Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.02
seconds.
Search:
Posts Made By:
Krtola
Forum:
Suggestions / Requests
06-04-2024, 03:25
Replies:
18
Count all players then execute the command
Views:
720
Posted By
Krtola
Re: Count all players then execute the command
new randomChance
randomChance = register_cvar("random_player_chance", "10" )
new random = random_num( 1, 50 )
if(random > 0 && random <= get_pcvar_num(randomChance))
{
//here allow...
Forum:
Scripting Help
05-12-2024, 10:54
Replies:
3
Solved
Compiler crashed
Views:
384
Posted By
Krtola
Re: Compiler crashed
Did you try?
Forum:
Scripting Help
05-12-2024, 06:57
Replies:
3
Solved
Compiler crashed
Views:
384
Posted By
Krtola
Re: Compiler crashed
Look this #define MAX_PHRASES 4
In first phrase you have only 3 sounds,just add 1 more sound.
{"scientist/c1a3_sci_atlast.wav", "scientist/c1a3_sci_thankgod.wav", "scientist/c1a2_sci_1zomb.wav",...
Forum:
Suggestions / Requests
05-06-2024, 02:41
Replies:
7
Create buy zone on aim fy maps
Views:
539
Posted By
Krtola
Re: Create buy zone on aim fy maps
https://www.amxmod.net/forum/showthread.php?tid=28
Forum:
Off-Topic
05-05-2024, 10:55
Replies:
1
Steamid already on server
Views:
1,510
Posted By
Krtola
Re: Steamid already on server
I think the reason for that Is rehlds
Forum:
Scripting Help
05-02-2024, 14:16
Replies:
11
Show zombie hp
Views:
790
Posted By
Krtola
Re: Show zombie hp
#include <amxmodx>
#include <hamsandwich>
#include <zombieplague>
// Uncomment this if you want to show the taken damage
//#define SHOW_DAMAGE_ON_MESSAGE
// Integers
new g_iMaxPlayers
Forum:
Scripting Help
05-02-2024, 03:38
Replies:
13
change v_ model for a few seconds
Views:
1,081
Posted By
Krtola
Re: change v_ model for a few seconds
You can get what you need with cs_weap_models_api.amxx.You can find examples in Yokomo's biohazard edit.I was using that way to change players weapon models,but now I forget how it works
Forum:
Scripting Help
05-02-2024, 03:32
Replies:
11
Show zombie hp
Views:
790
Posted By
Krtola
Re: Show zombie hp
Try this
//#define SHOW_DAMAGE_ON_MESSAGE
:arrow:
#define SHOW_DAMAGE_ON_MESSAGE
Forum:
Suggestions / Requests
05-01-2024, 03:09
Replies:
19
Block the flashlight on zombie bots
Views:
1,252
Posted By
Krtola
Re: Block the flashlight on zombie bots
When you get infected you can't turn on flashlight but when bot become zombie,he can.... Very strange because the checks we give you should prevent bots from using battery.
Forum:
Suggestions / Requests
04-30-2024, 15:05
Replies:
19
Block the flashlight on zombie bots
Views:
1,252
Posted By
Krtola
Re: Block the flashlight on zombie bots
what bots are you using?
Forum:
Suggestions / Requests
04-29-2024, 12:37
Replies:
19
Block the flashlight on zombie bots
Views:
1,252
Posted By
Krtola
Re: Block the flashlight on zombie bots
Put(wryte) this plugin above main zp plugin
Forum:
Suggestions / Requests
04-29-2024, 09:05
Replies:
19
Block the flashlight on zombie bots
Views:
1,252
Posted By
Krtola
Re: Block the flashlight on zombie bots
Ok,lets try this.Add new plugin in plugins.ini
#include <amxmodx>
#include <cstrike>
#define PLUGIN "Flashlight Block"
#define VERSION "1.0"
#define AUTHOR "AMXX Community"
public...
