Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 14
1
2
3
11
>
Last
»
Showing results 1 to 25 of 333
Search took
0.04
seconds.
Search:
Posts Made By:
kww
Forum:
Scripting Help
12-05-2022, 08:14
Replies:
6
Solved
How to achieve cumulative effect on death pool?
Views:
777
Posted By
kww
Re: How to achieve cumulative effect on death pool?
This was a good experience on making thinking entities for me
Forum:
Scripting Help
12-03-2022, 05:12
Replies:
6
Solved
How to achieve cumulative effect on death pool?
Views:
777
Posted By
kww
Re: How to achieve cumulative effect on death pool?
very poor implementation for just hooking grenade multikill
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include hamsandwich
#include amxmisc
new g_iEntity;
Forum:
Scripting Help
12-02-2022, 13:15
Replies:
11
CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
Views:
2,757
Posted By
kww
Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
We can set pev_skin for viewmodels? Also, I wrote "up to" because I've never tested it so I don't know real limits. It's obvious that the real limits are way more stricter
Tbh I just wrote 255...
Forum:
Scripting Help
12-01-2022, 08:07
Replies:
11
CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
Views:
2,757
Posted By
kww
Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
Um... You can have up to 255 submodels in 1 model. In theory, you can have 255 * 29 = 7395 skins (including grenades and a even a c4 explosive :twisted:)
Forum:
Scripting Help
11-30-2022, 11:43
Replies:
6
Solved
mouse movement
Views:
879
Posted By
kww
Re: mouse movement
Who is character[id]?
Forum:
Scripting Help
11-29-2022, 07:36
Replies:
16
Solved
SVC_STOPSOUND message
Views:
1,315
Posted By
kww
Re: SVC_STOPSOUND message
what is pev_message?
Forum:
Scripting Help
11-28-2022, 15:05
Replies:
16
Solved
SVC_STOPSOUND message
Views:
1,315
Posted By
kww
Re: SVC_STOPSOUND message
you can either remove all ambient_generic entities on map start...
Forum:
Scripting Help
11-27-2022, 04:22
Replies:
22
Solved
I need a library to encode as JSON and HTTP POST, GET
Views:
3,084
Posted By
kww
Re: I need a library to encode as JSON and HTTP POST, GET
I expected to see just "yes" or "no".
I just wrote 1 word: "replace". And you started correcting me...
Sorry.
Forum:
Scripting Help
11-26-2022, 07:26
Replies:
22
Solved
I need a library to encode as JSON and HTTP POST, GET
Views:
3,084
Posted By
kww
Re: I need a library to encode as JSON and HTTP POST, GET
Are you too angry to answer stupid questions? Thank you
Why are you picking on words? I think they have to use their head and look at docs
Forum:
Scripting Help
11-24-2022, 13:21
Replies:
11
CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
Views:
2,757
Posted By
kww
Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod
csgo don't have 1k skins
Forum:
Scripting Help
11-23-2022, 21:47
Replies:
22
Solved
I need a library to encode as JSON and HTTP POST, GET
Views:
3,084
Posted By
kww
Re: I need a library to encode as JSON and HTTP POST, GET
You can replace it with native formatex(); if you need.
Was fmt(); introduces in 1.9?
Forum:
Scripting Help
11-23-2022, 10:13
Replies:
16
Solved
SVC_STOPSOUND message
Views:
1,315
Posted By
kww
Re: SVC_STOPSOUND message
It immediately stops every sound player hear
Forum:
Scripting Help
11-23-2022, 08:52
Replies:
3
Spawning a smoke cloud in the map
Views:
603
Posted By
kww
Re: Spawning a smoke cloud in the map
Sure.
Upd: example below should work in theory but is not working for me xd
Entity index is the index of that info_target
E.g.:
public plugin_precache()
{
Forum:
Scripting Help
11-22-2022, 08:58
Replies:
3
Spawning a smoke cloud in the map
Views:
603
Posted By
kww
Re: Spawning a smoke cloud in the map
upd2: I just copied what you posted, sorry
I'm a lamer in theme of entities but info_target is what you need: it is invisible and is not solid
upd: this seems to work
// summon smoke at...
