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Posts Made By:
Jon
Forum:
Scripting
11-13-2010, 07:17
Replies:
2
[L4D2] Saferoom Door Lock
Views:
4,445
Posted By
Jon
Re: [L4D2] Saferoom Door Lock
new DoorEntity = GetSafeRoomDoorEntity();
GetSafeRoomDoorEntity()
{
new ent = -1;
while ((ent = FindEntityByClassname(ent, "prop_door_rotating_checkpoint")) != -1)
{
if (GetEntProp(ent,...
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2010, 08:08
Replies:
13
[L4D2] Block No Mercy 3 Exploit
Views:
6,880
Posted By
Jon
Re: [L4D2] Block No Mercy 3 Exploit
Why do you use round_start? Does the entity indexes change each time this event is called?
Forum:
Plugin/Gameplay Ideas and Requests
10-03-2010, 15:09
Replies:
2
[L4D2] - kill all survivors outside of goal saferoom
Views:
1,546
Posted By
Jon
Re: [L4D2] - kill all survivors outside of goal saferoom
#pragma semicolon 1
#include <sourcemod>
#define L4D_TEAM_SURVIVOR 2
new bool:inSafeRoom[MAXPLAYERS + 1];
public OnPluginStart() {
HookEvent("player_entered_checkpoint",...
Forum:
Plugins
07-27-2010, 11:18
Replies:
51
[L4D1&2] Votekick Escape Ban
Views:
43,695
Posted By
Jon
Re: [L4D2] Votekick Escape Ban
That is so true.
Forum:
Plugin/Gameplay Ideas and Requests
07-19-2010, 10:32
Replies:
7
[REQ] Invisible Jockey [10 PayPal]
Views:
1,962
Posted By
Jon
Re: [REQ] Invisible Jockey [10 PayPal]
I know what static is, but I don't think I've ever seen variables being read externally in pawn, so what is the point.
Forum:
Plugin/Gameplay Ideas and Requests
07-19-2010, 10:02
Replies:
7
[REQ] Invisible Jockey [10 PayPal]
Views:
1,962
Posted By
Jon
Re: [REQ] Invisible Jockey [10 PayPal]
Paying 10€ for this plugin is stupid as it takes 1 minute to make.
AtomicStryker: Mind explaining your use of static variables and functions?
Forum:
Plugin/Gameplay Ideas and Requests
07-16-2010, 16:47
Replies:
5
[REQ] [L4D2] Tank speeds up SI Spawn Time
Views:
1,410
Posted By
Jon
Re: [REQ] [L4D2] Tank speeds up SI Spawn Time
Was intented for 4v4 vs
Forum:
Plugin/Gameplay Ideas and Requests
07-16-2010, 14:55
Replies:
5
[REQ] [L4D2] Tank speeds up SI Spawn Time
Views:
1,410
Posted By
Jon
Re: [REQ] [L4D2] Tank speeds up SI Spawn Time
Something like this
#include <sourcemod>
#define SPAWN_INTERVAL_TANK 10
#define SPAWN_INTERVAL_NORMAL 20
new Handle:g_cvarSpawnInterval = INVALID_HANDLE
public Plugin:myinfo =
Forum:
Scripting
07-16-2010, 08:32
Replies:
0
Showing vote progress in the same vote menu
Views:
816
Posted By
Jon
Showing vote progress in the same vote menu
I'm pretty new to SourcePawn and the menu system. What I'm trying to do is to create a campaign vote menu for L4D2, but show the vote progress in the same menu. Basically:
if( g_votes[i] > 0 )...
Forum:
News
07-05-2010, 17:32
Replies:
200
Pawn Studio 0.8.3 is out!
Views:
241,650
Posted By
Jon
Re: Pawn Studio 0.8.3 is out!
FUCK THIS PIECE OF SHIT MADE ME IT FREEZES AND NOW IT MADE ME LOSE SO MUCH CODE GRRRR
Forum:
Plugin/Gameplay Ideas and Requests
12-27-2009, 14:08
Replies:
8
[L4D2] Scavenge Map Rotation
Views:
6,121
Posted By
Jon
Re: [L4D2] Scavenge Map Rotation
Same here.
Forum:
Plugin/Gameplay Ideas and Requests
12-26-2009, 14:31
Replies:
8
[L4D2] Scavenge Map Rotation
Views:
6,121
Posted By
Jon
Re: [L4D2] Scavenge Map Rotation
Bump.
Forum:
Off-Topic
11-16-2009, 17:49
Replies:
20
Include #
Views:
4,328
Posted By
Jon
Re: Include #
Hooray for Yamyam, stupid threads locked and lordshiva banned.
Forum:
Off-Topic
11-16-2009, 12:45
Replies:
20
Include #
Views:
4,328
Posted By
Jon
Re: Include #
Yes, he is.
From: United Kingdom? That was a bummer. "Provide with me code", who else could that be?
Edit: Thanks.
Forum:
Suggestions / Requests
11-16-2009, 12:41
Replies:
18
XP Mode ( to exolent)
Views:
5,012
Posted By
Jon
Re: XP Mode ( to exolent)
Just curious, why?
Forum:
Suggestions / Requests
11-15-2009, 15:30
Replies:
4
Is there a plugin that makes easy headshot killing?
Views:
1,426
Posted By
Jon
Re: Is there a plugin that makes easy headshot killing?
dont
use
hax
fag
lol
Forum:
Scripting Help
11-15-2009, 15:10
Replies:
7
Mod Predator, Probleme .sma
Views:
1,724
Posted By
Jon
Re: Mod Predator, Probleme .sma
I speak excellent french. Je fais kaka sur ta t๊te. Merci.
Forum:
Suggestions / Requests
11-15-2009, 05:11
Replies:
8
Remove trigger_push on spawn [Deathrun]
Views:
2,768
Posted By
Jon
Re: Remove trigger_push on spawn [Deathrun]
#define DISTANCE 150.0 // Tweak this
Forum:
Suggestions / Requests
11-13-2009, 13:23
Replies:
5
Rules to be shown
Views:
1,709
Posted By
Jon
Re: Rules to be shown
Why are you trying to destroy this community?
Forum:
Scripting Help
11-13-2009, 13:22
Replies:
14
MOTD question
Views:
3,298
Posted By
Jon
Re: MOTD question
We already got a new one. 'USHA'.
Forum:
Suggestions / Requests
11-13-2009, 13:20
Replies:
5
3 teams Mod
Views:
1,431
Posted By
Jon
Re: 3 teams Mod
OMG GTFO! I AM MERCEDES LOVER? YOU THINK WE'RE RETARDED?
Forum:
Scripting Help
11-13-2009, 13:09
Replies:
14
MOTD question
Views:
3,298
Posted By
Jon
Re: MOTD question
Based on earlier experiences we're not.
Forum:
Scripting Help
11-13-2009, 10:40
Replies:
14
Hooking TakeDamage on entity.
Views:
2,819
Posted By
Jon
Re: Hooking TakeDamage on entity.
Then I suggest you to fix the description of your problem. I'm guessing it's something with that loop.
Forum:
Scripting Help
11-13-2009, 10:35
Replies:
14
Hooking TakeDamage on entity.
Views:
2,819
Posted By
Jon
Re: Hooking TakeDamage on entity.
And the indexes are the same?
Forum:
Scripting Help
11-13-2009, 10:34
Replies:
1
[HELP] Weaponbox
Views:
732
Posted By
Jon
Re: [HELP] Weaponbox
http://forums.alliedmods.net/showpost.php?p=974925&postcount=6
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