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Posts Made By:
drekes
Forum:
AMX Super
05-05-2014, 16:55
Replies:
26
Server Crash - Spectate
Views:
12,419
Posted By
drekes
Re: Server Crash - Spectate
That depends on which kind of command you're executing.
For example you can't slay a person that's already dead, so they don't appear in the menu.
Forum:
AMX Super
05-05-2014, 15:21
Replies:
26
Server Crash - Spectate
Views:
12,419
Posted By
drekes
Re: Server Crash - Spectate
This works fine for me. Try running amx super only & see if the problem persist.
This does also happen to me when using the VGUI menu's. As a temporary fix you can use the old style menu's by...
Forum:
AMX Super
12-17-2013, 07:57
Replies:
34
AMX-Super5 problems
Views:
10,698
Posted By
drekes
Re: AMX-Super5 problems
Just tried this out. I wasn't able to re-create that problem.
I'm pretty sure it has nothing to do with the new Super.
Forum:
Off-Topic
03-19-2012, 06:15
Replies:
3,311
The Now playing thread (music)
Views:
935,790
Posted By
drekes
Re: The Now playing thread (music)
Nobody's Wife - Anouk (http://www.youtube.com/watch?v=3RaHTDNude4&ob=av3e)
Forum:
Off-Topic
03-12-2012, 22:46
Replies:
14
Sub forum for rage
Views:
3,029
Posted By
drekes
Re: Sub forum for rage
+1
Forum:
Suggestions / Requests
03-12-2012, 15:28
Replies:
7
FPS plugin
Views:
3,939
Posted By
drekes
Re: FPS plugin
If you've read the whole thread, you see at least 3 pro scripters saying that it isn't reliable.
Forum:
Suggestions / Requests
03-12-2012, 15:12
Replies:
7
FPS plugin
Views:
3,939
Posted By
drekes
Re: FPS plugin
There isn't an accurate way of getting a player's fps with amxx afaik.
Forum:
Suggestions / Requests
03-12-2012, 07:22
Replies:
1
hl2 deathmatch simple skins
Views:
1,167
Posted By
drekes
Re: hl2 deathmatch simple skins
Post in the sourcemod section.
Forum:
Scripting Help
03-11-2012, 12:48
Replies:
14
Connecting to a different server & get info
Views:
3,329
Posted By
drekes
Re: Connecting to a different server & get info
http://forums.alliedmods.net/showthread.php?t=142858
Forum:
Suggestions / Requests
03-11-2012, 11:10
Replies:
8
I FIND PLUGIN
Views:
1,390
Posted By
drekes
Re: I FIND PLUGIN
If it's the damage hud you want, search for "bullet damage".
There are several versions of it, with normal hud or the big director hud.
Forum:
Suggestions / Requests
03-11-2012, 09:28
Replies:
8
Drop weapon when ammo is over
Views:
1,884
Posted By
drekes
Re: Drop weapon when ammo is over
Edited code above.
Forum:
Suggestions / Requests
03-10-2012, 13:00
Replies:
12
[Solved] Remove entity for SS2 map
Views:
2,983
Posted By
drekes
Re: [REQ] Remove Entiy for surf_ski_2 map
#include <amxmodx>
#include <engine>
#pragma semicolon 1
#define VERSION "1.0.0"
public plugin_init()
{
register_plugin("surf_ski2 j button remover", VERSION, "Drekes");
Forum:
Suggestions / Requests
03-10-2012, 08:21
Replies:
8
Drop weapon when ammo is over
Views:
1,884
Posted By
drekes
Re: Drop weapon when ammo is over
@Exolent
I tried with engclient_cmd() first but it seemed to crash my server every time.
It leaves me in game with 1/0 ammo & everything stops.
It works with client_cmd() for me, but it doesn't...
Forum:
Suggestions / Requests
03-10-2012, 06:45
Replies:
1
[REQ] Ritual of spawning
Views:
865
Posted By
drekes
Re: [REQ] Ritual of spawning
Post in the sourcemod section.
Forum:
Suggestions / Requests
03-09-2012, 14:14
Replies:
6
No Reset Score without Resetting Timeleft
Views:
1,841
Posted By
drekes
Re: No Reset Score without Resetting Timeleft
http://forums.alliedmods.net/showthread.php?t=121744
Forum:
Scripting Help
03-08-2012, 10:31
Replies:
5
Blocking round end / timer
Views:
1,691
Posted By
drekes
Re: Blocking round end / timer
Search infinite round by Arkshine
Forum:
Scripting Help
03-08-2012, 08:16
Replies:
3
Help with write_file
Views:
1,080
Posted By
drekes
Re: Help with write_file
Try adding ^n at the end of your string.
If it's for logging purpose, you might wanna check the log_to_file() (http://www.amxmodx.org/funcwiki.php?search=log_to_file&go=search) native.
Forum:
Suggestions / Requests
03-07-2012, 20:43
Replies:
35
spawn invisible help pls :)
Views:
5,106
Posted By
drekes
Re: spawn invisible help pls :)
Add the parameters like this:
set_hudmessage( 255, 255, 255, -1.0, 0.35, .holdtime = 1.0, .channel = 3 );
Forum:
Suggestions / Requests
03-07-2012, 15:05
Replies:
11
[Solved] Hide enemy players
Views:
2,300
Posted By
drekes
Re: [REQ] Hide enemy players after command
Done, check code above
I made it static because it wasn't gonna change once it was assigned.
I wasn't sure if it would compile making new const szPlayers[] when the define is changed,...
Forum:
Suggestions / Requests
03-07-2012, 12:01
Replies:
11
[Solved] Hide enemy players
Views:
2,300
Posted By
drekes
Re: [REQ] Hide enemy players after command
Edited code above.
You can change the way it works with this define:
/* Hiding Options
0 = All Players
1 = Teammates
2 = Enemy Players
*/
#define Hide_Option 0
Forum:
Off-Topic
03-07-2012, 11:41
Replies:
5
Need scrinshots or file list
Views:
1,992
Posted By
drekes
Re: Need scrinshots or file list
And for what purpose you're asking such thing?
Forum:
Scripting Help
03-07-2012, 08:26
Replies:
5
About register_event.
Views:
3,588
Posted By
drekes
Re: About register_event.
http://wiki.amxmodx.org/Half-Life_1_Game_Events
The conditions are string from the second argument of TextMsg. You should be able to find them somewhere on the forums.
#2
The first one will be...
Forum:
Suggestions / Requests
03-07-2012, 07:21
Replies:
11
[Solved] Hide enemy players
Views:
2,300
Posted By
drekes
Re: [REQ] Hide enemy players after command
Do you want that to be individual per player or with a cvar for all of them ?
Forum:
AMX Super
03-05-2012, 16:53
Replies:
51
[Read before posting] 5.0 Beta Updates
Views:
21,966
Posted By
drekes
Re: [Read before posting] 5.0 Beta Updates
Updated
Forum:
Suggestions / Requests
03-04-2012, 20:31
Replies:
11
[Solved] Hide enemy players
Views:
2,300
Posted By
drekes
Re: [REQ] Hide enemy players after command
It works now.
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