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Posts Made By:
schnitzelmaker
Forum:
Scripting Help
12-27-2007, 00:44
Replies:
15
Voice Icon
Views:
5,554
Posted By
schnitzelmaker
Re: Voice Icon
Its not possible to block the Icon, because its only client side.
Forum:
Scripting Help
11-01-2007, 07:31
Replies:
1
[REQ] cmd dlfile lock?
Views:
1,393
Posted By
schnitzelmaker
Re: [REQ] cmd dlfile lock?
First: NEXT TIME use search function, it exist an Thread about it.
->http://forums.alliedmods.net/showthread.php?t=54752&highlight=dlfile
Second: AMXX dont support NoSteam project.
Forum:
Scripting Help
08-25-2007, 16:34
Replies:
28
Rate Of Fire
Views:
8,719
Posted By
schnitzelmaker
Re: Rate Of Fire
Sry for late reply, i have test it on listen server and don't see it.
But afaik its a Problem with animation and with dedicated servers,while the rof is based on the client fps.
Another Plugins can...
Forum:
Module Coding
08-24-2007, 09:20
Replies:
3
Re-Making FOpen?
Views:
4,094
Posted By
schnitzelmaker
Re: Re-Making FOpen?
And an tested plugin, which write an Testfile in hl directory:#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Upper Directory"
#define VERSION "1.0"
#define AUTHOR "Administrator"
...
Forum:
Module Coding
08-24-2007, 09:05
Replies:
3
Re-Making FOpen?
Views:
4,094
Posted By
schnitzelmaker
Re: Re-Making FOpen?
Here is an Example how you can access higher/ another folder than the mod folder with amxx .
http://forums.alliedmods.net/showpost.php?p=517955&postcount=7
Forum:
Scripting Help
08-23-2007, 11:30
Replies:
4
Find +voicerecord
Views:
1,504
Posted By
schnitzelmaker
Re: Find +voicerecord
Its NOT possible,while its only handeld client side.
Next time use search.
Forum:
Scripting Help
08-15-2007, 11:33
Replies:
28
Rate Of Fire
Views:
8,719
Posted By
schnitzelmaker
Re: Rate Of Fire
Here an little example to change rof to shoot faster(untested,not optimized):
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#define PLUGIN "Fastershooting"...
Forum:
Scripting Help
08-14-2007, 17:56
Replies:
1
Hook Sentry Gun Related Events?
Views:
819
Posted By
schnitzelmaker
Re: Hook Sentry Gun Related Events?
Afaik its not possible.
But you can use an Soundhook to get these events.
Here an Example(untested):#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUGIN "New Plug-In"...
Forum:
Scripting Help
08-14-2007, 11:26
Replies:
6
Change top file directory
Views:
1,688
Posted By
schnitzelmaker
Re: Change top file directory
Try this:public save_lj15() {
new filename[128];
format(filename, 127, "../LjTop10.txt"); // use "../" to get 1 directory higher.
if( file_exists(filename) )
...
Forum:
Module Coding
06-20-2007, 11:18
Replies:
1
compile the source code to .dll file
Views:
2,373
Posted By
schnitzelmaker
Re: compile the source code to .dll file
First : Lern C++ and begin with small Projects.
Second : If you mean "METAMOD Extended monster plugin." ,you cant compile it without fix many things and problems.
Forum:
Code Snippets/Tutorials
06-02-2007, 06:02
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
58,578
Posted By
schnitzelmaker
Re: Blocking weapon fire, including client-side sounds/animations
Look at this Methode:Method 1 - Make the engine think the player has no weapon:
Or use this:#include <amxmodx>
#include <fakemeta>
#include <cstrike>
public plugin_init() {...
Forum:
Code Snippets/Tutorials
06-01-2007, 11:16
Replies:
56
Blocking weapon fire, including client-side sounds/animations
Views:
58,578
Posted By
schnitzelmaker
Re: Blocking weapon fire, including client-side sounds/animations
I have removed weapon ("new ammo, clip, weapon = get_user_weapon(id,clip,ammo)", "(weapon == 20)")
Test it, and it works.
Best you make an console/client_print message to check if it REALLY...
Forum:
Code Snippets/Tutorials
05-26-2007, 06:40
Replies:
13
A SELECTIVE Introduction to AMXX scripting
Views:
10,400
Posted By
schnitzelmaker
Re: Complete Beginner's Intro to Pawn!
Yes here the offical Tutorial:http://wiki.amxmodx.org/index.php/Pawn_Tutorial
Forum:
Code Snippets/Tutorials
05-11-2007, 03:04
Replies:
18
Using Files to write data/values(old and new file commands)
Views:
35,042
Posted By
schnitzelmaker
Re: Using Files to write data/values(old and new file commands)
Overwrite yes,but you cant delete a line from a file (And dont open in "w+" mode, this delete file /*Mode "w+" overwrite a file if one exist*/,use "a+")
But you can overwrite it with empty statement
Forum:
Code Snippets/Tutorials
05-10-2007, 10:07
Replies:
18
Using Files to write data/values(old and new file commands)
Views:
35,042
Posted By
schnitzelmaker
Re: Using Files to write data/values(old and new file commands)
You need to create 2 Files and copy from 1 file to another without the line you want.
See here:http://forums.alliedmods.net/showthread.php?t=49539
Forum:
Scripting Help
04-22-2007, 06:40
Replies:
39
Owner of a Sentry-Gun
Views:
12,115
Posted By
schnitzelmaker
Re: Owner of a Sentry-Gun
Nope.
But you can block building/destroying by blocking the commands "build x/det...".
Here the Source code for the modified tfc Modul.
Sry cant final it, while have no time for it.
Forum:
Scripting Help
04-16-2007, 10:46
Replies:
15
register_event prethink
Views:
3,738
Posted By
schnitzelmaker
Re: register_event prethink
It dont exist an event.
Forum:
Scripting Help
04-16-2007, 04:37
Replies:
39
Owner of a Sentry-Gun
Views:
12,115
Posted By
schnitzelmaker
Re: Owner of a Sentry-Gun
I post a new testversion with some new natives and some plugins for testing.
Here are the new natives:
#define BUILDING_DISPENCER 1
#define BUILDING_SENTRY 2
#define...
Forum:
Module Coding
04-15-2007, 13:56
Replies:
86
Module: MemHack
Views:
70,864
Posted By
schnitzelmaker
Re: Module: MemHack
http://forums.alliedmods.net/showpost.php?p=394656&postcount=62
Forum:
Module Coding
04-08-2007, 19:34
Replies:
89
Module: Ham Sandwich
Views:
114,810
Posted By
schnitzelmaker
Re: Module: Ham Sandwich
And the most mods dont support 64bit. And i think this is good, HL is too old for it.
Forum:
Scripting Help
04-06-2007, 05:53
Replies:
39
Owner of a Sentry-Gun
Views:
12,115
Posted By
schnitzelmaker
Re: Owner of a Sentry-Gun
Good idee, i also look to an event when when user builded an building.
But current i test and optimize an safer function to set_buildings owner.
The old have the problem,when you set an owner,the...
Forum:
Off-Topic
04-06-2007, 03:01
Replies:
5
Floats precision in C++
Views:
7,589
Posted By
schnitzelmaker
Re: Floats precision in C++
Anywhere exist an thread where i have explained it a little better but i hope this helps also.
The Problem is with converting hex into floats. Some float numbers dont exist as hex.
As Example...
Forum:
Scripting Help
04-05-2007, 18:59
Replies:
39
Owner of a Sentry-Gun
Views:
12,115
Posted By
schnitzelmaker
Re: Owner of a Sentry-Gun
Nice Plugin.
Here some new Offsets.
Player:
85 have builded dispenser (float,1.0 = true)
86 have builded sentry (float,1.0 = true)
87 have builded teleporter entrance(float,1.0 = true)
88...
Forum:
Scripting Help
04-05-2007, 08:26
Replies:
39
Owner of a Sentry-Gun
Views:
12,115
Posted By
schnitzelmaker
Re: Owner of a Sentry-Gun
The offsets are not correct for me, here are mine
//from which to which angel turn the SG, max difference can 180°,it cant turn 360°
42 Turn Angle 1
43 Turn Angle 2
429 Speed of turning
430...
Forum:
Scripting Help
04-05-2007, 05:27
Replies:
7
get another server's users/maxslots
Views:
1,683
Posted By
schnitzelmaker
Re: get another server's users/maxslots
Or use search:http://forums.alliedmods.net/showthread.php?p=211193
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