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Posts Made By:
paegus
Forum:
Plugins
11-30-2022, 13:33
Replies:
39
Double Jump
Views:
75,214
Posted By
paegus
Re: Double Jump
It's fairly trivial to allow double jumping while falling. As is the plugin detects the 1st jump to "enable" the second jump. If you remove the was-jumped logic (and maybe increase the max jumps by...
Forum:
General
08-16-2022, 08:20
Replies:
5
Solved
Editing spawn points. Removal, moval, addition
Views:
826
Posted By
paegus
Re: Editing spawn points. Removal, moval, addition
Well, about a decade since I was last caught digging around in sourcemod in any meaningful way. I'm pretty sure I originally joined on an older forum when it was just amxmod or whatever they had for...
Forum:
General
08-14-2022, 04:45
Replies:
5
Solved
Editing spawn points. Removal, moval, addition
Views:
826
Posted By
paegus
Re: Editing spawn points. Removal, moval, addition
That works well enough for my purpose. Was not looking forward to writing my own.
Thanks a lot!
Forum:
General
08-13-2022, 23:24
Replies:
5
Solved
Editing spawn points. Removal, moval, addition
Views:
826
Posted By
paegus
Editing spawn points. Removal, moval, addition
I have recently starting playing CS:GO with my kids and the Danger Zone maps have pique my interest, but the default spawn points are pretty terrible. I recall a way to edit map entities en-mass and...
Forum:
Plugins
10-04-2021, 01:14
Replies:
39
Double Jump
Views:
75,214
Posted By
paegus
Re: Double Jump
Thanks for updating it! Glad to see people are still making use of this even after all these years.
Forum:
Plugins
10-23-2016, 01:19
Replies:
39
Double Jump
Views:
75,214
Posted By
paegus
Re: Double Jump
cheep and nasty version is something like:
//somewhere up top
new AdminFlag:g_afAdminLevel = Admin_Kick
// somewhere something happens.
if (CanClientDoThing(client)) {
// do thing
Forum:
Plugins
10-20-2016, 15:41
Replies:
39
Double Jump
Views:
75,214
Posted By
paegus
Re: Double Jump
Been a while since I touched this but if you jump too fast (like with a mouse wheel) it might not register them all.
Otherwise, You can try adding server console output at the various stages to...
Forum:
Plugins
06-16-2014, 01:27
Replies:
39
Double Jump
Views:
75,214
Posted By
paegus
Re: Double Jump
This is a sourcemod plugin not an amx plugin. They are not at all compatible, sorry.
Forum:
Plugins
01-16-2014, 02:58
Replies:
10
[Hidden:Source] Team Aura / Tracer / Tracker
Views:
13,948
Posted By
paegus
Re: [Hidden:Source] Team Aura / Tracer / Tracker
If you increase the sprite duration modifier from -0.05 to say +0.1 you should get sprites that lasts 0.2 seconds instead of 0.05 so the trail will be easier to follow I guess.
g_flSpriteUpdate...
Forum:
Plugins
12-20-2013, 01:17
Replies:
7
[Hidden:Source] Hidden Spectator
Views:
19,519
Posted By
paegus
Re: [Hidden:Source] Hidden Spectator
The access var is used to set the admin level requirement. The default(?) value 'c' means any admin with kick abilities can use it. Setting it to blank "" allows everyone access. It should work...
Forum:
Plugins
12-19-2013, 02:19
Replies:
7
[Hidden:Source] Hidden Spectator
Views:
19,519
Posted By
paegus
Re: [Hidden:Source] Hidden Spectator
What does meta version reply with?
What does sm plugins list reply with?
Forum:
Plugins
09-30-2013, 07:43
Replies:
40
[Hidden:Source] Visibility
Views:
44,800
Posted By
paegus
Re: [Hidden:Source] Visibility
Unfortunately I don't really have the time to try and combine them at the moment.
You could try asking in the H:S forum thread here...
Forum:
Plugins
09-26-2013, 02:20
Replies:
40
[Hidden:Source] Visibility
Views:
44,800
Posted By
paegus
Re: [Hidden:Source] Visibility
The autobot/phys vs plugins wont help directly. They do however contain code for giving and taking weapons is all.
