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Posts Made By:
Firippu
Forum:
Suggestions / Requests
02-03-2021, 05:39
Replies:
4
[Request] Kill admin or vip get slayed
Views:
983
Posted By
Firippu
Re: [Request] Kill admin or vip get slayed
pretty straight forward. hooks death event, checks if the victim has admin flags or is vip. if true, it kills the killer.
completely untested.
#include <amxmodx>
#include <cstrike>
#include...
Forum:
Scripting Help
06-07-2020, 16:05
Replies:
5
Freezetime?
Views:
844
Posted By
Firippu
Re: Freezetime?
It may be the case that his paintball plugin bypasses the normal attack procedure, such as using Think & command detection, thus freezetime wouldn't affect it. Whatever it might be, it would be...
Forum:
General
06-07-2020, 02:33
Replies:
3
change a 35hp map to 100 hp
Views:
1,389
Posted By
Firippu
Re: change a 35hp map to 100 hp
To make things more complicated; here are a few more methods.
This finds the damage-causing entity by classname then removes it.
new iEntity = find_ent_by_class(-1,"game_player_hurt")...
Forum:
Off-Topic
06-05-2020, 11:00
Replies:
20
New AlliedModders logo?
Views:
6,618
Posted By
Firippu
Re: New AlliedModders logo?
It's a color blindness test. Some sites implements this evaluation test for the time span of about one month every year. The color range of the this logo is 64 colors. However, the human eye can only...
Forum:
General
04-23-2020, 00:18
Replies:
6
Fy_snow no AWP
Views:
3,033
Posted By
Firippu
Re: Fy_snow no AWP
I assume you are talking about the M4A1s up at those two platforms behind the spawn points where you kinda hide & scope at. If this is wrong then you need to be more clear about it.
Here's a quick...
Forum:
Off-Topic
06-06-2019, 10:51
Replies:
32
AlliedModders logo ???
Views:
8,892
Posted By
Firippu
Re: AlliedModders logo ???
Yeah, the lgbt mafia hacks this site every year
Forum:
Off-Topic
04-25-2014, 23:49
Replies:
61
Aliens
Views:
7,875
Posted By
Firippu
Re: Aliens
Ehhh. What makes you different from those people? You act like you have exclusive knowledge and flaunt it all the time.
Anyone can find "hidden messages" in almost everything if they really look...
Forum:
Off-Topic
04-24-2014, 17:19
Replies:
61
Aliens
Views:
7,875
Posted By
Firippu
Re: Aliens
ANTICHRISTUS is a professional at writing many words without actually saying anything at all. #nodaysoff
Forum:
Off-Topic
04-23-2014, 14:27
Replies:
61
Aliens
Views:
7,875
Posted By
Firippu
Re: Aliens
There isn't much to say considering that we have no real evidence of such. Even if forms-of-life outside of our knowledge were to exist, we wouldn't know its nature nor its natural environment, and...
Forum:
Off-Topic
02-23-2014, 14:36
Replies:
128
Moderator: ANTICHRISTUS
Views:
21,317
Posted By
Firippu
Re: Moderator: ANTICHRISTUS
I can't believe you guys let this thread continue for this long..
I know I'm not important, nor have I been active, but if I may speak my mind..
antichristus, I'm sure you're a good person, but...
Forum:
Off-Topic
01-13-2014, 22:21
Replies:
10
Some JailBreak Map Plugins
Views:
4,290
Posted By
Firippu
Re: Some JailBreak Map Plugins
At the time of original posting, I wanted to share this compilation of map fixes but didn't want the obligation of adding more maps if requested or to maintain it. (Though I would probably maintain...
Forum:
Off-Topic
01-13-2014, 01:54
Replies:
10
Some JailBreak Map Plugins
Views:
4,290
Posted By
Firippu
Re: Some JailBreak Map Plugins
It seems that I've completely forgotten to add the fix for jb_revo_complex_v3e even though it was included in the map list. It has now been added.
Forum:
New Plugin Submissions
11-07-2013, 19:51
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,132
Posted By
Firippu
Re: Pug MOD XT (Rewritten)
Exactly, but iWinner is set from either iWin1 or iWin2 and it MUST be the option position, not vote count. Look at the following switch that executes the sorting method, it's based on iWinner, and it...
