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Showing results 1 to 25 of 102
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Posts Made By:
TotalChaos SourcePawner
Forum:
Scripting
11-28-2023, 01:52
Replies:
2
[TF2] Forcing bots to be more aggressive
Views:
719
Posted By
TotalChaos SourcePawner
Re: [TF2] Forcing bots to be more aggressive
Bot Overhaul... Yeah, no. I've used that before, and I got real sick and tired of the bots joining classes they shouldn't be. For example, if I disabled Scout or Engineer, it would keep trying to...
Forum:
Scripting
11-27-2023, 17:49
Replies:
2
[TF2] Forcing bots to be more aggressive
Views:
719
Posted By
TotalChaos SourcePawner
[TF2] Forcing bots to be more aggressive
Hi.
I'm looking for a way to make the bots more aggressive. Instead of defending, being cautious, falling back or not moving forward for seemingly no reason, or waiting for someone to heal, they...
Forum:
Scripting
11-27-2023, 17:17
Replies:
3
Solved
[TF2] How can I fix a bug where bots don't join a class?
Views:
1,072
Posted By
TotalChaos SourcePawner
Re: [TF2] How can I fix a bug where bots don't join a class?
Thanks, I already figured this out. I even made a full-on plugin that fixes this issue.
Also, that plugin isn't what I was looking for. I don't want a class randomizer for the bots.
I made my own...
Forum:
Scripting
11-16-2023, 23:11
Replies:
3
Solved
[TF2] How can I fix a bug where bots don't join a class?
Views:
1,072
Posted By
TotalChaos SourcePawner
Re: [TF2] How can I fix a bug where bots don't join a class?
Update 11/16/2023:
I somehow managed to do this in VScript.
If anyone is interested, then just ask and I'll post my script here. But for now I'll keep it private.
Forum:
Scripting
11-14-2023, 23:15
Replies:
3
Solved
[TF2] How can I fix a bug where bots don't join a class?
Views:
1,072
Posted By
TotalChaos SourcePawner
[TF2] How can I fix a bug where bots don't join a class?
Hi. Been a while since I posted anything here.
I'm looking for some help with fixing a bug in TF2 where bots don't join a class, and never spawn in.
What I want to do is this:
If a bot joins...
Forum:
Plugin/Gameplay Ideas and Requests
06-06-2023, 00:08
Replies:
1
[L4D1] Is it possible for L4D1 Sourcemod To Have Melee Weapons?
Views:
521
Posted By
TotalChaos SourcePawner
Re: [L4D1] Is it possible for L4D1 Sourcemod To Have Melee Weapons?
I'm sure it's entirely possible to get this working.
But is anybody gonna do it? Highly unlikely, unfortunately.
Even if somebody does do it (if anybody it'll probably be Cuba), they most likely...
Forum:
Plugin/Gameplay Ideas and Requests
05-23-2023, 23:10
Replies:
0
[ANY] Aim ASSIST, not aimbot.
Views:
333
Posted By
TotalChaos SourcePawner
[ANY] Aim ASSIST, not aimbot.
Edit 2/25/2023: Ok, if I can't get help with something like this, can somebody help me tune an aimbot plugin so it's no longer really an aimbot?
In a way, I'm asking for a wheelchair to aid my...
Forum:
General
05-13-2023, 17:14
Replies:
2
Is it possible to code in Python or C++?
Views:
693
Posted By
TotalChaos SourcePawner
Re: Is it possible to code in Python or C++?
You only code with SourcePawn - a language similar to Pawn and C++ to my knowledge.
EDIT: Just noticed this, you posted your question in the wrong section.
This is the "General" section, this...
Forum:
Scripting
05-13-2023, 01:18
Replies:
2
Convert int to enum?
Views:
507
Posted By
TotalChaos SourcePawner
Re: Convert int to enum?
Last I tried to do anything like this, I could pass an int into an enum and it would just work.
I would always get warnings while compiling, but it worked flawlessly in-game.
I tried doing this...
Forum:
Scripting
05-08-2023, 10:29
Replies:
4
What is GameData, and how does it work?
Views:
1,187
Posted By
TotalChaos SourcePawner
Re: What is GameData, and how does it work?
Thanks, helloworlds. This would definitely help out alot.
But I have to ask, how do I install a Linux version of a Source game on Windows?
I would assume that's not possible without a Linux...
Forum:
Scripting
05-07-2023, 20:53
Replies:
4
What is GameData, and how does it work?
Views:
1,187
Posted By
TotalChaos SourcePawner
What is GameData, and how does it work?
Hi.
Just the title. I'd like to know a bit more about GameData.
What it is, how it works, why it's useful, if it's possible to do something that requires GameData without it, how you create...
Forum:
Plugin/Gameplay Ideas and Requests
05-02-2023, 11:27
Replies:
3
[L4D1] Hunter AI able to use the lunge ability to attack survivors instead of fleeing
Views:
722
Posted By
TotalChaos SourcePawner
Re: [L4D1] Hunter AI able to use the lunge ability to attack survivors instead of fle
I actually made a plugin that forces Hunters to always lunge instead of pounce. It works for both humans and bots.
It was a private plugin for a few months now. I had plans to release it here, but I...
Forum:
General
04-30-2023, 00:49
Replies:
3
GOTV Bot Getting Kicked for Reservation Slot
Views:
799
Posted By
TotalChaos SourcePawner
Re: GOTV Bot Getting Kicked for Reservation Slot
This isn't really my area of expertise, not by a long shot, but you can try limiting how many REAL players that can be on your server at once. And maybe limit how many BOT players you have too?...
