04
Replies:
365
SendProxy Manager
Views:
244,336
Posted By
VoiDeD
Re: SendProxy Manager
https://github.com/VoiDeD/sourcemod-sendproxy-manager/releases/tag/1.1.5
Compiled against SM tip, so your mileage (and support with older SM versions) may vary.
Forum:
Scripting
09-19-2015, 01:02
Replies:
4
RoundTo... returning 0
Views:
958
Posted By
VoiDeD
Re: RoundTo... returning 0
Because `Ammo` and `Clip` don't contain float data, they contain ints. Your PrintToChatAll is printing them as %d, which would output considerably different looking values if they were actual floats.
Forum:
News
09-17-2015, 18:55
Replies:
72
Changes - Part 2: Rolling Release Cycle
Views:
64,779
Posted By
VoiDeD
Re: Changes - Part 2: Rolling Release Cycle
The gamedata updater will always replace all gamedata files from the first time a snapshot is installed.
The reason being that file line endings differ between the gamedata in snapshots and the...
Forum:
Coding MM:S Plugins & SM Extensions
08-27-2015, 11:48
Replies:
6
KeyValues GetName returns wrong value
Views:
2,196
Posted By
VoiDeD
Re: KeyValues GetName returns wrong value
asherkin already explained why. You simply can't rely on KVs keys giving you consistent capitalization. The first string the KV system encounters is the string you'll get, regardless if other KV...
Forum:
Scripting
07-20-2015, 08:31
Replies:
6
[TF2] Disable Player Collision
Views:
5,909
Posted By
VoiDeD
Re: [TF2] Disable Player Collision
tf_avoidteammates_pushaway?
Forum:
General
07-18-2015, 17:28
Replies:
25
[TF2] [Solved] No Loadout on Dedicated Server
Views:
7,583
Posted By
VoiDeD
Re: [TF2] [Unsolved] No Loadout on Dedicated Server
I don't understand why you ignored the actual solution for the entire duration of this thread:
It's been this way since as far as I can remember. steam_api.dll will always attempt to...
Forum:
General
07-17-2015, 16:43
Replies:
25
[TF2] [Solved] No Loadout on Dedicated Server
Views:
7,583
Posted By
VoiDeD
Re: [TF2] [Unsolved] No Loadout on Dedicated Server
Or, more sanely, actually diagnose where steamclient is being loaded from with any of a million tools like procexp.
Forum:
General
07-14-2015, 15:25
Replies:
25
[TF2] [Solved] No Loadout on Dedicated Server
Views:
7,583
Posted By
VoiDeD
Re: [TF2] [Unsolved] No Loadout on Dedicated Server
On top of the fact that port forwarding Steam ports is ludicrous considering that the connection to Steam is outbound, not inbound.
Forum:
Scripting
07-13-2015, 07:39
Replies:
12
[TF2] Problem with closehandle
Views:
2,400
Posted By
VoiDeD
Re: [TF2] Problem with closehandle
CloseHandle calls the same KillTimer logic (https://mxr.alliedmods.net/sourcemod/source/core/logic/smn_timers.cpp#105) internally. So yes, that's correct.
Forum:
Scripting
07-12-2015, 20:20
Replies:
12
[SOLVED][SDKHooks] Remove damage without removing push force?
Views:
2,861
Posted By
VoiDeD
Re: [SDKHooks] Remove damage without removing push force?
If you don't care about the damage source, you can set the player's m_takedamage to DAMAGE_EVENTS_ONLY (https://mxr.alliedmods.net/hl2sdk-sdk2013/source/game/shared/shareddefs.h#446) to avoid using...
Forum:
Scripting
07-09-2015, 19:41
Replies:
14
Efficient Queries
Views:
4,482
Posted By
VoiDeD
Re: Efficient Queries
Eventually.™ (https://github.com/alliedmodders/sourcemod/compare/deprecate-nontsql)
Forum:
TF2Items
07-02-2015, 03:31
Replies:
14
Warning: TF2Items will break in Gunmettle Update 2015/07/02
Views:
5,796
Posted By
VoiDeD
Re: Warning: TF2Items likely breaking 2015/07/02
The latest builds (1.6.2) should hopefully be ready for the update. Unsure about gamedata changes though.
Forum:
Source Servers (SRCDS)
05-03-2015, 15:07
Replies:
15
Which kernel is best for srcds using Centos ?
Views:
3,567
Posted By
VoiDeD
Re: Which kernel is best for srcds using Centos ?
The entire E3 series.
Forum:
SourceMod Anti-Cheat
04-22-2015, 19:07
Replies:
47
[ANTIHACK] Developing SMAC Wrapper (no longer public)
Views:
15,371
Posted By
VoiDeD
Re: [ANTIHACK] Developing SMAC Wrapper (no longer public)
A generic silent aim hack.
Forum:
Source Servers (SRCDS)
04-22-2015, 18:59
Replies:
14
Server Multithread/Core use
Views:
16,008
Posted By
VoiDeD
Re: Server Multithread/Core use
Please do not post misinformation, especially if you're not familiar with the workings of srcds. The operating system you use to host source servers is largely irrelevant.
Source servers are...
Forum:
VSH / Freak Fortress
04-20-2015, 23:06
Replies:
3
FF2
Doors
Views:
1,121
Posted By
VoiDeD
Re: Doors
This can potentially cripple map logic on maps that use filters for things other than doors.
Forum:
Scripting
04-20-2015, 13:57
Replies:
4
[TF2] show the trigger texture
Views:
14,502
Posted By
VoiDeD
Re: [TF2] show the trigger texture
What I usually do is look directly at the trigger in first person view and use "ent_dump !picker" in console.
This one is hit and miss, sometimes it will correctly trace to the trigger and dump...
Showing results 1 to 25 of 373
Page 1 of 15
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
01:13
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode