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Posts Made By:
cjsrk
Forum:
Plugins
04-18-2024, 13:25
Replies:
12
[CSS] Adding new guns plugin
Views:
5,420
Posted By
cjsrk
Re: [CSS] Adding new guns plugin
Closing client predictions does have an impact on client latency, especially when online. But if I don't, the new weapons will be constantly flashing and difficult to use.
Forum:
General
04-12-2024, 13:10
Replies:
2
Solved
[CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
Views:
865
Posted By
cjsrk
Re: [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
Thank you very much. I have successfully implemented the dynamic scope of CSS with the code linked here and the help of the code author. The ADS plugin will be updated in the future.
Forum:
Plugins
04-09-2024, 13:32
Replies:
5
[CSS] Rocket model and the plugin
Views:
2,296
Posted By
cjsrk
Re: [CSS] Rocket model and the plugin
If you are using it on your own server, enter sv_pure -1 in the console.
Forum:
Plugins
04-09-2024, 13:29
Replies:
12
[CSS] Adding new guns plugin
Views:
5,420
Posted By
cjsrk
Re: [CSS] Adding new guns plugin
1. I have been using this improved version of the plug-in for a long time, and I have never seen the flickering phenomenon at all. I really don’t know what is going on in your case.
2. Questions...
Forum:
General
04-09-2024, 13:10
Replies:
0
[CSS] Can I force other bots to follow or cover a certain bot?
Views:
643
Posted By
cjsrk
[CSS] Can I force other bots to follow or cover a certain bot?
I tried
clientcommand(client, "followme");
clientcommand(client, "coverme");
As a result, nothing happened.
I also tried
Fakeclientcommand(client, "followme");...
Forum:
General
04-09-2024, 13:00
Replies:
0
Can Sourcemod reassign the material vmt file of the weapon model in the game?
Views:
515
Posted By
cjsrk
Can Sourcemod reassign the material vmt file of the weapon model in the game?
For example, a weapon model has a corresponding material vmt file called v_hands.vmt. There is another v_hands2.vmt file in the game folder that adapts this model. So, is it possible to reassign the...
Forum:
General
04-09-2024, 12:51
Replies:
2
Solved
[CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
Views:
865
Posted By
cjsrk
[CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
I know you can do this in CSGO and even L4D2. As long as the value of the "basetexture" item in the vmt file of the lens is changed to _rt_SmallFB1 or _rt_FullFrameFB (it seems that _rt_Camera will...
Forum:
Plugins
12-09-2023, 11:31
Replies:
1
[ZR] Block the respawning of headshot zombies plugin
Views:
711
Posted By
cjsrk
[ZR] Block the respawning of headshot zombies plugin
This is a very simple plugin. This only works if you're using the ZombieReloaded plugin and you allow zombies to respawn (zr_respawn is set to 1).
It's supposed to stop zombies from regenerating...
Forum:
Plugins
11-27-2023, 22:44
Replies:
5
[CSS] Rocket model and the plugin
Views:
2,296
Posted By
cjsrk
Re: [CSS] Rocket model and the plugin
Add a new weapon version Update: You will no longer see the remnants of the original grenade model when firing a rocket.
Forum:
Plugins
11-27-2023, 22:38
Replies:
5
[CSS] Rocket model and the plugin
Views:
2,296
Posted By
cjsrk
Re: [CSS] Rocket model and the plugin
If you use the Replace grenade version of the plugin, the bots can use the RPG.
Forum:
Plugins
08-11-2023, 05:36
Replies:
2
Adding characters plugin for CSS
Views:
2,285
Posted By
cjsrk
Adding characters plugin for CSS
This plugin can make your CSS no longer only 8 characters, can break the limit to add new characters.
This plugin is my original, can make your CSS no longer only 8 characters, can break the...
Forum:
Plugins
08-11-2023, 05:18
Replies:
12
[CSS] Adding new guns plugin
Views:
5,420
Posted By
cjsrk
Re: [CSS] Adding new guns plugin
Thank you for your improvement.
Forum:
Plugins
08-09-2023, 08:39
Replies:
12
[CSS] Adding new guns plugin
Views:
5,420
Posted By
cjsrk
[CSS] Adding new guns plugin
This plugin can add new weapons to the game!
At present, this version of the plugin has support for legitimate CSS or v90-v92 cracked versions.
Version 1.2.0 Update:
1. Fixed a bug where...
Forum:
Plugins
08-05-2023, 11:38
Replies:
1
Dragon's Breath plugin for CSS
Views:
1,180
Posted By
cjsrk
Dragon's Breath plugin for CSS
Description:
This plugin is adapted from the bullet explosion plugin. It can specify a weapon or certain weapons to fire the Dragon's Breath, the hit person or object will spark and catch fire,...
Forum:
Plugins
08-05-2023, 08:49
Replies:
0
Glock's brust mode changes to fully automatic plugin
Views:
1,002
Posted By
cjsrk
Glock's brust mode changes to fully automatic plugin
Introduction:
This is a simple plugin. It is used to cancel Glock's right-click brust mode and change it to fully automatic. With this plugin, you can switch Glock's semi-automatic/fully...
Forum:
Plugins
08-05-2023, 06:30
Replies:
5
[CSS] Rocket model and the plugin
Views:
2,296
Posted By
cjsrk
[CSS] Rocket model and the plugin
This plugin is an adaptation of blodia's Homing Missiles plugin from sourcemod.
The model and plugin can replace your projectile weapon (default is grenade) with individual missile/rocket...
Forum:
Plugins
03-17-2023, 20:49
Replies:
3
[CSS] Sniper rifle crosshair with no scope v1.0
Views:
3,379
Posted By
cjsrk
Re: [CSS] Sniper rifle crosshair with no scope v1.0
May I ask what improvements have been made?
Forum:
Plugins
03-17-2023, 09:22
Replies:
3
[CSS] Sniper rifle crosshair with no scope v1.0
Views:
3,379
Posted By
cjsrk
[CSS] Sniper rifle crosshair with no scope v1.0
The plugin can show the crosshair when the sniper rifle is not on the scope. When your sniper rifle does not open the scope, it will display the crosshair in the center of your screen, and it will...
Forum:
Plugins
03-16-2023, 12:32
Replies:
2
[CSS] Manual Inspect Plugin
Views:
4,452
Posted By
cjsrk
Re: [CSS] Manual Inspect Plugin
Many of the relatively new css weapon mods on YouTube use this plugin, so they have inspection actions.
Forum:
Plugins
03-15-2023, 22:10
Replies:
2
[CSS] Manual Inspect Plugin
Views:
4,452
Posted By
cjsrk
[CSS] Manual Inspect Plugin
This plugin allows cs:s to manually inspect weapons like csgo. I am the author of the plugin.
The premise is that the weapon model itself has an inspection action, whether it is an independent...
Forum:
Plugins
03-15-2023, 12:27
Replies:
4
[CSS] Bulletproof Shield Plugin
Views:
2,610
Posted By
cjsrk
Re: [CSS] Bulletproof Shield Plugin
The plugin has two versions: normal version and hardcore version. You can only choose one version to use.
Normal version:
The first-person reload action will not reveal your body, and the...
Forum:
Plugins
03-15-2023, 12:24
Replies:
4
[CSS] Bulletproof Shield Plugin
Views:
2,610
Posted By
cjsrk
Re: [CSS] Bulletproof Shield Plugin
Cvars(plugin.sm_bot_use_shield.cfg)
sm_bot_use_shield_enable
Enable the plugin
0 = disabled
1 = enabled
sm_bot_use_shield_weapon
The weapon witch can be used as the shield (must be...
Forum:
Plugins
03-15-2023, 12:20
Replies:
4
[CSS] Bulletproof Shield Plugin
Views:
2,610
Posted By
cjsrk
Re: [CSS] Bulletproof Shield Plugin
Cvars(plugin.new_shield.cfg)
sm_new_shield_enable
Enable the plugin
0 = disabled
1 = enabled
sm_shield_weapon
the weapon witch can be used as the shield
Default Values: weapon_elite
Forum:
Plugins
03-15-2023, 12:12
Replies:
4
[CSS] Bulletproof Shield Plugin
Views:
2,610
Posted By
cjsrk
Supplementary Note
When the user activates the shield, he is immune to bullets and knives from the front and side direction. When equipped but not activated, the user is immune to bullets and knife from rear and side...
Forum:
Plugins
03-15-2023, 11:15
Replies:
4
[CSS] Bulletproof Shield Plugin
Views:
2,610
Posted By
cjsrk
[CSS] Bulletproof Shield Plugin
update:
1. Enhanced spark generation, bulletproof shields are more visible when they are hit by bullets.
2. Now if you put"
sm_bot_use_shield_enable_tbot" set to 0, then non-bot terrorist...
Showing results 1 to 25 of 25
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