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Posts Made By:
Marcus101RR
Forum:
Source Servers (SRCDS)
04-19-2024, 13:26
Replies:
0
Unable To Host/Join
Views:
772
Posted By
Marcus101RR
Unable To Host/Join
This is a new perplexing bug that hasn't happened since yesterday/ I bet Valve loves updating and breaking stuff. If I run a clean server I get:
Connection to Steam servers successful.
VAC...
Forum:
General
03-19-2024, 18:14
Replies:
1
[L4D/L4D2] Functional Unreserve Lobby?
Views:
729
Posted By
Marcus101RR
[L4D/L4D2] Functional Unreserve Lobby?
What are the valid plugins/extensions that work with current Left 4 Dead 1/2 for +4 Player Lobbies, but also unreserve the lobby if you started it via Lobby Matchmaking to run your server? It has...
Forum:
Plugins
01-16-2024, 15:23
Replies:
213
[L4D(2)] Survivor Upgrades Reloaded
Views:
161,443
Posted By
Marcus101RR
Re: [L4D(2)] Survivor Upgrades Reloaded
It has been many years since I worked on this plugin, and seeing how SM has changed alot since 1.11, it will take a bit to adjust all syntaxes. The reason why perks/upgrades are not saving is now...
Forum:
Plugins
09-27-2020, 21:29
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
90,045
Posted By
Marcus101RR
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
It overwrote something so i had to reinstall 1.10, and now the crash is gone again.
Forum:
General
09-27-2020, 21:23
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
101,230
Posted By
Marcus101RR
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
I'm still crashing from the moment server starts to joining it, no idea why
Forum:
Plugins
09-27-2020, 21:00
Replies:
182
[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Views:
90,045
Posted By
Marcus101RR
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]
installed it and now server crashes, uninstalled, works fine. So yeah it needs updates.
Forum:
General
09-25-2020, 02:17
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
101,230
Posted By
Marcus101RR
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
this is good to know, I just salvaged my old server from my other drive and found it just needed to be updated. Glad all my plugins still work as-is. even with major syntax changes that sourcemod sm...
Forum:
Scripting
06-05-2020, 14:16
Replies:
1
[L4D] Hooking/Modifying Max Clip
Views:
890
Posted By
Marcus101RR
[L4D] Hooking/Modifying Max Clip
IMAGES: https://imgur.com/a/Dvm4XuL
This has been asked before but I took the approach via Assembly so far, above is an image of the pointer address (level 2) which contains the SMG Max Clip size...
Forum:
Plugins
01-14-2017, 14:28
Replies:
213
[L4D(2)] Survivor Upgrades Reloaded
Views:
161,443
Posted By
Marcus101RR
Re: [L4D(2)] Survivor Upgrades Reloaded
I'll have a look at those and see what I can do.
Forum:
Scripting
12-19-2016, 13:22
Replies:
3
[l4d2]change the target of infected?
Views:
1,359
Posted By
Marcus101RR
Re: [l4d2]change the target of infected?
Unnecessary anyway, in Left 4 Dead 2 the Infected AI was improved by targeting a different player if another infected has targeted the player. Basically Each SI would target a single survivor unless...
Forum:
Scripting
11-01-2016, 15:16
Replies:
4
Solved
[L4D2] How to check transition players EntProp?
Views:
1,454
Posted By
Marcus101RR
Re: [L4D2] How to check transition players EntProp?
I use Super Versus, and a player who isn't in-game doesn't appear in any team list, so there obviously is a way to determine if a player is not in the session, by their team and their status in the...
Forum:
Scripting
11-01-2016, 15:11
Replies:
6
[L4D2] Getting a survivor's next pickup item
Views:
2,203
Posted By
Marcus101RR
Re: [L4D2] Getting a survivor's next pickup item
This requires a bit more clarification,
If you are trying to figure out what a Survivor Bot's next Scavange Item Target is, there is no way to do that, instead, a plugin "Defibrillator Bots Use"...
Forum:
Scripting
10-31-2016, 18:17
Replies:
4
Solved
[L4D2] How to check transition players EntProp?
Views:
1,454
Posted By
Marcus101RR
Re: [L4D2] How to check transition players EntProp?
Check their team? If they are not on 1,2 or 3, i think that means they are not fully connected to the session yet.
Forum:
Scripting
09-13-2016, 17:02
Replies:
18
Rotating an Array?
Views:
3,653
Posted By
Marcus101RR
Re: Rotating an Array?
Its a common "google" search actually and Rotate an Array is an acceptable definition, here is what it does in layman's terms.
It rotates the items in an array, so that the first item in the list...
Forum:
Scripting
09-13-2016, 12:59
Replies:
9
Solved
Fake Dead Client
Views:
2,782
Posted By
Marcus101RR
Re: Fake Dead Client
When it comes to Left 4 Dead, you can change the number of incap/death status on their netprops. Try to find a netprop that changes during alive/dead status? I am not sure which one it is.
Forum:
Scripting
09-13-2016, 12:38
Replies:
18
Rotating an Array?
Views:
3,653
Posted By
Marcus101RR
Rotating an Array?
Is there a better way to do this?
int arrayNums[] = { 1, 2, 3};
int first = arrayNums[0];
for (int i = 0; i < 2; i++)
{
arrayNums[i] = arrayNums[i+1]
}
Forum:
Plugins
09-10-2016, 12:17
Replies:
213
[L4D(2)] Survivor Upgrades Reloaded
Views:
161,443
Posted By
Marcus101RR
Re: [L4D(2)] Survivor Upgrades Reloaded
Update 1.7.5 (Left 4 Dead 2)
Added Pill Box Upgrade.
Added Transfusion Box Upgrade.
Added Anti-Acid Padding Upgrade.
Added Belt Trauma Kit Upgrade.
Fixed Hot Meal for Cooperative Mode.
...
Forum:
Scripting
09-07-2016, 22:37
Replies:
7
Menu ITEMDRAW_RAWLINE Flag is ignored?
Views:
3,267
Posted By
Marcus101RR
Re: Menu ITEMDRAW_RAWLINE Flag is ignored?
I prefer menu over panels, because with panels you can't name the item via "strings" and instead have to be listed by int making it hard to create dynamic menus. So I just ended up using a line break...
Forum:
Scripting
09-07-2016, 13:39
Replies:
7
Menu ITEMDRAW_RAWLINE Flag is ignored?
Views:
3,267
Posted By
Marcus101RR
Re: Menu ITEMDRAW_RAWLINE Flag is ignored?
Menu, I guess I need to use \n to bypass it.
Forum:
Trash
09-07-2016, 02:28
Replies:
1
Menu ITEMDRAW_RAWLINE Flag is ignored?
Views:
911
Posted By
Marcus101RR
Menu ITEMDRAW_RAWLINE Flag is ignored?
menu.AddItem(CHOICE1, "Choice 1");
menu.AddItem(menu, CHOICE2, "Choice 2", ITEMDRAW_RAWLINE );
menu.AddItem(menu, CHOICE3, "Choice 3");
So apparently "ITEMDRAW_RAWLINE" is suppose to make...
Forum:
Scripting
09-07-2016, 02:09
Replies:
7
Menu ITEMDRAW_RAWLINE Flag is ignored?
Views:
3,267
Posted By
Marcus101RR
Menu ITEMDRAW_RAWLINE Flag is ignored?
menu.AddItem(CHOICE1, "Choice 1");
menu.AddItem(menu, CHOICE2, "Choice 2", ITEMDRAW_RAWLINE );
menu.AddItem(menu, CHOICE3, "Choice 3");
So apparently "ITEMDRAW_RAWLINE" is suppose to make...
Forum:
Plugins
09-07-2016, 00:10
Replies:
86
[L4D2] Defib using Bots (Updated 09-25-2020)
Views:
116,168
Posted By
Marcus101RR
Re: [L4D2] Defib using Bots (Updated 06-24-2015)
Bots prioritize over medkits than defib units, so if and the game uses a faster onupdate if statement to see if any medkits are nearby.
Forum:
Plugins
08-28-2016, 22:17
Replies:
86
[L4D2] Special Infected Warnings Vocalize Fix (NO LONGER NEEDED)
Views:
60,905
Posted By
Marcus101RR
Re: [L4D2] Special Infected Warnings Vocalize Fix (Updated 10-02-2014)
This plugin is still missing a ton of vocals, including jockey.
Forum:
General
08-24-2016, 21:54
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
213,334
Posted By
Marcus101RR
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Dynamic Autocomplete/Is
Someone should just make Visual Studio accept SourcePawn rules...
Forum:
News
08-07-2016, 22:03
Replies:
100
SourceMod 1.8 Now Stable
Views:
114,636
Posted By
Marcus101RR
Re: SourceMod 1.8 Now Stable
This is good to know, I am still on 1.7.3 and I notices only depreciation issues really so far.
Showing results 1 to 25 of 500
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