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Posts Made By:
TommyV
Forum:
Metamod:Source Plugins
11-21-2006, 07:13
Replies:
15
CS:S Sniper Control
Views:
11,889
Posted By
TommyV
Re: CS:S Sniper Control
Thanks El hippo (and C0ldfyr3) that is exactly what I was looking for.
Forum:
Coding MM:S Plugins & SM Extensions
11-20-2006, 16:49
Replies:
5
Classes in plugins
Views:
1,613
Posted By
TommyV
Re: Classes in plugins
Thanks BAILOPAN,
Stripper:Source is one I hadn't looked at, I see you use it a lot in there now. I understand the concepts of memeory mangement, I'm just not that used to C++(or what seems more...
Forum:
Metamod:Source Plugins
11-20-2006, 14:18
Replies:
15
CS:S Sniper Control
Views:
11,889
Posted By
TommyV
Re: CS:S Sniper Control
I'll see if I can get someone to help me with a Linux compile as well, I need get up and running with Linux anyway.
Forum:
Coding MM:S Plugins & SM Extensions
11-20-2006, 09:30
Replies:
5
Classes in plugins
Views:
1,613
Posted By
TommyV
Re: Classes in plugins
Thanks devicenull, just wanted to check I wasn't the only one doing this.
Forum:
Metamod:Source Plugins
11-20-2006, 09:28
Replies:
15
CS:S Sniper Control
Views:
11,889
Posted By
TommyV
Re: CS:S Sniper Control
It is similar to Glittermod, but I started it before Glittermod was available(I wouldn't have bothered if Glittermod was released then), just thought I'd share it in case anyone was interested.
It...
Forum:
Coding MM:S Plugins & SM Extensions
11-18-2006, 15:48
Replies:
5
Classes in plugins
Views:
1,613
Posted By
TommyV
Classes in plugins
Sorry, I know this isn't strictly SourceMM, but the plugin it concerns is.
I'm just wondering if any of you use classes with constructors and destructors and dynamically allocate them with new &...
Forum:
Metamod:Source Plugins
11-18-2006, 10:41
Replies:
15
CS:S Sniper Control
Views:
11,889
Posted By
TommyV
CS:S Sniper Control
I just thought I would share this in case anyone finds it useful. It's a simple CSS plugin I wrote for our server to try and keep sniper rifles under control, we didn't want to ban them completetly,...
Forum:
Metamod:Source Questions
11-18-2006, 09:44
Replies:
3
Ok.. Now i got a big problem
Views:
1,671
Posted By
TommyV
Re: Ok.. Now i got a big problem
I have periodically come accross this problem too, it looks like all is well and then .... nothing. It's not to do with any plugins as I dont load plugins until after the server is up and running.
...
Forum:
Coding MM:S Plugins & SM Extensions
10-30-2006, 03:29
Replies:
3
My Way of Setting/Getting from DataMap
Views:
1,572
Posted By
TommyV
Re: My Way of Setting/Getting from DataMap
This is really interesting pimpinjuice, as I'm just trying to figure out how to set a players health.
Could you give an example of how to use this to the set the health of an edict_t?
I dont...
Forum:
Coding MM:S Plugins & SM Extensions
10-18-2006, 13:50
Replies:
4
Getting an edict_t from a CBsaeEntity
Views:
1,539
Posted By
TommyV
Re: Getting an edict_t from a CBsaeEntity
Well I'm really glad you share your knowledge, my plugin is now saved. Thanks :)
Forum:
Coding MM:S Plugins & SM Extensions
10-17-2006, 10:30
Replies:
4
Getting an edict_t from a CBsaeEntity
Views:
1,539
Posted By
TommyV
Re: Getting an edict_t from a CBsaeEntity
Thanks Duke, I was hoping there was an easy way of doing it.
How do you guys figure out this stuff?
Forum:
Coding MM:S Plugins & SM Extensions
10-17-2006, 08:32
Replies:
4
Getting an edict_t from a CBsaeEntity
Views:
1,539
Posted By
TommyV
Getting an edict_t from a CBsaeEntity
I'm trying to get a plugin to work after the update, but one of my functions requires an edict_t that I used to get from CBaseEntity::edict()
I'm getting a pointer to a CBaseEntity using
...
Forum:
Coding MM:S Plugins & SM Extensions
06-06-2006, 01:00
Replies:
9
using SH_MCALL
Views:
2,099
Posted By
TommyV
How much overhead is involved in retrieving the...
How much overhead is involved in retrieving the call class?
