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Posts Made By:
byteframe
Forum:
Unapproved Plugins
03-14-2013, 02:51
Replies:
312
[TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
Views:
163,921
Posted By
byteframe
Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)
I dunno about yall, but this plugin is more or less perform as well as it ever did for me. I get color correction, skybox, and particle changes. Plugin works on map change. Rejoice brothers.
Forum:
Plugins
09-12-2012, 13:06
Replies:
10
[Any] SourceIRC Achievement Relay
Views:
8,450
Posted By
byteframe
Re: [Any] SourceIRC Achievement Relay
woot, it was released.
Forum:
Plugins
04-03-2012, 11:21
Replies:
42
[TF2] Bot Chatter
Views:
44,305
Posted By
byteframe
Re: [TF2] Bot Chatter
I like your bot plugins. Good on ya.
Forum:
Plugins
03-06-2012, 13:55
Replies:
33
[TF2] Auto DeSpectate (1.1.1)
Views:
32,772
Posted By
byteframe
Re: [TF2] Auto DeSpectate (1.1.1)
The replay bot does get despectated.
fixed:
70c70
< if(GetUserAdmin(i) != INVALID_ADMIN_ID && AdminSwitch) {
---
> if(GetUserAdmin(i) != INVALID_ADMIN_ID &&...
Forum:
Plugins
02-03-2012, 20:57
Replies:
24
[TF2] Halloween Health
Views:
23,211
Posted By
byteframe
Re: [TF2] Halloween Health
I'll give it a shot.
edit: works, diff:
147a148,159
> if (size == 3)
> {
> DispatchKeyValue(Medipack, "powerup_model",...
Forum:
Plugins
02-01-2012, 20:41
Replies:
24
[TF2] Halloween Health
Views:
23,211
Posted By
byteframe
Re: [TF2] Halloween Health
of note: the item_healthkit entities have a keyvalue: Model (powerup_model)
https://developer.valvesoftware.com/wiki/Item_healthkit_full
Forum:
Plugins
01-29-2012, 04:28
Replies:
237
[TF2] Monoculus Spawner
Views:
152,098
Posted By
byteframe
Re: [TF2] Monoculus Spawner
I see how you can change the starting health of the boss.
by teh by, can you make it so it spawns all angry?
edit: nm you can just set the max health to something really high :)
Forum:
Plugins
01-29-2012, 02:23
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
268,676
Posted By
byteframe
Re: [TF2] Force Holidays - Updated 2011-12-16/21
does crit candy _only_ spawn on the halloween event maps? they do spawn and count towards the achievements on cp_manor_event (with bots).
found this :...
Forum:
Plugins
01-28-2012, 19:51
Replies:
32
TF2 Mandatory Taunt Mode v0.3 (7/31)
Views:
48,921
Posted By
byteframe
Re: TF2 Mandatory Taunt Mode v0.3 (7/31)
L 01/28/2012 - 19:41:29: [SM] Native "FakeClientCommand" reported: Client index 0 is invalid
L 01/28/2012 - 19:41:29: [SM] Displaying call stack trace for plugin "taunt.smx":
L 01/28/2012 -...
Forum:
Plugins
01-27-2012, 22:29
Replies:
24
[TF2] Halloween Health
Views:
23,211
Posted By
byteframe
Re: [TF2] Halloween Health
[Anecdotal jabbering]
It seems like if you set the entity model to anything not in 'models/items/*', it will not be pickup-able. So...
"models/props_halloween/halloween_medkit_medium.mdl"...
Forum:
Plugins
01-27-2012, 15:35
Replies:
24
[TF2] Halloween Health
Views:
23,211
Posted By
byteframe
Re: [TF2] Halloween Health
Changing the model of the item_healthkit_x entity does make it unable to be picked up.
Forum:
Plugins
01-23-2012, 17:10
Replies:
31
[TF2] SourceIRC ItemBotLite (Item Relay)
Views:
19,576
Posted By
byteframe
Re: [TF2] SourceIRC ItemBotLite (Item Relay)
How can I get this to auto load before sourceirc?
Forum:
Plugins
01-22-2012, 02:00
Replies:
78
[TF2] Fake Item Messages
Views:
101,647
Posted By
byteframe
Re: [TF2] Fake Item Messages
New version is tops.
Still works fine on both kinds of bots after removing the flag.
