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Showing results 1 to 25 of 71
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Posts Made By:
moschinovac
Forum:
Scripting
10-14-2023, 09:27
Replies:
2
[L4D2] I need support with this plugin
Views:
920
Posted By
moschinovac
Re: [L4D2] I need support with this plugin
In the case u use Left4dhooks
native void L4D_ReviveSurvivor(int client);
HelpOther(client, helper)
{
L4D_ReviveSurvivor(client);
PrintToChatAll("\x04%N\x03 helped\x04 %N \x03 when...
Forum:
Plugins
10-13-2023, 08:08
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
543,234
Posted By
moschinovac
Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
In my case, the line "bIsPlayerStuck(.min = flMin, .max = flMax, .pos = flRockPos)" in Warp ability block the tank warp with Rock break even with 100% chance and 0 CD . After comment that, Tank...
Forum:
Plugins
10-12-2023, 14:04
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
543,234
Posted By
moschinovac
Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
ty, didnt pay attention to Extra health. Btw, "Multiply Health" need turn off too~~~
Forum:
Plugins
10-12-2023, 07:47
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
543,234
Posted By
moschinovac
Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
I dont want this plugin change Special (specially HP of them), anyway to just disable that function instead change "Base Health" of Tank?
Forum:
Plugins
10-08-2023, 13:39
Replies:
76
[L4D2] Transition Restore Fix
Views:
32,997
Posted By
moschinovac
Re: [L4D2] Transition Restore Fix
Download txt file first page then put into sourcemod/gamedata folder
Forum:
Plugins
10-07-2023, 04:02
Replies:
76
[L4D2] Transition Restore Fix
Views:
32,997
Posted By
moschinovac
Re: [L4D2] Transition Restore Fix
download sp file then compile by urself
Forum:
Plugins
09-22-2023, 10:13
Replies:
24
[L4D2] Melee Swing Speed (v1.3, 2023-7-27)
Views:
12,701
Posted By
moschinovac
Re: [L4D2] Melee Swing Speed (v1.3, 2023-7-27)
Maybe because lootbox plugin. That lootbox change melee swing speed by use Weapon Handling default. U can comment Weapon Handling section in lootbox then check
Forum:
Unapproved Plugins
09-21-2023, 14:18
Replies:
91
[L4D/L4D2] Improved Multiple Equipment
Views:
72,284
Posted By
moschinovac
Re: [L4D/L4D2] Improved Multiple Equipment
Fix exploit recover ammo when pick up same gun as other slot's gun
Item pick up will go to 1st slot, current held item will go to 2nd slot so dont need to change slot before pick up
Fix the wrong...
Forum:
Plugins
02-03-2023, 01:19
Replies:
263
[CS:GO|CSS|L4D1&2] Fortnite Emotes Extended version (dances and emotes)[5-April-2023]
Views:
192,821
Posted By
moschinovac
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[25-Sep-2021]
if ur custom models make proportion right, u will not get that stretch. After all, thats because ur mods, not because this plugins so ask author of ur mod
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2022, 08:54
Replies:
6
Solved
[L4D2] Damage Reduction when equip riotshield
Views:
1,151
Posted By
moschinovac
Re: [L4D2] Damage Reduction when equip riotshield
Here's "Lazy" version modify from that plugin. Haven't tested
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#pragma semicolon 1
Handle l4d_shield_damage_from_ci;
Handle...
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2022, 06:47
Replies:
6
Solved
[L4D2] Damage Reduction when equip riotshield
Views:
1,151
Posted By
moschinovac
Re: [L4D2] Damage Reduction when equip riotshield
this plugin already does that in "Front Mode", right?
https://forums.alliedmods.net/showthread.php?t=172316
U can modify to reduce both Front and Back while Hold Shield. And remove "Back Mode"...
Forum:
Plugins
10-03-2022, 06:23
Replies:
53
[L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]
Views:
40,740
Posted By
moschinovac
Re: [L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]
Even with this Plugin, that cvar still work fine for me. And this plugins dont have anything about force bot pickup melee >.>
Forum:
Plugins
10-02-2022, 15:59
Replies:
53
[L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]
Views:
40,740
Posted By
moschinovac
Re: [L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]
Theres a Cvar
sb_max_team_melee_weapons : 0 : , "sv", "cheat" : The total number of melee weapons
Bot will count how many melee weapon in team and pick loadout depends on...
