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Posts Made By:
CuriousG
Forum:
Plugins
09-18-2013, 04:51
Replies:
35
[TF2] Sticky Jumper Bombz
Views:
29,066
Posted By
CuriousG
Re: [TF2] Sticky Jumper Bombz
Initially I thought it was for the sticky launcher. But for sticky jumper I don't have a problem with it. Guess it will teach people to properly jump with it. I don't know how many times I've seen...
Forum:
Plugins
06-11-2013, 01:05
Replies:
177
[TF2] Gift Mod [2.0] - New update! - [7/31/2015]
Views:
72,350
Posted By
CuriousG
Re: [TF2] Gift Mod [Beta 0.21]
Not everybody wants to setup a MySQL server or has more than 1 server.
Forum:
Plugins
06-09-2013, 18:15
Replies:
177
[TF2] Gift Mod [2.0] - New update! - [7/31/2015]
Views:
72,350
Posted By
CuriousG
Re: [TF2] Gift Mod [Beta 0.21]
You mean SQLite?
Forum:
Plugins
06-06-2013, 21:02
Replies:
177
[TF2] Gift Mod [2.0] - New update! - [7/31/2015]
Views:
72,350
Posted By
CuriousG
Re: [TF2] Gift Mod [Beta 0.21]
Maybe he could modify it to ensure 100% Brain Dead gift. Hilarity ensues.
Forum:
Plugins
06-06-2013, 15:05
Replies:
177
[TF2] Gift Mod [2.0] - New update! - [7/31/2015]
Views:
72,350
Posted By
CuriousG
Re: [TF2] Gift Mod (Gain effects from collecting gift boxes) (Beta 0.2)
I've had that problem too but I think it cleared itself up after a map change.
Forum:
Plugins
06-05-2013, 04:35
Replies:
54
[Any] Monster
Views:
39,389
Posted By
CuriousG
Re: [Any] Monster
127MB for bz2 version? Holy S*!
Forum:
Plugins
06-01-2013, 20:17
Replies:
31
[TF2]Be Merasmus
Views:
46,767
Posted By
CuriousG
Re: [TF2]Be Merasmus
Ok, few more issues. When you become Merasmus as a scout, you have double jump ability. Not sure if that's intended. When you use the bominomicon attack and call up the menu, it says "You must be...
Forum:
Plugins
05-28-2013, 18:12
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
989,191
Posted By
CuriousG
Re: TF2: Roll the Dice RTD - v0.4 - NEW!
To be fair, if I didn't frequent this forum as often, I would assume up to date would mean the latest release which is still 1.4.7. Or maybe people would need to indicate most recent stable branch. ...
Forum:
Plugins
05-26-2013, 18:17
Replies:
31
[TF2]Be Merasmus
Views:
46,767
Posted By
CuriousG
Re: [TF2]Be Merasmus
The sm_meras command, I think that's already used in Spawn Merasmus.
Forum:
Plugins
05-25-2013, 00:28
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
989,191
Posted By
CuriousG
Re: TF2: Roll the Dice RTD - v0.4 - NEW!
If you dislike rtd so much why don't you just disable all good rolls and only have bad rolls?
Forum:
Plugins
05-06-2013, 13:47
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,448
Posted By
CuriousG
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Since I also have Randomizer loaded, but not enabled, does this apply with disabling double jump plugin which your jump code is based on?
Forum:
Plugins
05-04-2013, 01:26
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,448
Posted By
CuriousG
Re: [TF2] Huntsman Hell (v1.4, 2013-05-03)
I sometimes run Randomizer midgame. What happens when I enable it is it resets everyone in spawn. This way you won't have to worry about some people having more health than others. Same goes for...
Forum:
Plugins
05-03-2013, 15:28
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,448
Posted By
CuriousG
Re: [TF2] Huntsman Hell (v1.3.1, 2013-05-01)
Best post ever. :) First couple of times I heard it, I was like WTF?!?
Anyway, what's the proper way of loading this plugin without it being enabled? Also when I've used it from the first...
Forum:
Plugins
05-02-2013, 01:15
Replies:
115
[ANY] Smacbans 0.2.0 (Updated 2013/05/13)
Views:
70,535
Posted By
CuriousG
Re: [ANY] Smacbans 0.1.9
Bottom line is the author(s) chooses not to use a whitelist that's their prerogative. Just like you can choose to use or not use this plugin. There's no need to debate the merit how people end up...
Forum:
Plugins
04-29-2013, 18:01
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,448
Posted By
CuriousG
Re: Huntsman Hell (v1.3, 2013-04-29)
I think I did something stupid as I thought I tried it in SteamPipe beta but I didn't have the .dll in the extension folder. So that time SteamTools loaded.
The other server I was running already...
Forum:
SourceMod Anti-Cheat
04-16-2013, 17:27
Replies:
15
SMAC Help
Views:
2,593
Posted By
CuriousG
Re: SMAC Help
Is this his way of saying he's running a cracked version? Was wondering why anybody would be running a version of SourceMod that is over 4yrs old.
Forum:
General
03-19-2013, 14:56
Replies:
368
Steampipe.. speculate
Views:
120,670
Posted By
CuriousG
Re: Steampipe.. speculate
Thanks I'll try it out? I'm assuming everything else in that file is the same? I already am doing the read-only trick. I already had ForceRespawn set as it appeared pretty much everything outside...
Forum:
Plugins
03-19-2013, 11:31
Replies:
549
[ANY] Report to Forums
Views:
191,442
Posted By
CuriousG
Re: [ANY] Report to Forums
How about incorporating, for people running SourceTV, an optional component that records the suspect a configurable time similar to SMAC Autodemo...
Forum:
General
03-19-2013, 00:46
Replies:
368
Steampipe.. speculate
Views:
120,670
Posted By
CuriousG
Re: Steampipe.. speculate
Is there any way you can provide an updated sm-tf2.games.txt? The AddCondition for Windows is wrong. Plugins like rtd and ampnode rely on that.
Forum:
SourceMod Anti-Cheat
03-16-2013, 14:14
Replies:
10
SMAC and the new TF2 beta
Views:
1,784
Posted By
CuriousG
Re: SMAC and the new TF2 beta
LOL. That did it thanks... I think. :)
Forum:
SourceMod Anti-Cheat
03-16-2013, 10:41
Replies:
10
SMAC and the new TF2 beta
Views:
1,784
Posted By
CuriousG
Re: SMAC and the new TF2 beta
Ever since moving to the new TF2 Beta (SteamPipe), SMAC hasn't logged anything (no SMAC.log). Is there a command I can type from client end to make sure SMAC is still working even if it is a false...
Forum:
Plugins
03-15-2013, 13:24
Replies:
9
[TF2] Spy Improvements (v1.3)
Views:
16,952
Posted By
CuriousG
Re: [TF2] Spy Improvements (v1.3)
If anything they should be more susceptible to damage when cloaked and not the other way around.
Forum:
SourceMod Anti-Cheat
03-12-2013, 11:21
Replies:
10
SMAC and the new TF2 beta
Views:
1,784
Posted By
CuriousG
Re: SMAC and the new TF2 beta
Why you probably thought SMAC was the likely cause is probably due to:
1. You run SMAC only with SM
2. You run SMAC with autodemo with bots
3. Try to troubleshoot like I did and had only bare...
Forum:
Snippets and Tutorials
03-12-2013, 03:13
Replies:
16
Gamedata Checker
Views:
9,934
Posted By
CuriousG
Re: Gamedata Checker
Thanks! That did the trick. Got everything working again.
Edit:
After a little more messing around and looking at the logs, it appears that AddCondition may need to be updated. I am running...
Forum:
Snippets and Tutorials
03-11-2013, 23:00
Replies:
16
Gamedata Checker
Views:
9,934
Posted By
CuriousG
Re: Gamedata Checker
I would never ask that you to put that in the snapshots. Which is why I wanted or needed something for reference so I can manually update my gamedata. It isn't the first time I've had to do the...
Showing results 1 to 25 of 257
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