Forum:
Scripting Help
11-22-2022, 08:46
Replies:
5
Solved
Does the AMXX compiler inline variables at compile time?
Views:
586
Posted By
kww
Re: Does the AMXX compiler inline variables at compile time?
I think this makes sence only if used very often, e.g. inside client_...think or some Ham_* hooks
This is the reply I waited for. I also tried to use amxxdump and I think it says you're right....
Forum:
Scripting Help
11-22-2022, 08:10
Replies:
4
show last 10 line
Views:
691
Posted By
kww
Re: show last 10 line
Something like this?
if(lTotal){
for(new i = lTotal; i => lTotal - 10; i--){
ArrayGetString(gNames,i,lSearchForName,charsmax(lSearchForName));
...
Forum:
Scripting Help
11-21-2022, 21:10
Replies:
5
Solved
Does the AMXX compiler inline variables at compile time?
Views:
586
Posted By
kww
Re: Does the AMXX compiler inline variables at compile time?
The question was: is it skips variable creation if it can use that value directly?
ok
Forum:
Scripting Help
11-21-2022, 09:46
Replies:
2
Solved
Remove last character from string
Views:
509
Posted By
kww
Remove last character from string
First thing that came in my mind was:
public test(id)
{
//MagicNumbers™
new szBuffer[190], szBuffer2[4], len;
for(new i; i < 10; i++)
{
len += formatex(szBuffer2,...
Forum:
Scripting Help
11-21-2022, 07:11
Replies:
5
Solved
Does the AMXX compiler inline variables at compile time?
Views:
586
Posted By
kww
Does the AMXX compiler inline variables at compile time?
Possibly stupid question...
Does the compiler inline variables at compile time?
Like:
public Ham_Item_Deploy_Pre(iEnt)
{
new id = pev(iEnt , pev_owner); // it will be referenced only once...
Forum:
Scripting Help
11-21-2022, 01:40
Replies:
11
Get ALL Offsets
Views:
1,104
Posted By
kww
Re: Get ALL Offsets
I have this:
(and their .so/.dylib analogs)
Forum:
Scripting Help
11-21-2022, 01:17
Replies:
11
Get ALL Offsets
Views:
1,104
Posted By
kww
Re: Get ALL Offsets
Its name is mp.dll, isn't it?
Forum:
Scripting Help
11-20-2022, 21:41
Replies:
2
Is there any method to hook adding ammo in backpack?
Views:
473
Posted By
kww
Re: Is there any method to hook adding ammo in backpack?
It seems I can't use it for flashbangs but I'm not sure so I'll try
upd: It doesn't fit for me :( I'm working with weapon entity but I can't get its id within this message (probably because I...
Forum:
Scripting Help
11-20-2022, 13:24
Replies:
2
Is there any method to hook adding ammo in backpack?
Views:
473
Posted By
kww
Is there any method to hook adding ammo in backpack?
Is there any method to hook adding ammo in backpack? I've tried to use RegisterHam(Ham_Item_AddToPlayer, "weapon_flashbang", "Ham_Item_AddToPlayer_Post", true); but it works only when player gets...
Forum:
Scripting Help
11-15-2022, 10:39
Replies:
2
Solved
no chance for me to understand bits
Views:
566
Posted By
kww
Re: no chance for me to understand bits
bruh... That's it? I forgot it's not shifted. Thank you
Forum:
Scripting Help
11-15-2022, 09:22
Replies:
2
Solved
no chance for me to understand bits
Views:
566
Posted By
kww
no chance for me to understand bits
Hi. Why does this method not work? When I pass any CSW_* constant, it returns me *not* random numbers but they're wrong.
Did I do something wrong?
Testing code:
#include amxmodx
#include...
Showing results 1 to 25 of 333
Page 1 of 14
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
04:13
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode