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Posts Made By:
11530
Forum:
Plugins
08-22-2019, 17:56
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
Glad it's still working after almost 5 years since the last update!
Forum:
Plugins
08-04-2017, 07:21
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
In the menu? Just edit sm_resize_menuitems to whatever you require (see front page for more info).
Forum:
Plugins
05-05-2017, 14:01
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
As a root admin you can bypass the bound restrictions set by the operator (or as default) as of version 1.5.0, though you can override this with sm_resizeheadboundsoverride and similar found on the...
Forum:
Plugins
05-01-2017, 20:07
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
The bounds for each resize should prevent that in my plugin. Please see the bounds convars on the front page, e.g. sm_resize_headbounds, sm_resize_handsbounds, and sm_resize_torsobounds to restrict...
Forum:
Plugins
05-01-2017, 15:03
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
By specifying values either in command or set via convars. Please see the front page (https://forums.alliedmods.net/showthread.php?t=193255) for all possible options.
Forum:
Plugins
09-30-2015, 18:41
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
There is one little fix to be made, possibly optimizations which some people claim to say improves things, and of course suggestions from pages past.
Also if proper building scaling ever becomes...
Forum:
Scripting
09-24-2015, 17:22
Replies:
10
OnPlayerRunCmd calculate velocity to walk towards a point
Views:
2,140
Posted By
11530
Re: OnPlayerRunCmd calculate velocity to walk towards a point
Got DegToRad (https://sm.alliedmods.net/api/index.php?fastload=show&id=730&) to avoid having to define pi and multiplying by pi /180
Forum:
Scripting
09-20-2015, 12:34
Replies:
8
[TF2] Detecting when a Spy is doing the box trot taunt?
Views:
1,711
Posted By
11530
Re: [TF2] Detecting when a Spy is doing the box trot taunt?
Check clients' buttons pressed or, more accurately, check players' velocities.
Forum:
Scripting
09-15-2015, 17:42
Replies:
6
i nee help fo new projcet
Views:
970
Posted By
11530
Re: i nee help fo new projcet
What the...
Forum:
Scripting
09-15-2015, 17:26
Replies:
17
Alphanumeric check
Views:
2,601
Posted By
11530
Re: Alphanumeric check
You're welcome, though just want to reiterate the edit I made in that post since it looks tiny - just in case someone directly copy/pastes :)
Forum:
Plugins
09-15-2015, 16:14
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
I might be biased, but I've never seen or heard of that issue in the.. three years it's been released. Lord, has it been that long already? Anyway, I guess you're not seeing any kind of errors in...
Forum:
Scripting
09-06-2015, 14:48
Replies:
2
Compile Error
Views:
698
Posted By
11530
Re: Compile Error
If you're using More Colors (https://forums.alliedmods.net/showthread.php?t=185016), Try using [I]CReplaceColorCodes instead.
Forum:
Scripting
08-15-2015, 18:43
Replies:
16
javascript eval funciton
Views:
1,883
Posted By
11530
Re: javascript eval funciton
Just don't use strings.
new Skill[MAXPLAYERS+1][2]; //Array to hold 2 skills for every client
for (new i = 0; i < 2; i++)
{
Skill[Client][i]++;
}
Forum:
Scripting
08-13-2015, 16:10
Replies:
16
javascript eval funciton
Views:
1,883
Posted By
11530
Re: javascript eval funciton
Why do you want this? What's the greater goal you are hoping to achieve?
Forum:
Scripting
08-12-2015, 18:28
Replies:
5
Command when Round 6
Views:
949
Posted By
11530
Re: Command when Round 6
Please remember to reset the variable upon starting a new game (or similar).
Forum:
Plugins
08-11-2015, 20:33
Replies:
631
[ANY] Resize Players - 1.5.1 - 2014/11/20
Views:
455,305
Posted By
11530
Re: [ANY] Resize Players - 1.5.1 - 2014/11/20
I'll see what I can add to the sm_resize_damage ConVar for you.
Still works for me. Have you checked your sm_resize_backstab ConVar?
Forum:
Scripting
08-06-2015, 16:20
Replies:
5
buffer on showmotd panel
Views:
1,011
Posted By
11530
Re: buffer on showmotd panel
#define URL_FORMAT "https://steamcommunity.com/profiles/{PROFILE}"
//...
ReplaceStringEx(FinalURL, sizeof(FinalURL), "{PROFILE}", steamID64);
Forum:
Plugins
07-25-2015, 11:35
Replies:
13
[TF2] Golden Stocks
Views:
17,429
Posted By
11530
Re: Bug with goldstocks plugin
More like removed because there are better ways to do this now which don't require installing another plugin into the mix.
Forum:
Scripting
06-24-2015, 19:31
Replies:
2
sm_setspawn help
Views:
1,156
Posted By
11530
Re: sm_setspawn help
First, you need to change the Event_TeamsChange signature to match what's expected for an event (as opposed to a command). Same for the timer, which doesn't have a name parameter. Also ensure you...
Forum:
Scripting
06-15-2015, 20:18
Replies:
7
Edit plugin
Views:
1,481
Posted By
11530
Re: Edit plugin
Remove forward OnPluginStart(); in your first post.
Forum:
Scripting
06-15-2015, 16:47
Replies:
7
Edit plugin
Views:
1,481
Posted By
11530
Re: Edit plugin
Don't forget to use %N instead of GetClientName and %s.
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new victim = GetClientOfUserId(GetEventInt(event,...
Forum:
General
06-10-2015, 17:58
Replies:
3
Plugin debug/monitoring cpu/ram usage
Views:
1,625
Posted By
11530
Re: Plugin debug/monitoring cpu/ram usage
I'm too lazy/tired to generate my own .xml file, but opening a random one from the forums works with the current profiler fine.
Forum:
General
06-09-2015, 16:32
Replies:
3
Plugin debug/monitoring cpu/ram usage
Views:
1,625
Posted By
11530
Re: Plugin debug/monitoring cpu/ram usage
You'd want the SourceMod Profiler (https://wiki.alliedmods.net/SourceMod_Profiler) to test any and all plugins for performance.
Forum:
Scripting
06-09-2015, 16:29
Replies:
4
Get cvar value
Views:
1,267
Posted By
11530
Re: Get cvar value
new Handle:g_hCvarGravity = FindConVar("sv_gravity");
new iGravity;
if (g_hCvarGravity != INVALID_HANDLE)
{
iGravity = GetConVarInt(g_hCvarGravity);
}
There's also GetConVarBool...
Forum:
Scripting
06-09-2015, 15:59
Replies:
1
Steamworks CheckGroupStatus?
Views:
924
Posted By
11530
Re: Steamworks CheckGroupStatus?
bool:SteamWorks_GetUserGroupStatus(client, groupid); - Source (https://github.com/KyleSanderson/SteamWorks/blob/master/Pawn/includes/SteamWorks.inc)
Showing results 1 to 25 of 500
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