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Posts Made By:
ShufflexDD
Forum:
Source Servers (SRCDS)
10-18-2013, 01:21
Replies:
7
Valve.rc
Views:
2,528
Posted By
ShufflexDD
Re: Valve.rc
my hoster doesn't add any cvars.
I suppose everyone has that in logs on css server, like Impact123 said; or maybe its somewhere in binary file which have not been updated after removing this cvars.
Forum:
Source Servers (SRCDS)
10-17-2013, 18:30
Replies:
7
Valve.rc
Views:
2,528
Posted By
ShufflexDD
Re: Valve.rc
yes, there's nothing in cfg folder. thanks for pointing out, Valve is a really bug codding company :)
Forum:
Source Servers (SRCDS)
10-17-2013, 17:49
Replies:
7
Valve.rc
Views:
2,528
Posted By
ShufflexDD
Re: Valve.rc
yep, the thing is it seems somewhere this commands are gets called, but where...
Forum:
Source Servers (SRCDS)
10-16-2013, 22:33
Replies:
7
Valve.rc
Views:
2,528
Posted By
ShufflexDD
Valve.rc
Is anybody knows what happen to this file?
this file used to call configs on server startup.
The thing is I'm getting
Unknown command "r_decal_cullsize"
Unknown command "port"
to the log on...
Forum:
Scripting
09-11-2013, 20:43
Replies:
4
Custom materials
Views:
1,400
Posted By
ShufflexDD
Re: Custom materials
So, if I know the file on the server is available(exist, not locked or used) this command is useless. Am I right?
If so, is there a command to do the same but for player? I mean to prevent game...
Forum:
Scripting
09-10-2013, 18:58
Replies:
4
Custom materials
Views:
1,400
Posted By
ShufflexDD
Re: Custom materials
and I'm not quite get what PrecacheModel does; even though I didn't use models, but I saw a lot of implements of this function with sounds and materials which works perfectly even without calling...
Forum:
Scripting
09-09-2013, 02:59
Replies:
4
Custom materials
Views:
1,400
Posted By
ShufflexDD
Custom materials
Hi guys, I'm wondering how should I display custom materials to the players. The thing is if player has "Don't download any files" checked, server still tries to display a model; and at the end, game...
Forum:
Scripting
09-04-2013, 02:11
Replies:
3
Categories in menu
Views:
731
Posted By
ShufflexDD
Re: Categories in menu
Thank you, didn't really think about it :)
Forum:
Scripting
09-04-2013, 01:17
Replies:
3
Categories in menu
Views:
731
Posted By
ShufflexDD
Categories in menu
I'm trying to make a menu(panel, whatever...) with categories like in admin menu.
I know it's simple to do it just by creating a menu by choosing an item; but the thing is that there's no back...
Forum:
Scripting
08-25-2013, 20:14
Replies:
4
Get client SteamID on disconnect
Views:
1,777
Posted By
ShufflexDD
Re: Get client SteamID on disconnect
Yes, player_disconnect doesn't fire on map changes, that's why I wrote OnMapEnd with it.
Pre-hoking player_disconnect allows to get user's frags, deaths and SteamID, that's why I chose pre.
Thank...
Forum:
Scripting
08-25-2013, 19:52
Replies:
4
Get client SteamID on disconnect
Views:
1,777
Posted By
ShufflexDD
Re: Get client SteamID on disconnect
@thetwistedpanda thank you, good idea. Is there any differences between using PRE player_disconnect & OnMapEnd and your way?
Forum:
Scripting
08-25-2013, 19:18
Replies:
4
Get client SteamID on disconnect
Views:
1,777
Posted By
ShufflexDD
Get client SteamID on disconnect
to get SteamID on disconnect I use this code:
public OnClientDisconnect(client)
{
if (IsClientInGame(client))
{
new String:query[295];
new bool:check = GetClientAuthString(client,...
Forum:
Source Servers (SRCDS)
08-07-2013, 03:44
Replies:
0
admin_english.txt
Views:
667
Posted By
ShufflexDD
admin_english.txt
Anyone have any ideas about this file?
It's placed in platform folder. (Probably on all Source games).
It has pretty interesting content, like this file is for admin menu :)
Forum:
Scripting
08-07-2013, 03:25
Replies:
15
Best method to saving player data?