Forum:
Suggestions / Requests
04-28-2024, 15:01
Replies:
19
Block the flashlight on zombie bots
Views:
1,252
Posted By
Krtola
Re: Block the flashlight on zombie bots
// Forward CmdStart
public fw_CmdStart(id, handle)
{
// Not alive
if (!g_isalive[id])
return;
if(g_isbot[id])
return FMRES_IGNORED
Forum:
Suggestions / Requests
04-28-2024, 11:48
Replies:
19
Block the flashlight on zombie bots
Views:
1,252
Posted By
Krtola
Re: Block the flashlight on zombie bots
Ok,add this if (g_isbot[id])
return;
in public fw_CmdStart(id, handle)
just bellow // Not alive
if (!g_isalive[id])
return;
after that compile sma
Forum:
Suggestions / Requests
04-28-2024, 09:10
Replies:
19
Block the flashlight on zombie bots
Views:
1,252
Posted By
Krtola
Re: Block the flashlight on zombie bots
Drop or turn on flashlight? Or drop flashbang?
Forum:
Scripting Help
04-26-2024, 10:21
Replies:
21
Knife hit knockback
Views:
1,539
Posted By
Krtola
Re: Knife hit knockback
Tell me if this work.
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <engine>
#include <fun>
Forum:
Approved Plugins
04-21-2024, 10:02
Replies:
112
WarmUP Pro 5.6 Beta
Views:
142,517
Posted By
Krtola
Re: WarmUP Pro 5.6 Beta
new const g_GrenadeNum = 5
public grenade_throw(id,greindex,index)
{
if(wup_on)
{
if(index == CSW_HEGRENADE)
{
cs_set_user_bpammo(id , CSW_HEGRENADE ,...
Forum:
Approved Plugins
04-21-2024, 05:29
Replies:
112
WarmUP Pro 5.6 Beta
Views:
142,517
Posted By
Krtola
Re: WarmUP Pro 5.6 Beta
Use forward grenade_throw. Next step , every time when player throw grenade,give him new one.Next step,make that happened only when is warmup time.
Forum:
Zombie Plague Mod
10-21-2021, 16:20
Replies:
11
[ZP 5.0] Problems - Help
Views:
3,234
Posted By
Krtola
Re: [ZP 5.0] Problems - Help
Didn't see that :)
Forum:
Approved Plugins
10-20-2021, 09:08
Replies:
692
Laser/TripMine Entity
Views:
656,634
Posted By
Krtola
Re: Laser/TripMine Entity
I'm not using it, I'm just curious what the problem was.
Forum:
Zombie Plague Mod
10-19-2021, 16:14
Replies:
11
[ZP 5.0] Problems - Help
Views:
3,234
Posted By
Krtola
Re: [ZP 5.0] Problems - Help
ARNX ARNX is offline
Junior Member
Last Activity: 15-11-12 08:04
Maybe u should start new thread.
Forum:
Zombie Plague Mod
10-19-2021, 16:11
Replies:
2
What are waypoints and what are waypoints used for?
Views:
1,542
Posted By
Krtola
Re: What are waypoints and what are waypoints used for?
U are wrong about this
I didn't add waypoints to maps of my ZM server, but bots can still play - walking randomly, use weapons, shoot, kill, and infect other bots, regardless of whether or not bots...
Forum:
Approved Plugins
10-19-2021, 15:55
Replies:
692
Laser/TripMine Entity
Views:
656,634
Posted By
Krtola
Re: Laser/TripMine Entity
How u fix SZ_GetSpace: overflow,and which bug cause server to crash in v2.3?
Forum:
Scripting Help
10-08-2021, 14:42
Replies:
7
How to detect team mate
Views:
1,168
Posted By
Krtola
Re: How to detect team mate
I was not active for a couple of years in cs 1.6 stuff,and I forgot many things.
Forum:
Scripting Help
10-07-2021, 15:50
Replies:
7
How to detect team mate
Views:
1,168
Posted By
Krtola
Re: How to detect team mate
public JumpBombExplode(Entity)
{
static Float:Origin[3]
pev(Entity, pev_origin, Origin)
for(new victim = 1; victim <= get_maxplayers(); victim++)
{
if(!is_user_alive(victim) ||...
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
01:43
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode