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Posts Made By:
lazarev
Forum:
Plugins
10-25-2022, 09:34
Replies:
17
[CS:GO] Server TickRate Control [With API]
Views:
13,022
Posted By
lazarev
Re: [CS:GO] Server TickRate Control [With API]
windows offset of host_state_interval changed is now 1457
Forum:
Plugins
02-01-2022, 01:38
Replies:
7
[csgo] Joingame bug/exploit - block
Views:
2,481
Posted By
lazarev
Re: [csgo] Joingame bug/exploit - block
You don't need to spam the command for that exploit to work
Forum:
Snippets and Tutorials
10-16-2021, 22:22
Replies:
10
[CS:GO] Getting "SV" and "Var" values
Views:
13,943
Posted By
lazarev
Re: [CS:GO] Getting "SV" and "Var" values
Addresses for ptrFrameTimeStdDev and ptrFrameTimeStartStdDev from the first post are in the wrong order
#include <sourcemod>
static Address ptrFrameTimeStdDev = Address_Null;
static Address...
Forum:
General
02-26-2020, 14:36
Replies:
21
[SDKTOOLS] Invalid detour address passed after update csgo
Views:
4,925
Posted By
lazarev
Re: [SDKTOOLS] Invalid detour address passed after update csgo
Merged.
Forum:
General
02-26-2020, 08:20
Replies:
21
[SDKTOOLS] Invalid detour address passed after update csgo
Views:
4,925
Posted By
lazarev
Re: [SDKTOOLS] Invalid detour address passed after update csgo
https://raw.githubusercontent.com/etojuice/sourcemod/3344ed3ba372aa664c51e273c0390b42a1074767/gamedata/sdktools.games/engine.csgo.txt
Try this. I've updated "InfoChanged" offset for both linux and...
Forum:
General
10-31-2019, 14:22
Replies:
41
Forked CSGO server not starting with latest dev build of sm and mm
Views:
14,258
Posted By
lazarev
Re: Forked CSGO server not starting with latest dev build of sm and mm
Did you update sourcemod and metamod?
Forum:
Plugin/Gameplay Ideas and Requests
09-11-2019, 10:41
Replies:
3
[CS:GO][PAID] Updating plugin
Views:
1,542
Posted By
lazarev
Re: [CS:GO][PAID] Updating plugin
Added you on discord
Forum:
Module Coding
01-28-2019, 04:44
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
932,816
Posted By
lazarev
Re: Module: Orpheu (v2.6.3)
Yes
Forum:
Scripting Help
10-11-2018, 09:24
Replies:
11
Orpheu: iMaxClip and iMaxAmmo1
Views:
2,954
Posted By
lazarev
Re: Orpheu: iMaxClip and iMaxAmmo1
use orpheu for what? hamsandwich can work with iteminfo
Forum:
Plugins
09-22-2018, 19:25
Replies:
55
[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Views:
48,775
Posted By
lazarev
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Very nice!
Forum:
Plugin/Gameplay Ideas and Requests
07-18-2018, 07:27
Replies:
12
Looking for Plugin Developer [PAID]
Views:
2,355
Posted By
lazarev
Re: Looking for Plugin Developer [PAID]
The issue with topic starter has been solved.
Forum:
Plugin/Gameplay Ideas and Requests
07-17-2018, 05:06
Replies:
12
Looking for Plugin Developer [PAID]
Views:
2,355
Posted By
lazarev
Re: Looking for Plugin Developer [PAID]
from bottom to top.
Forum:
Plugin/Gameplay Ideas and Requests
07-14-2018, 19:25
Replies:
2
[CSGO][PAID] Surf Plugin (NoFallDamge)
Views:
1,169
Posted By
lazarev
Re: [CSGO][PAID] Surf Plugin (NoFallDamge)
Hello dear alliedmods,
I contacted OP and we made a deal: some amout of money for plugin with source code.
I spent some time tweaking the plugin to OP's mind, doing everything to finish as soon as...