:)
Forum:
Plugins
01-22-2012, 00:46
Replies:
118
[TF2]MOTD backpack(With player menu)
Views:
94,253
Posted By
byteframe
Re: [TF2]TF2items.com MOTD backpack(With player menu)
Is there a way for the menu to not include bots?
edit, got it:
88c88
< AddTargetsToMenu(menu, 0, true, false);
---
> AddTargetsToMenu2(menu, 0, COMMAND_FILTER_NO_BOTS);
(thanks to...
Forum:
Plugins
01-21-2012, 18:16
Replies:
237
[TF2] Monoculus Spawner
Views:
152,098
Posted By
byteframe
Re: [TF2] Monoculus Spawner
Is it true that while the level can be specified, it only changes the boss health? The event hook thing on eyeboss_summoned, seems to influence the text in the spawn notification, but the level (or...
Forum:
Plugins
01-21-2012, 03:35
Replies:
241
[TF2] Horseless Headless Horsemann
Views:
229,728
Posted By
byteframe
Re: [TF2] Horseless Headless Horsemann
Easy enough:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define PL_VERSION "1.1pdl"
new Float:g_pos[3];
Forum:
Plugins
01-21-2012, 01:15
Replies:
241
[TF2] Horseless Headless Horsemann
Views:
229,728
Posted By
byteframe
Re: [TF2] Horseless Headless Horsemann
I'd like that, please. ATM I'm looking at the code for this plugin, trying to hard-code one set of coordinates for the one map I run, and I maybe employ a timer after each hhh death for the respawn....
Forum:
Plugins
01-20-2012, 15:40
Replies:
241
[TF2] Horseless Headless Horsemann
Views:
229,728
Posted By
byteframe
Re: [TF2] Horseless Headless Horsemann
What's the best way to approach an HHH autospawner? I'd like to have the HHH spawn periodically, as I've seen in some maps like trade_minecraft. Do I have to bake it into the map?
Forum:
Plugins
01-02-2012, 17:48
Replies:
612
[TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)
Views:
288,461
Posted By
byteframe
Re: [TF2Items] Bot Weapon Randomizer v1.1.9 (17.12.11)
I've reinstated my use of this plugin, figuring random weapons would be sufficient. Hats now work again, or I installed it right this time.
I love this plugin.
:bacon!:
Forum:
Plugins
12-19-2011, 04:49
Replies:
118
[TF2]MOTD backpack(With player menu)
Views:
94,253
Posted By
byteframe
Re: [TF2]TF2items.com MOTD backpack(With player menu)
until the bug is fixed, it seems turning the adverts on and then off in your config file will work around this issue. thank you.
Forum:
Plugins
09-28-2011, 00:01
Replies:
173
Dynamic MOTD 3.0
Views:
130,414
Posted By
byteframe
Re: Dynamic MOTD (updated 2011-09-26)
Alright, it seems to be working now. Sorry for the false alarm.
Forum:
Plugins
09-27-2011, 01:31
Replies:
78
[TF2] Fake Item Messages
Views:
101,647
Posted By
byteframe
Re: [TF2] Fake Item Messages
Do you happen to have an old copy of the plugin before you removed bot support?
edit: NVM Found one.
Forum:
Plugins
09-26-2011, 23:35
Replies:
173
Dynamic MOTD 3.0
Views:
130,414
Posted By
byteframe
Re: Dynamic MOTD (updated 2011-09-26)
Thanks for TF2 fixes. It seems to be working now. I have SERVER_PUB_IP returning my ip correctly, and VAC_STATUS returns 1 -- also showing up as the icon in the server browser. STEAM_CONNSTATUS...
Forum:
Plugins
09-23-2011, 02:50
Replies:
173
Dynamic MOTD 3.0
Views:
130,414
Posted By
byteframe
Re: Dynamic MOTD (updated 2011-02-27)
It isn't working on my TF2 server either, but I've only started working with this plugin a day or so ago.
Forum:
Plugins
09-15-2011, 03:55
Replies:
33
[TF2] Auto DeSpectate (1.1.1)
Views:
32,772
Posted By
byteframe
Re: [TF2] Auto DeSpectate (1.1.1)
Thank you for this plugin.
Also, does anyone know (if any) the client commands to join class/team?
Showing results 1 to 25 of 32
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