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Posts Made By:
Cheap_Suit
Forum:
Off-Topic
09-22-2011, 11:27
Replies:
3
Using "ported" models from HL2 violates copyrights?
Views:
2,262
Posted By
Cheap_Suit
Using "ported" models from HL2 violates copyrights?
Would like to use resources from different mods HL in 1/2. Including:
http://forums.alliedmods.net/showthread.php?t=148170. But unfortunately it's prohibited to use CS:CZ resources. I was wondering...
Forum:
Approved Plugins
05-23-2009, 04:02
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
I'll be able to continue updating as soon as I get a new CPU cooling fan because my current one is not working right now. Thank you for your support.
Forum:
Approved Plugins
03-30-2009, 18:03
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Yes. Going to update, but currently too busy right now. Once I get back to California, I can start working on it again.
Anyways, would like some opinion on the new update. Would you guys like the...
Forum:
Code Snippets/Tutorials
02-03-2009, 01:14
Replies:
167
[Info] Counter-Strike pvPrivateData offsets
Views:
101,226
Posted By
Cheap_Suit
Re: [Info] Counter-Strike pvPrivateData offsets
How do you guys find these offsets? If you have anything on grenades, let me know.
Forum:
Off-Topic
02-03-2009, 01:12
Replies:
15
Poll:
Best Zombie Mod?
Views:
5,798
Posted By
Cheap_Suit
Re: Best Zombie Mod?
@arshine: You got really great ideas! But what you are asking for is a total mod conversion, which is near to impossible if your a lone-wolf programmer.
My vote goes to Zombie Plague, since of...
Forum:
Approved Plugins
08-11-2008, 14:51
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
@ Virtual-Vybz: Yea, when I find time to look at 2k posts.
@ Swuifti: v2.00 has it own knockback system.
@ The person who left this message:
Much ideas "stolen" from zombie plauge
...
Forum:
Approved Plugins
08-07-2008, 23:47
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
@Alexutzu: It's probably cause by a 3rd party plugin.
@bmann_420: Im aware of the crashes. But since it doesnt leave any error logs its difficult to fix. Much of the crashes in the early beta was...
Forum:
Approved Plugins
07-31-2008, 14:16
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
@marcellus: If you can list some natives you like added and what they do/for, I might add them.
@Unity:
#define FOG_DENSITY "0.0012"
If that doesnt work. Go to your console and type gl_fog...
Forum:
Approved Plugins
07-30-2008, 02:18
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
I've thought of this also. Even had a custom sound for it too. But the sound wouldnt be heard clearly because of the screaming sound when people get infected.
This can be done by a sub-plugin...
Forum:
Approved Plugins
07-26-2008, 20:24
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3a (Zombie Mod)
There is a cvar to enable/disable this. I've merged it with the main plugin because I feel that it's a required feature.
There is two ways to create a class. That's the easy way to create your...
Forum:
Approved Plugins
07-26-2008, 13:59
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3a (Zombie Mod)
You can edit the following:
Boat speed
Lift delay
Chopper delay
Removal of that blockade
The only difference from the old knockback is this one has distance limitation. So you cant...
Forum:
Approved Plugins
07-26-2008, 03:03
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3 (Zombie Mod)
My last post is the one you want. It only changes the first zombie's model.
Forum:
Approved Plugins
07-26-2008, 02:36
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3 (Zombie Mod)
http://www.cheapsuit.ampaste.net/m5d9e0e3a
Forum:
Approved Plugins
07-26-2008, 01:59
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v2.00 Beta 3 (Zombie Mod)
Beta 3 is released! I've added as many requested features as I can in a short amount of time. I wanted to release this when the sub-forum is created but im running out of time. Let me know if there...
Forum:
Unapproved/Old Plugins
07-26-2008, 00:20
Replies:
191
Upgrades Mod 2.0
Views:
110,740
Posted By
Cheap_Suit
Re: Upgrades Mod 2.0
Thats because its a total rip of upgrades mod. Back then, the moderators arent that strict enforcing rules. I dont really mind since the original author gave me credits for it.
Forum:
Scripting Help
07-25-2008, 02:53
Replies:
2
Semiclip Help =]
Views:
2,103
Posted By
Cheap_Suit
Re: Semiclip Help =]
Seems it uses the same method as this tutorial shows:
http://forums.alliedmods.net/showthread.php?t=69728
Forum:
Approved Plugins
07-24-2008, 04:02
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v1.93 (Zombie Mod)
I've got a sub-plugin that allows you to shoot pushables. It will be released on the next version. At the mean time you can use this simple plugin.
...
Forum:
Code Snippets/Tutorials
07-23-2008, 19:22
Replies:
66
[HOW TO] Retrieve random values from an array without retreiving the same twice
Views:
33,270
Posted By
Cheap_Suit
Re: [HOW TO] Retrieve random values from an array without retreiving the same twice
Any reason why its 0 to 60? Would doing it like this would also give out same results?
public fnSortFunc(elem1, elem2, const array[], const data[], data_size)
{
switch(random_num(0, 2))
...
Forum:
Translation Request
07-22-2008, 12:40
Replies:
63
Biohazard Translation Request
Views:
39,120
Posted By
Cheap_Suit
Re: Biohazard Translation Request
LOL! I'm the one requesting :)
Thanks
Forum:
Scripting Help
07-22-2008, 12:32
Replies:
2
how to get key and value
Views:
1,708
Posted By
Cheap_Suit
Re: how to get key and value
http://forums.alliedmods.net/showthread.php?t=28918
Forum:
Approved Plugins
07-22-2008, 10:50
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v1.93 (Zombie Mod)
Very soon.
You can configure the fog on biohazard.cfg.
Forum:
Translation Request
07-22-2008, 10:26
Replies:
63
Biohazard Translation Request
Views:
39,120
Posted By
Cheap_Suit
Re: Biohazard Translation Request
@ AntiBots: You miss INFECTION_HUD2, please fix.
Forum:
Approved Plugins
07-22-2008, 10:24
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,255,957
Posted By
Cheap_Suit
Re: Biohazard v1.93 (Zombie Mod)
Try recompiling it locally.
Forum:
Scripting Help
07-21-2008, 16:33
Replies:
5
Different message at the same time
Views:
2,468
Posted By
Cheap_Suit
Re: Different message at the same time
show_hudmessage(id, "%s %s cool!", id == KillerID ? "You" : KillerName, id == KillerID ? "are" : "is")
or
format(KillerName, charsmax(KillerName), "%s is", KillerName)
show_hudmessage(id,...
Forum:
Scripting Help
07-21-2008, 11:31
Replies:
5
Different message at the same time
Views:
2,468
Posted By
Cheap_Suit
Re: Different message at the same time
You need to loop through all the players and check if the user is A, if not just change the message.
eg.
for(new id = 1; id <= get_maxplayers(); id++)
show_hudmessage(id, "%s cool!", id...
Showing results 1 to 25 of 500
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