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Posts Made By:
zipcore
Forum:
Plugins
04-12-2021, 11:47
Replies:
178
[ANY] Discord/Slack API (CallAdmin, SourceBans, ...)
Views:
123,045
Posted By
zipcore
Re: [ANY] Discord/Slack API (CallAdmin, SourceBans, ...)
I've fixed the download link on the first post. Seems like gitlab changed the url format
Forum:
Snippets and Tutorials
01-24-2021, 04:22
Replies:
3
[CSGO] New hint messages
Views:
4,247
Posted By
zipcore
Re: [CSGO] New hint messages
https://forums.alliedmods.net/showpost.php?p=2394312&postcount=30
it's known years, but thanks for the effort
Forum:
Snippets and Tutorials
01-21-2021, 08:15
Replies:
5
[STOCK] Custom kill message icons
Views:
5,661
Posted By
zipcore
Re: [STOCK] Custom kill message icons
You're right, at the time I used this code I was also limiting who receives the killfeed. Totally forgot to clean that out as I've stripped the code to make this public. I will rework th snipped and...
Forum:
Snippets and Tutorials
01-21-2021, 04:50
Replies:
5
[STOCK] Custom kill message icons
Views:
5,661
Posted By
zipcore
[STOCK] Custom kill message icons
It's been a long time since my last contribution to this forum section or at all :3
So what do I have here to share with you today?
It's an example code of something I've used in many ways for...
Forum:
Extensions
01-08-2021, 20:07
Replies:
16
[CS:GO] Hitbox Changer
Views:
15,904
Posted By
zipcore
Re: [CS:GO] Hitbox Changer
Thats better as the plugin only version. But disabling the hitbox completly still saves more performence.
Forum:
Scripting
01-03-2021, 14:20
Replies:
15
[CS:GO] Force shoot & reload
Views:
3,878
Posted By
zipcore
Re: [CS:GO] Force shoot & reload
The animation is missing clientside only like the gunfire sound.
You could try to override the current weapon animation to show the animation clientside.
But this could come with a short delay...
Forum:
Extensions
01-03-2021, 14:18
Replies:
16
[CS:GO] Hitbox Changer
Views:
15,904
Posted By
zipcore
Re: [CS:GO] Hitbox Changer
Actually no: The extension allows you to bypass those checks completly instead of checking for each penetration, beside that it gets triggered by player collisions aswell. This method is much more...
Forum:
Snippets and Tutorials
12-08-2020, 10:31
Replies:
2
[Tutorial] [CS:GO] How to make a gun silent
Views:
4,116
Posted By
zipcore
Re: [Tutorial] [CS:GO] How to make a gun silent
Thats how it worked for shotguns only some time ago. They moved all weapons fire sounds to this method and havn't renamed it.
Forum:
News
10-28-2020, 13:01
Replies:
19
SourceMod Discord
Views:
196,395
Posted By
zipcore
Re: SourceMod Discord
When you got kicked/banned, your boost was 3 more days active. If thats not the case you can contact discord support or simply boost another server.
Forum:
General
08-12-2020, 08:03
Replies:
5
Way how Disable Filter Text
Views:
1,930
Posted By
zipcore
Re: Way how Disable Filter Text
actually it can even filter HintText and sometimes the filter is triggered by words which shouldn't be filtered at all, like some map names.
Forum:
Plugin/Gameplay Ideas and Requests
08-12-2020, 01:49
Replies:
4
Solved
Gang plugin recode
Views:
972
Posted By
zipcore
Re: Gang plugin recode
Or just to copy "someones" concept huh?^^
Forum:
Plugin/Gameplay Ideas and Requests
08-12-2020, 01:36
Replies:
1
Discord / Sourcebans
Views:
1,089
Posted By
zipcore
Re: Discord / Sourcebans
You can but, I don't see any good reason to write such a bot based on sourcemod.
