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Posts Made By:
BloodyBlade
Forum:
Off-Topic
Today, 08:16
Replies:
5
Understanding the SourceMod Plugin License
Views:
269
Posted By
BloodyBlade
Re: Understanding the SourceMod Plugin License
What we have been doing for years for free, updating, correcting other people's plugins and publishing them in the themes of the corresponding plugins, Harry Potter sells and earns from it. I...
Forum:
Plugins
06-09-2024, 13:16
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,358
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
There is also this condition, which also needs to be removed in order to achieve the goal, as it is also responsible for acid damage::
(damagetype == 263168 || damagetype == 265216)
Forum:
Plugins
06-09-2024, 09:54
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,358
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Added cvar for select what damage type can push a player away.
Forum:
Plugins
06-08-2024, 11:41
Replies:
636
[L4D2] Score/Team Manager 1.3.0
Views:
293,219
Posted By
BloodyBlade
Re: [L4D2] Score/Team Manager 1.3.0
You've got the wrong topic. This error does not concern this plugin, but the l4d2_storm plugin. It needs a validation check.
Forum:
Plugins
06-05-2024, 12:28
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,358
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Fixed.
Forum:
Plugins
06-03-2024, 14:01
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,358
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
* Fixed that the l4d_push_danger_allow variable did not affect the functionality of the plugin.
* Fixed message spam.
* Added cvar: l4d_push_danger_damage_types - What damage type can push a player...
Forum:
Plugins
06-02-2024, 10:43
Replies:
8
[L4D2] Heroic Pipebomb [2013-July-28]
Views:
13,770
Posted By
BloodyBlade
Re: [L4D2] Heroic Pipebomb [2013-July-28]
Fixed.
Forum:
Plugins
06-01-2024, 01:06
Replies:
7
[L4D2] Grave robber (v1.3.1, 2024-05-29)
Views:
1,347
Posted By
BloodyBlade
Re: [L4D2] Grave robber (v1.3.1, 2024-05-29)
*Added a translation file.
*Use gamedata file from first post.
Forum:
Plugins
05-27-2024, 10:19
Replies:
30
[L4D & L4D2] Left 4 Parachute
Views:
18,437
Posted By
BloodyBlade
Re: [L4D & L4D2] Left 4 Parachute
When using the original version, I get a rainbow parachute without a model in both games. If I cut out a part for the first part of the game, then the Swamp Fever model works fine in the second part...
Forum:
Plugins
05-22-2024, 12:56
Replies:
239
[L4D] Loading Bug Removal/ Door Lock
Views:
178,441
Posted By
BloodyBlade
Re: [L4D] Loading Bug Removal/ Door Lock
*Transfered to the latest syntax.
Forum:
Plugins
05-13-2024, 13:32
Replies:
237
[L4D] Snare Speak 1.9
Views:
118,878
Posted By
BloodyBlade
Re: [L4D] Snare Speak 1.9
* Transfered to the latest syntax.
* Fixed errors.
Forum:
Plugins
05-09-2024, 10:17
Replies:
7
[L4D2] Upgrade Packs with Ammo
Views:
6,938
Posted By
BloodyBlade
Re: [L4D2] Upgrade Packs with Ammo
This?
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
public Plugin myinfo =
{
name = "Upgrade Packs with Ammo (Once Time)",
Forum:
Plugins
04-30-2024, 07:24
Replies:
3
[L4D2] Mob Only Spawn Ahead v1.1【2024-05-05】
Views:
1,365
Posted By
BloodyBlade
Re: [L4D2] Mob Only Spawn Ahead v1.0【2024-04-25】
Maybe this?
sm_cvar z_spawn_mobs_behind_chance "0" //Percentage chance that a mob will spawn behind the Survivor team
Forum:
Plugins
04-29-2024, 09:51
Replies:
5
[L4D] Colors Admin
Views:
9,771
Posted By
BloodyBlade
Re: [L4D] Colors Admin
Fixed.
Forum:
Plugins
04-29-2024, 03:13
Replies:
4
[ANY] Stripper:Source Sourcepawn Edition (v1.3) [17-Sep-2022]
Views:
3,093
Posted By
BloodyBlade
Re: [ANY] Stripper:Source Sourcepawn Edition (v1.3) [17-Sep-2022]
Yes. https://github.com/tilgep/stripper/issues/2
Forum:
Plugins
04-20-2024, 15:07
Replies:
38
[CS:GO/ANY] Self-Mute Intelligence 1.5.2 (2017-10-27)
Views:
18,285
Posted By
BloodyBlade
Re: [CS:GO/ANY] Self-Mute Intelligence 1.5.2 (2017-10-27)
You don't need to use VoiceannounceEX for this plugin to work, because it compiles and works fine without it.
Forum:
Plugins
04-19-2024, 09:38
Replies:
5
[Any]returns to the last map.
Views:
2,921
Posted By
BloodyBlade
Re: [Any]returns to the last map.
* Transfered to the latest syntax.
Forum:
Plugins
04-17-2024, 15:44
Replies:
82
[L4D2] Bulldozer Certificate
Views:
83,087
Posted By
BloodyBlade
Re: [L4D2] Bulldozer Certificate
Updated for the latest SourceMod
Forum:
Plugins
04-11-2024, 11:22
Replies:
8
[L4D2] Drop Coins (v1.2, 2024-03-04)
Views:
2,850
Posted By
BloodyBlade
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
Using the new and old syntax at the same time is not very good.
Forum:
Plugins
04-10-2024, 06:16
Replies:
2
[L4D2] Bot Takeover(After Death) v3.2【2024-05-14】
Views:
1,630
Posted By
BloodyBlade
Re: [L4D2] Bot Takeover(After Death) v3.1【2024-04-03】
* Addded "ru" translations
Forum:
Plugins
04-01-2024, 15:17
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,705
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
I highly doubt that the player will decide to drop the weapon while cutting zombies.
If I see at least one error, I will change the code.
Forum:
Plugins
03-31-2024, 03:48
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,705
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
Updated based on your comment.
Forum:
Plugins
03-31-2024, 03:45
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,705
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
If StrEqual(classname, "weapon_chainsaw") returns that the firing weapon is a chainsaw, then GetPlayerWeaponSlot(client, 1) returns a valid value. I have never received an error message with this...
Forum:
Plugins
03-30-2024, 14:35
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,705
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
A shorter version:
Forum:
Plugins
02-25-2024, 02:38
Replies:
2
[L4D2] Remove Health Buffer When Incapacitated v1.5【2024-02-25】
Views:
872
Posted By
BloodyBlade
Re: [L4D2] Remove Health Buffer When Incapacitated v1.5【2024-02-25】
He simply sets the player's temporary health to 0 when he is incapacitated or hung from a ledge
Showing results 1 to 25 of 230
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