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Search: Posts Made By: BloodyBlade
Forum: Off-Topic Today, 08:16
Replies: 5
Views: 269
Posted By BloodyBlade
Re: Understanding the SourceMod Plugin License

What we have been doing for years for free, updating, correcting other people's plugins and publishing them in the themes of the corresponding plugins, Harry Potter sells and earns from it. I...
Forum: Plugins 06-09-2024, 13:16
Replies: 8
Views: 1,358
Posted By BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]

There is also this condition, which also needs to be removed in order to achieve the goal, as it is also responsible for acid damage::
(damagetype == 263168 || damagetype == 265216)
Forum: Plugins 06-09-2024, 09:54
Replies: 8
Views: 1,358
Posted By BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]

Added cvar for select what damage type can push a player away.
Forum: Plugins 06-08-2024, 11:41
Replies: 636
Views: 293,219
Posted By BloodyBlade
Re: [L4D2] Score/Team Manager 1.3.0

You've got the wrong topic. This error does not concern this plugin, but the l4d2_storm plugin. It needs a validation check.
Forum: Plugins 06-05-2024, 12:28
Replies: 8
Views: 1,358
Posted By BloodyBlade
Forum: Plugins 06-03-2024, 14:01
Replies: 8
Views: 1,358
Posted By BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]

* Fixed that the l4d_push_danger_allow variable did not affect the functionality of the plugin.
* Fixed message spam.
* Added cvar: l4d_push_danger_damage_types - What damage type can push a player...
Forum: Plugins 06-02-2024, 10:43
Replies: 8
Views: 13,770
Posted By BloodyBlade
Forum: Plugins 06-01-2024, 01:06
Replies: 7
Views: 1,347
Posted By BloodyBlade
Re: [L4D2] Grave robber (v1.3.1, 2024-05-29)

*Added a translation file.
*Use gamedata file from first post.
Forum: Plugins 05-27-2024, 10:19
Replies: 30
Views: 18,437
Posted By BloodyBlade
Re: [L4D & L4D2] Left 4 Parachute

When using the original version, I get a rainbow parachute without a model in both games. If I cut out a part for the first part of the game, then the Swamp Fever model works fine in the second part...
Forum: Plugins 05-22-2024, 12:56
Replies: 239
Views: 178,441
Posted By BloodyBlade
Re: [L4D] Loading Bug Removal/ Door Lock

*Transfered to the latest syntax.
Forum: Plugins 05-13-2024, 13:32
Replies: 237
Views: 118,878
Posted By BloodyBlade
Re: [L4D] Snare Speak 1.9

* Transfered to the latest syntax.
* Fixed errors.
Forum: Plugins 05-09-2024, 10:17
Replies: 7
Views: 6,938
Posted By BloodyBlade
Re: [L4D2] Upgrade Packs with Ammo

This?
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

public Plugin myinfo =
{
name = "Upgrade Packs with Ammo (Once Time)",
Forum: Plugins 04-30-2024, 07:24
Replies: 3
Views: 1,365
Posted By BloodyBlade
Re: [L4D2] Mob Only Spawn Ahead v1.0【2024-04-25】

Maybe this?
sm_cvar z_spawn_mobs_behind_chance "0" //Percentage chance that a mob will spawn behind the Survivor team
Forum: Plugins 04-29-2024, 09:51
Replies: 5
Views: 9,771
Posted By BloodyBlade
Forum: Plugins 04-29-2024, 03:13
Replies: 4
Views: 3,093
Posted By BloodyBlade
Re: [ANY] Stripper:Source Sourcepawn Edition (v1.3) [17-Sep-2022]

Yes. https://github.com/tilgep/stripper/issues/2
Forum: Plugins 04-20-2024, 15:07
Replies: 38
Views: 18,285
Posted By BloodyBlade
Re: [CS:GO/ANY] Self-Mute Intelligence 1.5.2 (2017-10-27)

You don't need to use VoiceannounceEX for this plugin to work, because it compiles and works fine without it.
Forum: Plugins 04-19-2024, 09:38
Replies: 5
Views: 2,921
Posted By BloodyBlade
Re: [Any]returns to the last map.

* Transfered to the latest syntax.
Forum: Plugins 04-17-2024, 15:44
Replies: 82
Views: 83,087
Posted By BloodyBlade
Re: [L4D2] Bulldozer Certificate

Updated for the latest SourceMod
Forum: Plugins 04-11-2024, 11:22
Replies: 8
Views: 2,850
Posted By BloodyBlade
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)

Using the new and old syntax at the same time is not very good.
Forum: Plugins 04-10-2024, 06:16
Replies: 2
Views: 1,630
Posted By BloodyBlade
Forum: Plugins 04-01-2024, 15:17
Replies: 8
Views: 5,705
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

I highly doubt that the player will decide to drop the weapon while cutting zombies.
If I see at least one error, I will change the code.
Forum: Plugins 03-31-2024, 03:48
Replies: 8
Views: 5,705
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

Updated based on your comment.
Forum: Plugins 03-31-2024, 03:45
Replies: 8
Views: 5,705
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

If StrEqual(classname, "weapon_chainsaw") returns that the firing weapon is a chainsaw, then GetPlayerWeaponSlot(client, 1) returns a valid value. I have never received an error message with this...
Forum: Plugins 03-30-2024, 14:35
Replies: 8
Views: 5,705
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

A shorter version:
Forum: Plugins 02-25-2024, 02:38
Replies: 2
Views: 872
Posted By BloodyBlade
Re: [L4D2] Remove Health Buffer When Incapacitated v1.5【2024-02-25】

He simply sets the player's temporary health to 0 when he is incapacitated or hung from a ledge
Showing results 1 to 25 of 230

 
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