Views:
2,504
Posted By
ShufflexDD
Re: Best method to saving player data?
if u need to ban them in the same round, use bool arrays(or datapacks), if no, so use sql database.
Forum:
Scripting
08-07-2013, 00:45
Replies:
21
Check if player is entering a area/zone
Views:
7,924
Posted By
ShufflexDD
Re: Check if player is entering a area/zone
A while ago I did a picture for Minecraft, but it's still easy to understand which 2 coordinates you should choose.
By choosing this 2 coordinates plugin above will automatically select other...
Forum:
Scripting
08-07-2013, 00:19
Replies:
12
CS_SwitchTeam doesn't spawn
Views:
3,285
Posted By
ShufflexDD
Re: CS_SwitchTeam doesn't spawn
Then, hook "jointeam", assign your team there if they're new, set them a boolean flag that they need to have a class set, then when you're ready to spawn them (or at the end of a round),...
Forum:
Scripting
08-06-2013, 22:22
Replies:
12
CS_SwitchTeam doesn't spawn
Views:
3,285
Posted By
ShufflexDD
Re: CS_SwitchTeam doesn't spawn
that's kinda my entire plugin :D except includes and Plugin:myinfo
Forum:
Scripting
08-06-2013, 21:59
Replies:
12
CS_SwitchTeam doesn't spawn
Views:
3,285
Posted By
ShufflexDD
Re: CS_SwitchTeam doesn't spawn
Probably I misunderstood smx, but I tried:
public OnPluginStart()
{
AddCommandListener(Command_Joingame, "joingame");
HookEvent("player_team", Event_Jointeam, EventHookMode_Pre);
}
public...
Forum:
Scripting
08-06-2013, 21:03
Replies:
12
CS_SwitchTeam doesn't spawn
Views:
3,285
Posted By
ShufflexDD
Re: CS_SwitchTeam doesn't spawn
I tried to do SetEntProp and after it FakeClientCommand via AddCommandListener(Command_Joingame, "joingame"), but neither of them seems skip joinclass panel:
ChangeClientTeam(client, CS_TEAM_CT);...
Forum:
Scripting
08-06-2013, 20:53
Replies:
12
CS_SwitchTeam doesn't spawn
Views:
3,285
Posted By
ShufflexDD
Re: CS_SwitchTeam doesn't spawn
The thing is that I don't want them to respawn. To be more precise, I want, but within limited time.
Again, I can do a timer, but after some time, I want them not to spawn(like at the end of the...
Forum:
Scripting
08-06-2013, 20:05
Replies:
12
CS_SwitchTeam doesn't spawn
Views:
3,285
Posted By
ShufflexDD
CS_SwitchTeam doesn't spawn
Hi guys, I'm trying to set a team for a new player.
The thing is CS_SwitchTeam on not alive player doesn't seems work properly. This changes player's team to which I want and do not spawn a player;...
Forum:
Scripting
07-07-2013, 04:54
Replies:
3
MySQL download?
Views:
867
Posted By
ShufflexDD
Re: MySQL download?
if you want to store some values, so you can use a local database. If so, so you don't have to create new db connection in database.cgf, as it's already there....
Forum:
General
06-29-2013, 22:56
Replies:
12
Easy Offline Compiler
Views:
2,772
Posted By
ShufflexDD
Re: Easy Offline Compiler
much better to use good text editor such as Sublime Text or NotePad++ which can compile, show errors and many other features in editor.
Forum:
News
06-29-2013, 05:27
Replies:
122
SourceMod 1.5 nearing completion. Translators needed.
Views:
66,689
Posted By
ShufflexDD
Re: SourceMod 1.5 nearing completion. Translators needed.
sure, I don't say they're lazy or something else; everything what we want - is just to know if it's not abandoned, if everything going OK, if they feel OK...
May be just a bit information about...
Forum:
News
06-28-2013, 21:52
Replies:
122
SourceMod 1.5 nearing completion. Translators needed.
Views:
66,689
Posted By
ShufflexDD
Re: SourceMod 1.5 nearing completion. Translators needed.
It seems like R.I.P. SourceMod 1.5.
I mean, topic about completion SM 1.5 was almost 2 months ago :)
Showing results 1 to 25 of 183
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