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Search: Posts Made By: mich8441012
Forum: Scripting 09-25-2023, 13:34
Replies: 0
Views: 523
Posted By mich8441012
[L4D2] particle attachment type

I use the following code to create particles that follow the player, but the particles of the magic circle do not move in the video.
https://youtu.be/S0aRz9gZvWA
What modifications do I need to do...
Forum: Scripting 09-07-2023, 07:13
Replies: 2
Views: 1,051
Posted By mich8441012
Forum: Scripting 06-26-2023, 10:03
Replies: 2
Views: 712
Posted By mich8441012
Forum: Scripting 06-26-2023, 06:00
Replies: 2
Views: 712
Posted By mich8441012
[L4D2] Block the attacks of special infected

Is there a way to completely prevent the attacks of special infected people?
such as jockey's ride or being thrown down by the hunter?
Forum: Scripting 06-11-2023, 22:13
Replies: 2
Views: 1,051
Posted By mich8441012
[L4D2] director_force_panic_event no response

1. When I repeatedly enter the director_force_panic_event command in a short period of time, the system will no longer play the panic sound effect, and the newly generated zombies will not enter the...
Forum: Scripting 06-02-2023, 13:44
Replies: 5
Views: 731
Posted By mich8441012
Re: [L4D2] different meele range for players

using like this solves my problem

MRESReturn TestMeleeSwingCollisionPre(int pThis, Handle hReturn)
{
if( IsValidEntity(pThis) )
{
int owner = GetEntPropEnt(pThis, Prop_Send,...
Forum: Scripting 06-01-2023, 11:57
Replies: 5
Views: 731
Posted By mich8441012
Re: [L4D2] different meele range for players

Thank you, I also found this plugin before, and I am still researching whether a similar method can be used
Forum: Scripting 06-01-2023, 11:55
Replies: 5
Views: 731
Posted By mich8441012
Re: [L4D2] different meele range for players

Thanks I will try this idea
Forum: Scripting 06-01-2023, 08:43
Replies: 5
Views: 731
Posted By mich8441012
[L4D2] different meele range for players

Is there a way to set a different meele range for each player?
Forum: Scripting 06-01-2023, 08:37
Replies: 2
Views: 617
Posted By mich8441012
Re: [L4D2]check player is in esc menu

Thank you for your information
Forum: Scripting 05-25-2023, 22:37
Replies: 5
Views: 1,083
Posted By mich8441012
Re: [L4D2] More characters in PrintHintText

Maybe modify the buffer size?
https://github.com/alliedmodders/sourcemod/blob/8a7f8c5cbdb549167d56ff22b0aa582f61f110b5/core/smn_halflife.cpp#L400
Forum: Scripting 05-25-2023, 10:35
Replies: 2
Views: 617
Posted By mich8441012
[L4D2]check player is in esc menu

When using PrintHintText, the text box keeps flashing if the client enters the esc menu.
I'm looking for a method or hook that allows the server to determine if the client is in the esc menu,
so...
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