Take a look, I think they're fairly decently commented?
Forum:
Plugins
09-25-2013, 01:24
Replies:
40
[Hidden:Source] Visibility
Views:
44,800
Posted By
paegus
Re: [Hidden:Source] Visibility
It doesn't look like you've changed much... try replacing the OnPluginStart with this:
public OnPluginStart() {
CreateConVar(
"hsm_dis_version",
PLUGIN_VERSION,
"H:SM - Disquise...
Forum:
Plugins
09-24-2013, 01:12
Replies:
40
[Hidden:Source] Visibility
Views:
44,800
Posted By
paegus
Re: [Hidden:Source] Visibility
You probably want to just change all the convars from hsm_vis* to hsm_dis*
To give/take a gun take a look at the autobot plugin, since that force shotties or 303s. There's also the original (and...
Forum:
Unapproved Plugins
08-28-2013, 01:29
Replies:
5
[Hidden:Source] Custom map download filter fix
Views:
18,085
Posted By
paegus
Re: [Hidden:Source] Custom map download filter fix
I spoke to dr mckay... though this plugin doesn't do anything malicious. It fixed a flaw in the released installer by setting a fefault value
Forum:
Unapproved Plugins
08-27-2013, 04:37
Replies:
5
[Hidden:Source] Custom map download filter fix
Views:
18,085
Posted By
paegus
Re: [Hidden:Source] Custom map download filter fix
Can someone please explain what "Slowhacking" means when why this plugin was unapproved because of it?
Forum:
Plugins
08-26-2013, 02:25
Replies:
12
[Hidden:Source] Beta 5 PigShove
Views:
19,076
Posted By
paegus
Re: [Hidden:Source] Beta 5 PigShove, Push, Punt, etc...
Does normal pigstick work?
Do other plugins work?
What does your server console say when someone pigsticks someone?
Forum:
SourceMod Anti-Cheat
08-21-2013, 16:30
Replies:
3
Detect heapsize?
Views:
1,449
Posted By
paegus
Re: Detect heapsize?
Unfortunately there is no such convar in the episode1 mod in question.
I can see the approximate heapsize using the memory command in-game but not a convar... I don't suppose the convar module can...
Forum:
SourceMod Anti-Cheat
08-20-2013, 06:18
Replies:
3
Detect heapsize?
Views:
1,449
Posted By
paegus
Re: Detect heapsize?
I'll check the mod for that cvar. Thanks for pointing it out. Google wasn't too helpful.
Forum:
SourceMod Anti-Cheat
08-15-2013, 04:55
Replies:
3
Detect heapsize?
Views:
1,449
Posted By
paegus
Detect heapsize?
Is there any way to detect the client's heapsize launch option?
It seems that if you specify a really low value then texture issues start occurring which can lead to innocently cheating...
Forum:
Plugins
07-22-2013, 15:29
Replies:
13
Pure-logger
Views:
16,341
Posted By
paegus
Re: Pure-logger
I guess this is only valid in older source mods then. It was initially written for Hidden:Source which runs on the SDK Base 2006 which has not yet been migrated over to the SteamPipe file system.
...
Forum:
Plugins
07-20-2013, 01:48
Replies:
13
Pure-logger
Views:
16,341
Posted By
paegus
Re: Pure-logger
On line 54 the kick reason string is capped at 256 characters. The examples you gave dont seem to have 256 character long reasons so i'm not sure what's going on. Unless theyre just examples.
Try...
Forum:
Plugins
06-21-2013, 02:23
Replies:
2
[Hidden:Source] Physics Vs
Views:
8,385
Posted By
paegus
Re: [Hidden:Source] Physics Vs
The plugin operates from a console variable so you can easily create both votes (using sourcemod's built in vote system) or per-map settings using the mapcfg plugin (which is awesome tbh)
Forum:
Plugins
06-14-2013, 04:25
Replies:
40
[Hidden:Source] Visibility
Views:
44,800
Posted By
paegus
Re: [Hidden:Source] Visibility
This issue is resolve. Stray = signs are stray...
Showing results 1 to 25 of 332
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