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Search: Posts Made By: Darkhand
Forum: SourceMod Anti-Cheat 08-10-2010, 15:07
Replies: 9
Views: 6,421
Posted By Darkhand
Re: KAC is not taking actions in cvars added with kac_addcvar

Ya, some folks would watch their net graph in competitions, and look for little spikes to know when the enemy was coming near. Completely legit, technically, but still not in the spirit of a...
Forum: SourceMod Anti-Cheat 08-07-2010, 11:48
Replies: 8
Views: 3,924
Posted By Darkhand
Re: [KAC] Global BanList "Forced"?

Not that I don't support the option of a toggle (I disable network updates myself), but just as an FYI, that list is generated from people caught cheating only from specific servers trusted by Kigen....
Forum: SourceMod Anti-Cheat 07-02-2010, 18:09
Replies: 6
Views: 3,016
Posted By Darkhand
Re: mat_dxleve set to value "70" kick, should i be concerned?

There are certain situations where a low mat_dxlevel can provide an advantage... Invisibility, for example. Older versions of DirectX and their cards can't properly display the transparency...
Forum: SourceMod Anti-Cheat 06-27-2010, 20:21
Replies: 15
Views: 6,190
Posted By Darkhand
Re: Let's cheat the cheaters :)

Me too! I used it to test changes to my main server before making them live. Well, I did until a few weeks ago.

I've since changed over from a listen server with plugins to running an exact copy...
Forum: SourceMod Anti-Cheat 03-25-2010, 15:43
Replies: 28
Views: 15,669
Posted By Darkhand
Re: The so-called "LUA Source Scripting" plugin for clients.

Sourcemod and Metamod don't give you carte blanche access to the guts of the game; there's only so much you have access to, and so much you can do within that area of influence.
Forum: SourceMod Anti-Cheat 02-23-2010, 09:05
Replies: 567
Views: 234,554
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

If you just remove the sockets extension it will, but removing sockets functionality from the plugin and recompiling works perfectly fine. Some folks are already working on a version that enables...
Forum: SourceMod Anti-Cheat 01-30-2010, 20:30
Replies: 58
Views: 19,152
Posted By Darkhand
Re: Improvements?

Mods that run on older versions of the engine can still set cmdrate on the clients. Tested on Hidden Source and confirmed with RateChecker...
Forum: SourceMod Anti-Cheat 01-22-2010, 19:52
Replies: 9
Views: 3,368
Posted By Darkhand
Re: Download Mirrors

Perhaps some sort of automatic mirror system on the master server that sees requests come from clients, and seamlessly doles out mirror links automatically? Kigen would then just add approved...
Forum: SourceMod Anti-Cheat 01-22-2010, 08:32
Replies: 567
Views: 234,554
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

Awesome, I've run into that issue as well. Seems to come in bunches. Thanks!!
Forum: SourceMod Anti-Cheat 01-21-2010, 13:15
Replies: 567
Views: 234,554
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

Kigen, is the source for 1.2.0.8 available anywhere? I can only seem to find 1.2.0.7 still. (Granted I haven't compared what's up now to the old 1.2.0.7, maybe the version number just didn't change)
Forum: SourceMod Anti-Cheat 01-18-2010, 08:52
Replies: 4
Views: 3,097
Posted By Darkhand
Re: 1.1.9 KAC Log

They were running Metamod, Sourcemod, and Eventscripts locally on their client. Some server admins (myself included) run them to test out plugins and scripts before uploading them to their real...
Forum: SourceMod Anti-Cheat 01-17-2010, 05:45
Replies: 567
Views: 234,554
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

Comment out the 4 lines that contain the word "network" in kigen-ac-pub.sp and recompile. It won't be officially supported however.
Forum: SourceMod Anti-Cheat 01-15-2010, 10:23
Replies: 567
Views: 234,554
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

It will kick admins if they slap too quickly though. :wink:

There seems to be a specific provision in the command spam section to allow 'sm' without triggering a kick. Would adding sm_ to that...
Forum: SourceMod Anti-Cheat 01-13-2010, 09:22
Replies: 567
Views: 234,554
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

Or you could just compare file sizes or do a hash check against a compiled version of your source vs the .smx...
Forum: SourceMod Anti-Cheat 01-10-2010, 13:51
Replies: 9
Views: 3,687
Posted By Darkhand
Re: What does this ban mean?

I thought of this as well since I run MM/SM locally for the same reason, but aren't there issues with trying to connect to a dedicated server from the same IP? Granted I haven't looked into it...
Forum: SourceMod Anti-Cheat 01-07-2010, 13:12
Replies: 5
Views: 5,433
Posted By Darkhand
Re: Anti-Wallhack is bugged with LFD2 Versus

Something like this would solve things for Hidden:Source as well. The Hidden team (clientteam 3) needs to see through walls as a class feature.
Forum: SourceMod Anti-Cheat 12-21-2009, 12:41
Replies: 2,634
Views: 1,103,171
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.1.9

coughHiddenSourcecough ;)

Eyepos check works fine (I've manually enabled it in 1.2.0.1) but a future wallhack check/workaround would have to only be enabled for the IRIS team (clientteam 2), since...
Forum: SourceMod Anti-Cheat 12-21-2009, 12:29
Replies: 2,634
Views: 1,103,171
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.1.9

Personally I run a listenserver with plugins to test/configure plugins and scripts for my hosted game server, and am too lazy to disable everything when I play. :) They serve no purpose, but while...
Forum: Metamod:Source Plugins 11-03-2009, 22:44
Replies: 1,850
Views: 1,308,364
Posted By Darkhand
Re: Stripper:Source (1.2.1, L4D + Perf Improvements)

While a great idea, for the record I solved it using only Stripper... A logic_auto entity to trigger the point_hurt at every round start:

add:
{
"origin" "-1234 1945 -438.224"
"targetname"...
Forum: Metamod:Source Plugins 10-17-2009, 03:08
Replies: 1,850
Views: 1,308,364
Posted By Darkhand
Re: Stripper:Source (1.2.1, L4D + Perf Improvements)

That's a great idea, I never considered using Sourcemod to flip it on, I was trying to come up with perhaps some kind of logic_* entity with an output tied to the point_hurt or something along those...
Forum: Metamod:Source Plugins 10-15-2009, 23:53
Replies: 1,850
Views: 1,308,364
Posted By Darkhand
Re: Stripper:Source (1.2.1, L4D + Perf Improvements)

Fantastic! Thanks for the update, Bailopan!

Now for a quick question to throw out there... I'm trying to plug an exploitable hole in a map with a point_hurt (to punish those who try to use it...
Forum: Plugins 10-13-2009, 17:46
Replies: 94
Views: 71,544
Posted By Darkhand
Re: Damage Sound

Agreed, I like that we have the ability to customize everything on a per-client basis, but having a chat-toggle for people who just want it to go away would be nice. Having !hitsound in chat that...
Forum: Plugins 10-09-2009, 18:33
Replies: 28
Views: 24,900
Posted By Darkhand
Re: Trophies

I'd like to second that request... Checking if a player is in range to automatically pick up the trophy could get expensive, but would make things alot more intuitive.
Forum: SourceMod Anti-Cheat 10-04-2009, 12:22
Replies: 2,634
Views: 1,103,171
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.1.9

I forgot that I added a few lines to help with compatibility with Hidden:Source, so my non-socket line numbers were a bit off. You literally just comment out the 4 lines that contain the word...
Forum: SourceMod Anti-Cheat 09-30-2009, 23:09
Replies: 2,634
Views: 1,103,171
Posted By Darkhand
Re: Kigen's Anti-Cheat 1.1.9

In the beta version, look at cvars.sp and you'll see a list of cvars near the top under CVars_OnPluginStart(). Just change ACTION_BAN to ACTION_KICK in all of them and recompile.
Showing results 1 to 25 of 53

 
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