Forum:
Plugin/Gameplay Ideas and Requests
04-20-2023, 15:50
Replies:
12
[L4D2] Command To Kill Self When Incapacitated
Views:
1,814
Posted By
TotalChaos SourcePawner
Re: [L4D2] Command To Kill Self When Incapacitated
Here's a version with the enable/disable console variable that you can use until I can make a version that doesn't work on finales.
"sm_kill_enabled", default "1".
If 0, the plugin's commands...
Forum:
Plugin/Gameplay Ideas and Requests
04-20-2023, 10:47
Replies:
12
[L4D2] Command To Kill Self When Incapacitated
Views:
1,814
Posted By
TotalChaos SourcePawner
Re: [L4D2] Command To Kill Self When Incapacitated
That would be an incredibly easy check for me to add.
But, resetting it after the finale (exited, failed, finished, etc.) might be a challenge for me. Mostly because of how many different ways a...
Forum:
Plugin/Gameplay Ideas and Requests
04-18-2023, 16:49
Replies:
3
[L4D2][Idea] a way to slowly revive a dead survivor;
Views:
736
Posted By
TotalChaos SourcePawner
Re: [L4D2][Idea] a way to slowly revive a dead survivor;
Interesting idea.
I would add that reviving dead Survivors without a defibrillator should take a heck of a lot longer than it normally would with one - it shouldn't be just a couple seconds...
Forum:
Plugin/Gameplay Ideas and Requests
04-18-2023, 16:13
Replies:
12
[L4D2] Command To Kill Self When Incapacitated
Views:
1,814
Posted By
TotalChaos SourcePawner
Re: [L4D2] Command To Kill Self When Incapacitated
No problem; good to hear that it works.
I just remembered that I forgot to do a team check, though. So the messages would appear for people that aren't on the Survivor team. But the commands won't...
Forum:
Plugin/Gameplay Ideas and Requests
04-18-2023, 12:47
Replies:
12
[L4D2] Command To Kill Self When Incapacitated
Views:
1,814
Posted By
TotalChaos SourcePawner
Re: [L4D2] Command To Kill Self When Incapacitated
Here is a very simple plugin which works for the most part.
This plugin is an absolute mess, and uses a mixture of old syntax and new syntax.
I could not be bothered to fully convert it to the new...
Forum:
Scripting
04-18-2023, 11:50
Replies:
8
[L4D2]prevent bots from replacing tank player
Views:
868
Posted By
TotalChaos SourcePawner
Re: [L4D2]prevent bots from replacing tank player
I'm not very good with any coding language, and SourcePawn is especially a challenge for me sometimes.
I don't have experience with most "normal" coding languages (Java/JavaScript, C, C#, etc.). As...
Forum:
Scripting
04-17-2023, 19:01
Replies:
8
[L4D2]prevent bots from replacing tank player
Views:
868
Posted By
TotalChaos SourcePawner
Re: [L4D2]prevent bots from replacing tank player
Kinda off-topic, but wouldn't that redefine it? Causing errors if you include "left4dhooks" or "left4dhooks_stocks"?
I tried something similar one time, and the compiler just told me that I was...
Forum:
Scripting
04-17-2023, 18:20
Replies:
13
Important question: How can newbies learn SourcePawn?
Views:
1,636
Posted By
TotalChaos SourcePawner
Re: Important question: How can newbies learn SourcePawn?
Thanks Dragokas.
I'll see if I can switch over to using BasicPawn (before I used Notepad++).
I don't really see the point of some of the extra stuff you listed for BasicPawn, though. So I don't...
Forum:
Scripting
04-17-2023, 16:20
Replies:
8
Solved
[L4D2] Survivors can't jump after being hit
Views:
1,222
Posted By
TotalChaos SourcePawner
Re: [L4D2] Survivors can't jump after being hit
Thank you very much Forgetest. The plugin works perfectly.
Hopefully this can help other people out, too.
Surely I'm not the only one that hated the slowdown and no jumping thing.
Forum:
Scripting
04-16-2023, 16:56
Replies:
8
Solved
[L4D2] Survivors can't jump after being hit
Views:
1,222
Posted By
TotalChaos SourcePawner
Re: [L4D2] Survivors can't jump after being hit
Ok, so I tried using m_flVelocityModifier. That didn't change anything.
I still can't jump after being hit.
I am not an expert coder by any means, so there is a really good chance that I did...
Forum:
Scripting
04-16-2023, 11:49
Replies:
8
Solved
[L4D2] Survivors can't jump after being hit
Views:
1,222
Posted By
TotalChaos SourcePawner
Re: [L4D2] Survivors can't jump after being hit
So I tried some of the sm_dump_* commands, and the majority of them seem to work.
But sm_dump_classes seems to crash Left 4 Dead 2 with an "ED_Alloc no free edicts" error.
Any idea why it does...
Forum:
Scripting
04-16-2023, 10:17
Replies:
8
[L4D2]prevent bots from replacing tank player
Views:
868
Posted By
TotalChaos SourcePawner
Re: [L4D2]prevent bots from replacing tank player
Why would you want to reset it to 100?
By turning it off, Tank bots never replace Tank players.
I don't know of any way to reset it to 100 after it hits zero.
But through editing some ConVar...
Showing results 1 to 25 of 102
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