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Posts Made By:
lexzor
Forum:
Scripting Help
06-13-2024, 07:39
Replies:
3
Print center problem
Views:
279
Posted By
lexzor
Re: Print center problem
https://dev-cs.ru/resources/1289/
Forum:
Scripting Help
04-01-2024, 12:59
Replies:
2
ZP Score
Views:
307
Posted By
lexzor
Re: ZP Score
hook first infection event and display the hud message there
Forum:
Suggestions / Requests
03-20-2024, 12:01
Replies:
21
Admin login/connect sound
Views:
7,468
Posted By
lexzor
Re: Admin login/connect sound
check now
Forum:
Suggestions / Requests
03-18-2024, 14:12
Replies:
21
Admin login/connect sound
Views:
7,468
Posted By
lexzor
Re: Admin login/connect sound
this should stop the played song:
#include <amxmodx>
#if AMXX_VERSION_NUM < 183
const MAX_NAME_LENGTH = 32
const MAX_RESOURCE_PATH_LENGTH = 64
#endif
Forum:
Scripting Help
03-10-2024, 17:24
Replies:
13
Giving a gift after a bomb explosion
Views:
1,311
Posted By
lexzor
Re: Giving a gift after a bomb explosion
from chatgpt
Forum:
Scripting Help
03-05-2024, 11:59
Replies:
2
Disable a sound
Views:
412
Posted By
lexzor
Re: Disable a sound
https://forums.alliedmods.net/showthread.php?t=274000
use playback event
Forum:
Scripting Help
02-07-2024, 02:44
Replies:
4
Statsx plugin errors Xx
Views:
508
Posted By
lexzor
Re: Statsx plugin errors Xx
?
we helped, take a look
Forum:
Scripting Help
02-02-2024, 20:05
Replies:
4
Statsx plugin errors Xx
Views:
508
Posted By
lexzor
Re: Statsx plugin errors Xx
A parameter for formatting string it s missing
Forum:
Scripting Help
01-30-2024, 10:28
Replies:
1
Solved
entity placing problem
Views:
330
Posted By
lexzor
Re: entity placing problem
Using EngFunc_SetOrigin instead of var_origin, adjusting origin after all others var_* options and changing var_movetype to MOVETYPE_NOCLIP actually solved the situation.
Forum:
Scripting Help
01-30-2024, 09:30
Replies:
1
Solved
entity placing problem
Views:
330
Posted By
lexzor
entity placing problem
Hello
I'm trying to create a plugin that give possibility to place some sprites on walls and saving it in a .txt file, but there are few problems:
1. There are 4 sprites: 3 letters and an...
Forum:
Scripting Help
01-16-2024, 07:33
Replies:
5
SQLite > MySQL
Views:
666
Posted By
lexzor
Re: SQLite > MySQL
you can use more inserts in same query
for select use SQL_Execute so you won't don t need to use another function for callback
Forum:
Scripting Help
12-30-2023, 03:21
Replies:
3
Natives
Views:
711
Posted By
lexzor
Re: Natives
#include <amxmodx>
enum _:PlayerEnum
{
pClanId,
pClanPrivilegies,
pID,
pXP,
pKills,
pDeaths,
Forum:
Scripting Help
11-29-2023, 19:08
Replies:
9
5 or more dhud and hud messages
Views:
747
Posted By
lexzor
Re: 5 or more dhud and hud messages
hud/dhug messages are limited to 4 channels, you can't have 5
Forum:
Scripting Help
11-29-2023, 19:05
Replies:
8
How to save cvars to .txt file and how to read from .txt file
Views:
1,754
Posted By
lexzor
Re: How to save cvars to .txt file and how to read from .txt file
a suggestion:
read amxx.cfg and save every line, even it is a blank one
hook the event when the cvar is changed, search it in the array where you saved amxx.cfg and replace it with the new...
Forum:
Scripting Help
11-03-2023, 13:43
Replies:
2
show_menu with loop for
Views:
441
Posted By
lexzor
Re: show_menu with loop for
first of all you format menu body then call show_menu:
#include <amxmodx>
public my_menu(id) {
new format_menu[1024], iCounter;
iCounter = formatex(format_menu, charsmax(format_menu),...
Forum:
Scripting Help
10-27-2023, 18:10
Replies:
7
Catch the event of a player untouching an entity
Views:
1,058
Posted By
lexzor
Re: Catch the event of a player untouching an entity
register_touch
to detect when it's not touching anymore, hook the think of player entity when touching and check if it's in touched entity area using find_entity_in_sphere
Forum:
Scripting Help
10-13-2023, 05:29
Replies:
21
Correct safety remove entity
Views:
2,424
Posted By
lexzor
Re: Correct safety remove entity
you guys are just turning a simple situation into a complex one
to delete an entity, on it's next think must have flag FL_KILLME
is not important how do you call next think
Forum:
Scripting Help
10-13-2023, 04:54
Replies:
21
Correct safety remove entity
Views:
2,424
Posted By
lexzor
Re: Correct safety remove entity
not the next server tick, next entity tick
Forum:
Scripting Help
10-05-2023, 11:49
Replies:
21
Correct safety remove entity
Views:
2,424
Posted By
lexzor
Re: Correct safety remove entity
public remove_all_bh(id)
{
new ent = 33;
while((ent = find_ent_by_class(ent, gBlackHole_EntName)) != 0) {
if( pev_valid(ent) && pev(ent, pev_owner) != id ) continue;
...
Forum:
Scripting Help
10-02-2023, 16:08
Replies:
8
Basebuilder Model CT Admin & VIP
Views:
1,068
Posted By
lexzor
Re: Basebuilder Model CT Admin & VIP
with what?
if you are asking about how to use rh_set_user_model, read what i send you
you can use this api to set a user model too https://forums.alliedmods.net/showthread.php?t=319819
Forum:
Suggestions / Requests
10-02-2023, 15:59
Replies:
4
Decompile .amxx
Views:
757
Posted By
lexzor
Re: Decompile .amxx
why do you think it has a backdoor?
Forum:
Scripting Help
10-02-2023, 15:57
Replies:
8
Basebuilder Model CT Admin & VIP
Views:
1,068
Posted By
lexzor
Re: Basebuilder Model CT Admin & VIP
see how connor did it in his plugin
cs_set_user_model it's buggy
if you don't want to follow connor method (beign the best) you can use this...
Forum:
Module Coding
10-02-2023, 03:53
Replies:
2
Module: OO (Simulating OOP in AMXXPAWN language)
Views:
5,261
Posted By
lexzor
Re: Module: OO (Simulating OOP in AMXXPAWN language)
nice, thanks for sharing
Forum:
Scripting Help
10-02-2023, 03:01
Replies:
21
Correct safety remove entity
Views:
2,424
Posted By
lexzor
Re: Correct safety remove
use remove_entity before nextthink
the fastest you can set a entity think (as far as i know) is 0.01
Forum:
Scripting Help
10-02-2023, 00:43
Replies:
21
Correct safety remove entity
Views:
2,424
Posted By
lexzor
Re: Correct safety remove
it's not necessary for safety, it's just a flag that tell the engine the entity must be removed in the next frame
i see you are using remove_entity(ent) so i'm sure you are using engine module,...
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