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Posts Made By:
GoldTreeServers
Forum:
Coding MM:S Plugins & SM Extensions
10-18-2015, 02:06
Replies:
369
Sticky:
Signature Request Thread
Views:
268,621
Posted By
GoldTreeServers
Re: Signature Request Thread
Team Fortress 2, Windows
CObjectSentrygun::Range
"linux" "@_ZN16CObjectSentrygun5RangeEP11CBaseEntity"
Forum:
Plugins
08-13-2015, 08:02
Replies:
30
[ANY] Advanced Godmode
Views:
28,077
Posted By
GoldTreeServers
Re: [ANY] Advanced Godmode
Sorry for late response. Please give more information, what game and how does he receive damage, example like does anyone shoot him etc
Forum:
HLstatsX:CE
06-08-2015, 18:47
Replies:
2
HLstatsX got grazy, fake player count
Views:
663
Posted By
GoldTreeServers
Re: HLstatsX got grazy, fake player count
Ye IK that, but uptime was 15 hour like you see on that picture, so thats not the problem. I think I resolved it. I updated my demon and forgot add Steam ID 3 fix. Haven't see this happening after it.
Forum:
Scripting
06-07-2015, 10:53
Replies:
6
[TF2] Detect trigger_hurt healing
Views:
2,305
Posted By
GoldTreeServers
Re: [TF2] Detect trigger_hurt healing
Bump
Forum:
HLstatsX:CE
06-03-2015, 10:10
Replies:
2
HLstatsX got grazy, fake player count
Views:
663
Posted By
GoldTreeServers
HLstatsX got grazy, fake player count
Hello! So today I did go fast check up my HLstatsX and then I saw my another TF2 server player count have exploded over player limit and I did open TF2 and go check whats going on BUT I saw there...
Forum:
Scripting
06-02-2015, 10:29
Replies:
6
[TF2] Detect trigger_hurt healing
Views:
2,305
Posted By
GoldTreeServers
Re: [TF2] Detect trigger_hurt healing
I tried already trigger_multiple but its not working... Are you even reading my post? with trigger_hurt it dont hurt when you are on secound floor but with trigger_multiple it does, SDKHooks works...
Forum:
Scripting
06-02-2015, 10:00
Replies:
6
[TF2] Detect trigger_hurt healing
Views:
2,305
Posted By
GoldTreeServers
Re: [TF2] Detect trigger_hurt healing
I'm currently trying to make trigger_hurt that have positive value damaging effect to players and turn them to healing so players can build and then detect when trigger_hurt heals you turn it back to...
Forum:
Scripting
06-02-2015, 08:31
Replies:
6
[TF2] Detect trigger_hurt healing
Views:
2,305
Posted By
GoldTreeServers
[TF2] Detect trigger_hurt healing
Hello! Long time ago Valve broke my server dm_duel map making you cant anymore build in trigger_hurt and now I want fix this after players complaining about it. I changed trigger_hurt to healing and...
Forum:
Extensions
12-18-2014, 09:04
Replies:
125
[TF2] Building Hacks (0.4) - Build in respawn
Views:
73,665
Posted By
GoldTreeServers
Re: [TF2] Building Hacks (0.4) - Build in respawn
Is possible you can make feature to add zones where build in spawn is possible? Valve broken my server custom map =( You cant build anymore to small room after spawn and to hallway and my users...
Forum:
Scripting
08-23-2014, 15:27
Replies:
2
[TF2] player_teleported event "dist"
Views:
1,192
Posted By
GoldTreeServers
Re: [TF2] player_teleported event "dist"
AHAHHAHAHAAH! Thanks man :oops:
Forum:
Scripting
08-23-2014, 15:18
Replies:
2
[TF2] player_teleported event "dist"
Views:
1,192
Posted By
GoldTreeServers
[TF2] player_teleported event "dist"
Hello! player_teleported event "dist" returns allways 0. Is that sourcemod bug or are i'm doing something wrong?
