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Posts Made By:
mich8441012
Forum:
Scripting
09-25-2023, 13:34
Replies:
0
[L4D2] particle attachment type
Views:
523
Posted By
mich8441012
[L4D2] particle attachment type
I use the following code to create particles that follow the player, but the particles of the magic circle do not move in the video.
https://youtu.be/S0aRz9gZvWA
What modifications do I need to do...
Forum:
Scripting
09-07-2023, 07:13
Replies:
2
Solved
[L4D2] director_force_panic_event no response
Views:
1,051
Posted By
mich8441012
Re: [L4D2] director_force_panic_event no response
thanks bro
Forum:
Scripting
06-26-2023, 10:03
Replies:
2
Solved
[L4D2] Block the attacks of special infected
Views:
712
Posted By
mich8441012
Re: [L4D2] Block the attacks of special infected
thank you so much!
Forum:
Scripting
06-26-2023, 06:00
Replies:
2
Solved
[L4D2] Block the attacks of special infected
Views:
712
Posted By
mich8441012
[L4D2] Block the attacks of special infected
Is there a way to completely prevent the attacks of special infected people?
such as jockey's ride or being thrown down by the hunter?
Forum:
Scripting
06-11-2023, 22:13
Replies:
2
Solved
[L4D2] director_force_panic_event no response
Views:
1,051
Posted By
mich8441012
[L4D2] director_force_panic_event no response
1. When I repeatedly enter the director_force_panic_event command in a short period of time, the system will no longer play the panic sound effect, and the newly generated zombies will not enter the...
Forum:
Scripting
06-02-2023, 13:44
Replies:
5
Solved
[L4D2] different meele range for players
Views:
731
Posted By
mich8441012
Re: [L4D2] different meele range for players
using like this solves my problem
MRESReturn TestMeleeSwingCollisionPre(int pThis, Handle hReturn)
{
if( IsValidEntity(pThis) )
{
int owner = GetEntPropEnt(pThis, Prop_Send,...
Forum:
Scripting
06-01-2023, 11:57
Replies:
5
Solved
[L4D2] different meele range for players
Views:
731
Posted By
mich8441012
Re: [L4D2] different meele range for players
Thank you, I also found this plugin before, and I am still researching whether a similar method can be used
Forum:
Scripting
06-01-2023, 11:55
Replies:
5
Solved
[L4D2] different meele range for players
Views:
731
Posted By
mich8441012
Re: [L4D2] different meele range for players
Thanks I will try this idea
Forum:
Scripting
06-01-2023, 08:43
Replies:
5
Solved
[L4D2] different meele range for players
Views:
731
Posted By
mich8441012
[L4D2] different meele range for players
Is there a way to set a different meele range for each player?
Forum:
Scripting
06-01-2023, 08:37
Replies:
2
Solved
[L4D2]check player is in esc menu
Views:
617
Posted By
mich8441012
Re: [L4D2]check player is in esc menu
Thank you for your information
Forum:
Scripting
05-25-2023, 22:37
Replies:
5
[L4D2] More characters in PrintHintText
Views:
1,083
Posted By
mich8441012
Re: [L4D2] More characters in PrintHintText
Maybe modify the buffer size?
https://github.com/alliedmodders/sourcemod/blob/8a7f8c5cbdb549167d56ff22b0aa582f61f110b5/core/smn_halflife.cpp#L400
Forum:
Scripting
05-25-2023, 10:35
Replies:
2
Solved
[L4D2]check player is in esc menu
Views:
617
Posted By
mich8441012
[L4D2]check player is in esc menu
When using PrintHintText, the text box keeps flashing if the client enters the esc menu.
I'm looking for a method or hook that allows the server to determine if the client is in the esc menu,
so...
Showing results 1 to 12 of 12
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