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Search: Posts Made By: Zamma
Forum: Scripting Help 10-26-2007, 17:52
Replies: 8
Views: 4,738
Posted By Zamma
Re: Detecting scripts and user configs

what about rate commands? - can it detect rate commands / slot changing commands ?
Forum: Scripting Help 10-26-2007, 09:39
Replies: 8
Views: 4,738
Posted By Zamma
Re: Detecting scripts and user configs

Wilson - does that mean you need to know the script name?

What happens for instant if u just want to record whatever client command they use?
If your just checking for scripts...
Forum: Scripting Help 10-25-2007, 15:38
Replies: 8
Views: 4,738
Posted By Zamma
Re: Detecting scripts and user configs

so no way of reading +scripts
or configs?
Forum: Scripting Help 10-23-2007, 20:45
Replies: 8
Views: 4,738
Posted By Zamma
Detecting scripts and user configs

Is it possible to read a usersconfig for scripts?

For instance.. if the user has a button bound to say bind "o" "+sparta" and the script spams a load of say commands ect.

Is the +sparta client...
Forum: Scripting Help 10-28-2006, 13:01
Replies: 2
Views: 1,323
Posted By Zamma
How to get a bot to show on the scoreboard?

How do you get a Engfunc created FAKECLIENT to show on scoreboard - I can create a fake client - he takes a server slot, he can do client commands, he has a name and id.. but he doesnt show on the...
Forum: Scripting Help 10-28-2006, 12:11
Replies: 7
Views: 2,595
Posted By Zamma
Re: My NPC/BOT Plugin - first one - not working =/

Yeah ive use thats to get my player on and to give him a name

but still - no hitbox =/
Forum: Scripting Help 10-28-2006, 11:52
Replies: 7
Views: 2,595
Posted By Zamma
Re: My NPC/BOT Plugin - first one - not working =/

mmm maybe using pev instead wud be better? or no difference?
Forum: Scripting Help 10-28-2006, 10:11
Replies: 7
Views: 2,595
Posted By Zamma
Re: My NPC/BOT Plugin - first one - not working =/

I have worked out the bot is half way in the floor becuz of DROP_TO_FLOOR.

BUT

this doesnt explain why it has no hitbox - i can walk through it =/
Forum: Scripting Help 10-28-2006, 09:13
Replies: 4
Views: 2,700
Posted By Zamma
Re: EngFunc_GetBonePosition <- how to use

Whats the float:angles for the bones?

Im guessing origin = the origin of the bones.
Forum: Scripting Help 10-28-2006, 09:12
Replies: 2
Views: 1,309
Posted By Zamma
Re: Array must be indexed error =/

ofc how did i not see it!

thanks alot

+karma!
Forum: Scripting Help 10-28-2006, 08:09
Replies: 2
Views: 1,309
Posted By Zamma
Array must be indexed error =/

public handnadetouch(idToucher,idTouched){

new g_nademode[32]

pev(idTouched, pev_owner, g_auser)
get_user_info(g_auser, "nademode", g_nademode, 31)

if ( g_nademode == 2 ){

if...
Forum: Scripting Help 10-28-2006, 06:26
Replies: 4
Views: 2,700
Posted By Zamma
Re: EngFunc_GetBonePosition <- how to use

Does this only work for cs?
Forum: Scripting Help 10-28-2006, 06:25
Replies: 3
Views: 1,178
Posted By Zamma
Re: Finding origin of MODEL and not the player?

Well for an "aimbot simulation" plugin im creating - the skulk (an alien) has a very low model but the player origin is ACTUALLY above the origin...

anyway to somehow instead aim at the model?
Forum: Scripting Help 10-28-2006, 06:23
Replies: 7
Views: 2,595
Posted By Zamma
My NPC/BOT Plugin - first one - not working =/

I was trying the tutorial to make an NPC but im having a few problems:

IF i want to make a fake client and use the engfunc it doesnt work - no one is added.

IF i use the create entity i have a...
Forum: Scripting Help 10-27-2006, 16:50
Replies: 4
Views: 2,700
Posted By Zamma
EngFunc_GetBonePosition <- how to use

Anyone know how I can use this?

AND what does it actually do - im guessing it gets the bones of a model?
Forum: Scripting Help 10-27-2006, 16:35
Replies: 3
Views: 1,178
Posted By Zamma
Finding origin of MODEL and not the player?

Is there anyway to find the origin of the MODEL and not the PLAYER. In a game i play the players origin is above the origin of the actual model.
Forum: Scripting Help 10-26-2006, 10:40
Replies: 11
Views: 2,274
Posted By Zamma
Re: How do I do a command on all people?

I get an error saying my function should return a value :x

help anyone :x
Forum: Scripting Help 10-26-2006, 10:32
Replies: 11
Views: 2,274
Posted By Zamma
Re: How do I do a command on all people?

Now i need to set it so it randomly picks a player from team 1.

how cud i accomplish this?
Forum: Scripting Help 10-26-2006, 09:39
Replies: 11
Views: 2,274
Posted By Zamma
Re: How do I do a command on all people?

Thanks ALOT guys this has really helped

can someone please explain

"for(new i=0;i<=get_maxplayers();i++)"

please
Forum: Scripting Help 10-26-2006, 07:15
Replies: 11
Views: 2,274
Posted By Zamma
Re: How do I do a command on all people?

Like - I need to filter through all the players - find which are marines - and then remove all weapons - then pick one by random and give him a weapon.
Forum: Scripting Help 10-26-2006, 07:12
Replies: 11
Views: 2,274
Posted By Zamma
Forum: Scripting Help 10-26-2006, 07:03
Replies: 11
Views: 2,274
Posted By Zamma
How do I do a command on all people?

Ive only just started amxx coding again and am a little rusty.

In a plugin I have a concmd which when Runs I want ALL players on ONE team to have their weapons removed.


How do I get it to...
Forum: Scripting Help 10-03-2005, 16:26
Replies: 1
Views: 920
Posted By Zamma
NS Script to chnage a weapons damage

I really need help with this:

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <ns2amx>

#define PLUGIN "Test"
#define VERSION "1.0"
Forum: General 12-20-2004, 10:29
Replies: 2
Views: 1,161
Posted By Zamma
the plugin DL links dont show?

What do i do i dont see any plugin load lists. like dl the sma. Dl already compiled ect.
Forum: Suggestions / Requests 12-13-2004, 09:57
Replies: 1
Views: 1,284
Posted By Zamma
aih this is possible - not too hard apart from...

aih this is possible - not too hard apart from specifying the co-ordinates on each map
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