I have a function that loops through all players and manually calls weapon_getslot on all players, and then might manually call...
Forum:
Coding MM:S Plugins & SM Extensions
05-15-2006, 11:01
Replies:
20
Like what, manual callclasses!
Views:
5,151
Posted By
TommyV
Worked flawlessly for me too, calling a couple of...
Worked flawlessly for me too, calling a couple of CBaseCombatCharacter functions via offsets, and if I can ues it then anyone can :)
Forum:
Coding MM:S Plugins & SM Extensions
05-15-2006, 01:34
Replies:
20
Like what, manual callclasses!
Views:
5,151
Posted By
TommyV
Very nice PM, that's a useful addition to...
Very nice PM, that's a useful addition to sourcehook.
I'll try switching some of my non-hooked vfunc calls to this method and let you know how I get on.
Forum:
Coding MM:S Plugins & SM Extensions
05-14-2006, 10:15
Replies:
1
SourceHook changes - testing needed
Views:
1,068
Posted By
TommyV
Works fine for me. Compiles with no new warnings...
Works fine for me. Compiles with no new warnings and runs as it should.
I'm calling IVEngineServer::GetClientConVarValue(int, const char *) via SH_CALL, using MSVC 2003.
Forum:
Coding MM:S Plugins & SM Extensions
04-25-2006, 12:22
Replies:
5
Need some help with weapons
Views:
2,099
Posted By
TommyV
Mani you are a star. I spent so long trying...
Mani you are a star.
I spent so long trying to figure out a way to do this, I was just about to throw in the towel. That method is so simple and it works a treat :)
I suppose I should learn...
Forum:
Coding MM:S Plugins & SM Extensions
04-25-2006, 03:09
Replies:
5
Need some help with weapons
Views:
2,099
Posted By
TommyV
Thanks Mani, I guess there is no easy way to...
Thanks Mani,
I guess there is no easy way to get at the good stuff then :(
Do you use this method for all function calls that aren't standard interfaces then? I do call some CBaseCombatWeapon...
Forum:
Coding MM:S Plugins & SM Extensions
04-24-2006, 13:24
Replies:
5
Need some help with weapons
Views:
2,099
Posted By
TommyV
Need some help with weapons
Can anyone suggest a way I can find out what weapons a player has at round start in CSS. I've tried everything I can think of and nothing seems to work.
What I have tried is getting the base...
Forum:
Coding MM:S Plugins & SM Extensions
04-12-2006, 01:44
Replies:
6
Getting the real 'this' in a hooked function
Views:
1,836
Posted By
TommyV
Perfect, thanks. That macro is exactly what I...
Perfect, thanks. That macro is exactly what I was looking for.
Forum:
Coding MM:S Plugins & SM Extensions
04-11-2006, 16:31
Replies:
6
Getting the real 'this' in a hooked function
Views:
1,836
Posted By
TommyV
Getting the real 'this' in a hooked function
Is it possible to get to the 'this' of the class instance that owns the original function that is being hooked? Currently if I use 'this' in a function I am hooking to it interprets it, quite...
Forum:
Coding MM:S Plugins & SM Extensions
04-06-2006, 15:13
Replies:
17
Hooking functions in CBasePlayer
Views:
5,409
Posted By
TommyV
Ok, I'll use manual hooks. I'm only asking...
Ok, I'll use manual hooks.
I'm only asking because it is very difficult to know what's what if you haven't been involved with plugins much and had to deal with fixing them when hl2 is updated. ...
Forum:
Coding MM:S Plugins & SM Extensions
04-06-2006, 11:38
Replies:
9
Making things more modular
Views:
2,943
Posted By
TommyV
This really would be a nice thing to have. But...
This really would be a nice thing to have. But it wouldn't catch on unless either mani or a couple of other more widely used admin plugins used it.
I noticed devicenull's Admin Manager plugin...
Forum:
Coding MM:S Plugins & SM Extensions
04-06-2006, 11:02
Replies:
17
Hooking functions in CBasePlayer
Views:
5,409
Posted By
TommyV
Why? It says you can in the SourceMM docs, and...
Why? It says you can in the SourceMM docs, and it works.
Forum:
Coding MM:S Plugins & SM Extensions
04-06-2006, 02:45
Replies:
17
Hooking functions in CBasePlayer
Views:
5,409
Posted By
TommyV
Well that explains my error, it worked when I...
Well that explains my error, it worked when I moved it to ClientPutInServer, even without the manual hooks.
Thanks for all the help.
Showing results 1 to 25 of 32
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