Simply code get it:
new Float:dist = GetClientOfUserId(GetEventFloat(event,...
Forum:
Scripting
06-02-2014, 01:34
Replies:
2
[TF2] Entity inside bounds
Views:
881
Posted By
GoldTreeServers
Re: [TF2] Entity inside bounds
Yeah but i use coordinates because i want you can't put stickys outside door and not inside :D
My EntityInBounds code fails somehow
EDIT: I made bit tests with C# and problem is negative and...
Forum:
Scripting
06-01-2014, 07:50
Replies:
2
[TF2] Entity inside bounds
Views:
881
Posted By
GoldTreeServers
[TF2] Entity inside bounds
Helloo! I have small problem with check is entity inside bounds. Here is my code:
public bool:EntityInBounds(entity, Float:minBounds[], Float:maxBounds[])
{
decl Float:position[3];...
Forum:
HLstatsX:CE
04-08-2014, 02:42
Replies:
3
HLstatsX file handle bleeding
Views:
1,210
Posted By
GoldTreeServers
Re: HLstatsX file handle bleeding
Nope. I readed this: http://serverfault.com/questions/137196/apache-randomly-loses-permission-to-see-files
Over year and soon coming two year running HLstatsX and before no problems.
Forum:
HLstatsX:CE
03-26-2014, 08:48
Replies:
1
Global vs Daily Awards vs Ribbons
Views:
826
Posted By
GoldTreeServers
Re: Global vs Daily Awards vs Ribbons
Global awards: Did x times something that nobody have ever did
Daily award: Did x times yesterday something nobody have did
Ribbons: Get x times that daily award
Sorry my bad english
Forum:
HLstatsX:CE
03-26-2014, 05:04
Replies:
3
HLstatsX file handle bleeding
Views:
1,210
Posted By
GoldTreeServers
HLstatsX file handle bleeding
Hello! Today and yesterday my sites alltime down because this error (maybe):
tail /var/log/apache2/error.log
[Tue Mar 25 09:03:17 2014] [error] [client 173.245.62.69] PHP Notice: ...
Forum:
Plugins
03-25-2014, 02:55
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
No-Steam -> No support :(
Rules (https://forums.alliedmods.net/misc.php?do=showrules)
Forum:
Plugins
03-22-2014, 16:51
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
Example:
PrintToServer("Trying unload...");
//do something
PrintToServer("Completed #1");
//do something
PrintToServer("Completed #2");
Forum:
Plugins
03-21-2014, 21:14
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
Ok. I like shutdown it normally but how that my suggestion? Not big job?
Forum:
Plugins
03-21-2014, 19:21
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
I dont like kill it. Possible you make me unique version that print message when unloading so you see where it stops.
Forum:
Plugins
03-20-2014, 09:44
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
Already tryed... Same :(
Forum:
Plugins
03-19-2014, 20:24
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
Have you progress my problem? And did you test that using ubuntu 12.04? And my bot have 190 hour playtime total :) Does that module need any programs? Players get angry because admins not coming when...
Forum:
Plugins
03-02-2014, 07:52
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
Idk.. Today it works fine. Maybe make timer or something abort when x minute
Edit: Looks like messagebot is stuck AGAIN... My server down and i'm in school and my VPS username & password not saved...
Forum:
Plugins
03-01-2014, 21:34
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
My server automatic shutdown 5:00 night and check new version and start it again and i'm not 24/7h check my server is up so i didint see that. 2 day not enought finish? I think you need fix something...
Forum:
Plugins
03-01-2014, 14:12
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
794,203
Posted By
GoldTreeServers
Re: [ANY] CallAdmin - Extended Report Mod
Wow MessageBot stuck when closing...
So MessageBot stuck srcds not closing and auto restart not working then.. Two days my server down.. ;/
Showing results 1 to 25 of 101
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