Forum:
New Plugin Submissions
11-07-2013, 19:13
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,132
Posted By
Firippu
Re: Pug MOD XT (Rewritten)
Um. I don't know if you realized it yet or not, but you 'fixed' the wrong line.
Now you're setting iWin1 and iWin2 to the larger vote counts, which is wrong.
new iWin1 = ((PUG_VoteTeamVotes[1] +...
Forum:
New Plugin Submissions
11-07-2013, 12:21
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,132
Posted By
Firippu
Re: Pug MOD XT (Rewritten)
Maybe not the best choice of words but I meant enum as the number key assigned to team sort options.
I made some code edits in bold to help the readability of what I'm trying to demonstrate.
By...
Forum:
New Plugin Submissions
11-06-2013, 16:04
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,132
Posted By
Firippu
Re: Pug MOD XT (Rewritten)
new iWin1 = ((PUG_VoteTeamVotes[1] + PUG_VoteTeamVotes[2]) == 0 ? 0 : (PUG_VoteTeamVotes[1] > PUG_VoteTeamVotes[2]) ? 1 : 2);
new iWin2 = ((PUG_VoteTeamVotes[3] + PUG_VoteTeamVotes[4])...
Forum:
New Plugin Submissions
11-05-2013, 20:25
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,132
Posted By
Firippu
Re: Pug MOD XT (Rewritten)
regarding team voting (caption, random, nosort, etc)
line 1278
new iWinner = ((iWin1 + iWin2) == 0 ? 0 : (iWin1 > iWin2) ? iWin1 : iWin2);
should be more like this
new iWinner = ((iWin1 +...
Forum:
Off-Topic
10-28-2013, 10:18
Replies:
52
Remove Links!
Views:
10,932
Posted By
Firippu
Re: Remove Links!
I know that MSE has gotten bad reviews and ratings on various websites, but I think it is still very useful for certain types of people. MSE is quiet, elegant, fast, lightweight, mature, laxed, and...
Forum:
Scripting Help
10-25-2013, 10:22
Replies:
7
get team players
Views:
1,567
Posted By
Firippu
Re: get team players
It depends on what you're trying to achieve by using the team counts. Maybe explain a little more about what the code will be used for so someone can give a more accurate response.
Forum:
Scripting Help
10-25-2013, 09:59
Replies:
7
get team players
Views:
1,567
Posted By
Firippu
Re: get team players
There are multiple ways of doing this.. One way, you could loop through all possible player IDs and count the ones under given conditions.
This example here stores player counts in variables for...
Forum:
Off-Topic
10-22-2013, 01:40
Replies:
52
Remove Links!
Views:
10,932
Posted By
Firippu
Re: Remove Links!
That's a pretty bold statement, you should provide proof when making such claims.
While I agree people should be aware of risks, it's terrible to say that anti-viruses in general are useless....
Forum:
Suggestions / Requests
09-30-2013, 02:37
Replies:
7
Could someone create a remove entitys plugin
Views:
1,482
Posted By
Firippu
Re: Could someone create a remove entitys plugin
This will remove all entities automatically except for player spawn points. Tested on cs_office; removed 222 entities.
#include <amxmodx>
#include <engine>
public plugin_init() {...
Forum:
Scripting Help
08-18-2013, 15:30
Replies:
12
how do you set faster speed?
Views:
2,916
Posted By
Firippu
Re: how do you set faster speed?
@ConnorMcLeod, Ah, interesting. I was unaware that the updated hamsandwich had the ability to hook max speed reset, and that those other conditions will also cause max speed to reset. Good info.
Forum:
Scripting Help
08-17-2013, 17:06
Replies:
12
how do you set faster speed?
Views:
2,916
Posted By
Firippu
Re: how do you set faster speed?
@ironskillz1, yes, i forgot about that. if you switch weapons, it'll reset your speed.
something similar to this will have to be added to the code:
...
Forum:
Scripting Help
08-17-2013, 15:52
Replies:
12
how do you set faster speed?
Views:
2,916
Posted By
Firippu
Re: how do you set faster speed?
Always? No special condition? Best method is probably hooking player spawn with ham, then check if the player's team is Terrorist with cs_get_user_team(), if so then set a new and higher maximum...
Showing results 1 to 25 of 267
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