Forum:
Scripting Help
07-13-2018, 12:00
Replies:
17
Hooking SV_ConnectClient on Reapi (rehlds)
Views:
4,089
Posted By
lazarev
Re: Hooking SV_ConnectClient on Reapi (rehlds)
Actually, there's no hook for SV_ConnectClient in reapi https://github.com/s1lentq/reapi/blob/master/reapi/extra/amxmodx/scripting/include/reapi_engine_const.inc#L25
Forum:
Scripting Help
07-12-2018, 20:41
Replies:
5
Make BunnyHop faster (In-game, not code)
Views:
1,223
Posted By
lazarev
Re: Make BunnyHop faster (In-game, not code)
What admins?
[edit] I don't want to go off-topic in this thread, can we discuss this through PM?
Forum:
Scripting Help
07-12-2018, 10:09
Replies:
17
Hooking SV_ConnectClient on Reapi (rehlds)
Views:
4,089
Posted By
lazarev
Re: Hooking SV_ConnectClient on Reapi (rehlds)
Ask the dev to update reapi or do the update yourself. Use orpheu/okapi/whatever for now.
Forum:
Scripting Help
07-11-2018, 18:46
Replies:
5
Make BunnyHop faster (In-game, not code)
Views:
1,223
Posted By
lazarev
Re: Make BunnyHop faster (In-game, not code)
new Float:velocity[3];
entity_get_vector(id, EV_VEC_velocity, velocity);
new Float:dir[3];
xs_vec_copy(velocity, dir);
dir[2] = 0.0;
xs_vec_normalize(dir, dir);
xs_vec_mul_scalar(dir, 250.0,...
Forum:
Suggestions / Requests
07-07-2018, 20:22
Replies:
23
Adding Burst-Fire Mode to a weapon
Views:
4,495
Posted By
lazarev
Re: Adding Burst-Fire Mode to a weapon
There is a plugin that adds burst fire to some weapons: https://forums.alliedmods.net/showthread.php?t=241129
Forum:
Suggestions / Requests
07-07-2018, 17:29
Replies:
5
[Orpheu/rehlds] signature updates for GetEntityInit
Views:
2,520
Posted By
lazarev
Re: [Orpheu/rehlds] signature updates for GetEntityInit
Try this:
{
"name" : "GetEntityInit",
"library" : "engine",
"arguments" :
[
{
"type" : "char *"
}
],
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2018, 12:40
Replies:
8
Make csgo ladder as in cs 1.6
Views:
3,150
Posted By
lazarev
Re: Make csgo ladder as in cs 1.6
There's simpler solution:
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_VERSION "2.0"
Forum:
Plugins
06-12-2018, 06:11
Replies:
24
[ANY] Slope Boost Fix
Views:
41,090
Posted By
lazarev
Re: [ANY] Slope Boost Fix
I tried to bunnyhop towards slopes and it seems to act normal. Sometimes I got slowed down, sometimes not. Same behaviour without plugin. I think it depends on direction we fly towards the slope.
Forum:
Plugins
06-12-2018, 00:07
Replies:
24
[ANY] Slope Boost Fix
Views:
41,090
Posted By
lazarev
Re: [ANY] Slope Boost Fix
Sure! :bacon!:
#include <sourcemod>
#include <sdktools>
#include <dhooks>
//#define DEBUG
#pragma semicolon 1
Forum:
Plugins
06-11-2018, 01:22
Replies:
24
[ANY] Slope Boost Fix
Views:
41,090
Posted By
lazarev
Re: [ANY] Slope Boost Fix
There's a nice fix done in Momentum Mod. You can find the fix here: https://github.com/momentum-mod/game/blob/bugfix_and_qol/mp/src/game/shared/momentum/mom_gamemovement.cpp#L1101
I did pretty...
Forum:
Suggestions / Requests
05-17-2018, 07:43
Replies:
5
WalkGuard FIX
Views:
1,652
Posted By
lazarev
Re: WalkGuard FIX
You can compare my code with original by using diffchecker (a website), for example.
Forum:
Suggestions / Requests
05-14-2018, 08:21
Replies:
5
WalkGuard FIX
Views:
1,652
Posted By
lazarev
Re: WalkGuard FIX
First of, entities with EF_NODRAW flag enabled on pev_effects parameter are not being networked to client hence shakiness effect.
Second, bbox should be reduced slightly for some reason when...
Showing results 1 to 25 of 500
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