Forum:
Scripting
08-09-2020, 08:46
Replies:
3
[CS:GO] Force Round Win where TerminateRound fails
Views:
1,295
Posted By
zipcore
Re: [CS:GO] Force Round Win where TerminateRound fails
https://developer.valvesoftware.com/wiki/Game_end
Forum:
Scripting
06-26-2020, 20:25
Replies:
14
Block E
Views:
3,090
Posted By
zipcore
Re: Block E
Thats what my code does. If that doesn't work I suggest you to remove those triggers/buttons.
Forum:
Plugin/Gameplay Ideas and Requests
06-23-2020, 10:19
Replies:
1
[CS:GO] Round end image
Views:
673
Posted By
zipcore
Re: [CS:GO] Round end image
https://forums.alliedmods.net/showthread.php?t=134155
Forum:
Scripting
06-23-2020, 10:16
Replies:
14
Block E
Views:
3,090
Posted By
zipcore
Re: Block E
I guess thats not a real weapon ( like when you drop it) you can use stripper source to delete the triggers which give you this weapon.
EDIT: https://forums.alliedmods.net/showthread.php?t=39439
Forum:
Scripting
06-22-2020, 15:27
Replies:
14
Block E
Views:
3,090
Posted By
zipcore
Re: Block E
haha I knew I've posted it already somewhere years ago but was to lazy to search it
Forum:
Scripting
06-20-2020, 11:26
Replies:
14
Block E
Views:
3,090
Posted By
zipcore
Re: Block E
What about using SDKHook_WeaponCanUse and check if the player is IN_USE?
Forum:
Plugins
05-30-2020, 20:07
Replies:
178
[ANY] Discord/Slack API (CallAdmin, SourceBans, ...)
Views:
123,045
Posted By
zipcore
Re: [ANY] Discord/Slack API (CallAdmin, SourceBans, ...)
It's a SteamWorks problem
Forum:
Plugin/Gameplay Ideas and Requests
05-29-2020, 10:08
Replies:
1
Shoot molotov explode in fire just like you throw it
Views:
1,022
Posted By
zipcore
Re: Shoot molotov explode in fire just like you throw it
Here is what I did: https://gitlab.com/Zipcore/HungerGames/-/blob/master/addons/sourcemod/scripting/hungergames/events/napalm.sp
Forum:
Plugin/Gameplay Ideas and Requests
05-18-2020, 19:41
Replies:
3
[REQ] Give Players Dualies and Grenades on Round Start
Views:
1,064
Posted By
zipcore
Re: [REQ] Give Players Dualies and Grenades on Round Start
When you allow players to buy everywhere the plugin will give players those weapons after those 60 seconds (and takes aways their money). I've made it like to to decrease lag spikes at round start (...
Forum:
Plugin/Gameplay Ideas and Requests
05-17-2020, 09:23
Replies:
3
[REQ] Give Players Dualies and Grenades on Round Start
Views:
1,064
Posted By
zipcore
Re: [REQ] Give Players Dualies and Grenades on Round Start
You could try this: https://gitlab.com/Zipcore/ZR-AutoBuy/
It lets you buy elite, p90 and grenades as soon you leave the buyzone and weapon slots are free.
Forum:
Scripting
05-08-2020, 05:07
Replies:
3
[CS:GO] Zephyrus Store error log since years, never managed to fix it.
Views:
1,104
Posted By
zipcore
Re: [CS:GO] Zephyrus Store error log since years, never managed to fix it.
if(!client)
return Plugin_Continue;
before this line: https://github.com/dvarnai/store-plugin/blob/master/addons/sourcemod/scripting/store/scpsupport.sp#L84
Forum:
Scripting
05-08-2020, 04:48
Replies:
3
Trace from a position towards a hull.
Views:
1,287
Posted By
zipcore
Re: Trace from a position towards a hull.
What about this: https://gitlab.com/Zipcore/zStocks/-/blob/master/include/zstocks/bbox.inc#L98 ?
EDIT:
Here is an example:...
Forum:
General
05-06-2020, 12:18
Replies:
4
How will Source 2 afect the Sourcemod community?
Views:
2,280
Posted By
zipcore
Re: How will Source 2 afect the Sourcemod community?
Ask Gaben but then we have to wait 5 more years for HL3.
Showing results 1 to 25 of 500
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