Forum:
Plugins
10-01-2022, 01:34
Replies:
69
[L4D2] Switch Upgrade Ammo Types (1.29) [07-Nov-2023]
Views:
25,828
Posted By
moschinovac
Re: [L4D2] Switch Upgrade Ammo Types (1.17) [30-Sep-2022]
Yup. U should turn that off or remove dum dum ammo from that plugin
Forum:
Plugins
09-20-2022, 12:53
Replies:
315
[L4D & L4D2] SM Respawn command
Views:
284,654
Posted By
moschinovac
Re: [L4D & L4D2] SM Respawn command
g_cvLoadout = CreateConVar("l4d_sm_respawn_loadout", "rifle_ak47,katana", "Respawn survivor players with this loadout", CVAR_FLAGS);
Forum:
Plugins
09-18-2022, 11:56
Replies:
59
[L4D & L4D2] Respawn Rescue Closet (1.11) [24-Dec-2022]
Views:
42,749
Posted By
moschinovac
Re: [L4D & L4D2] Respawn Rescue Closet (1.8) [15-Jan-2022]
No. Theres always have rescue in Finale Stage. Thats called “defibrillator”
Forum:
Plugins
09-17-2022, 00:21
Replies:
46
[L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)
Views:
46,904
Posted By
moschinovac
Re: [L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)
Here is version added Vomitjar light
Forum:
Plugin/Gameplay Ideas and Requests
09-12-2022, 02:06
Replies:
9
{L4D2} Defibs in saferoom request
Views:
882
Posted By
moschinovac
Re: {L4D2} Defibs in saferoom request
End of map (mean start saferoom of next map) still count as current map too so if ppl go in there then take medkit. That will not replace medkit to defib tho~. Your plugins only detect medkit at...
Forum:
Plugins
09-09-2022, 06:43
Replies:
46
[L4D & L4D2] Loot Boxes(v1.2)[03-Apr-2023]
Views:
21,460
Posted By
moschinovac
Re: [L4D & L4D2] Loot Boxes(v1.1.1)[17-Jun-2022]
Line 1996 and 1998 is
iWeapon = WeaponSpawn("weapon_upgradepack_explosive_spawn");
one must be incendiary instead
iWeapon = WeaponSpawn("weapon_upgradepack_incendiary_spawn");
Forum:
Scripting
08-10-2022, 20:59
Replies:
11
Solved
How to print all with highest int value at round end separately
Views:
1,682
Posted By
moschinovac
Re: How to print all players/highest player kills at the end of the round?
I assume u use Harry Potter’s plugins. In line 141, just only Print the first value satisfy condition of j then break the Loop, no need to print full the Loop
Forum:
Plugins
08-09-2022, 14:10
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
40,883
Posted By
moschinovac
Re: [L4D2 & CS:GO & NMRiH] VScript File Replacer (1.13) [15-Jul-2022]
From my knowledge, U can create Vscripts HUD inside coop.nut… if thats what u mean…
Forum:
Plugins
08-07-2022, 14:05
Replies:
1,756
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
543,234
Posted By
moschinovac
Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Thats about Max Specials. In Vscripts file is MaxSpecials and DominatorLimit. U can put this into your scripts/vscripts/(gamemode).nut (coop, realism…) file but beware high value MaxSpecials will...
Forum:
Plugins
08-07-2022, 01:14
Replies:
59
[L4D & L4D2] Respawn Rescue Closet (1.11) [24-Dec-2022]
Views:
42,749
Posted By
moschinovac
Re: [L4D & L4D2] Respawn Rescue Closet (1.8) [15-Jan-2022]
Tank Challenge map is Finale Type. In Finale, Rescue closet is disable.
Forum:
Plugins
08-06-2022, 12:47
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
52,956
Posted By
moschinovac
Re: [L4D & L4D2] Target Override (2.17) [30-Jul-2022]
When setting like this
"tank"
{
"order" "7,8"
"pinned" "15"
"incap" "3"
"voms" "0"
"voms2" "0"
"range" "0.0"
Forum:
Plugins
08-02-2022, 10:14
Replies:
40
[L4D & L4D2] Shove Handler (1.13) [30-Apr-2024]
Views:
13,041
Posted By
moschinovac
Re: [L4D & L4D2] Shove Handler (1.6) [14-Jul-2022]
This plugins make the shove break gascan :shock:
Showing results 1 to 25 of 71
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