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Search: Posts Made By: georgik57
Forum: New Plugin Submissions Today, 08:38
Replies: 43
Views: 9,496
Posted By georgik57
Re: D7 Kill Assist

Until proper update is released:
public fwHamTakeDamagePlayerPre(const iIDVictim)//, const iIDInflictor, const iIDAttacker, const Float:fDamage, const iBsDamageType
{
g_iHealth =...
Forum: New Plugin Submissions Today, 06:30
Replies: 43
Views: 9,496
Posted By georgik57
Re: D7 Kill Assist

self damage counts(if you fall, damage yourself with grenade, etc)
Forum: New Plugin Submissions 05-13-2024, 03:39
Replies: 43
Views: 9,496
Posted By georgik57
Re: D7 Kill Assist

debug include is not needed. leave it commented.
yes, cvar specifies how much damage is needed for an assist.
Forum: New Plugin Submissions 05-12-2024, 07:00
Replies: 94
Views: 20,831
Posted By georgik57
Re: Map Manager Modular

please read the documentation properly. you need to have this plugin enabled in order for the sounds to work.

that would probably require some modifications in the code
Forum: New Plugin Submissions 05-09-2024, 08:54
Replies: 2
Views: 570
Posted By georgik57
Re: Holy Hand Grenade

didn't this grenade in worms work by just doing some damage instead of instantly killing and besides that it pushed the enemy away?
Forum: New Plugin Submissions 05-09-2024, 08:43
Replies: 94
Views: 20,831
Posted By georgik57
Re: Map Manager Modular

you can't run plugins compiled on amxx 1.10 on a server that uses amxx 1.8.2 for example. compiling online is also a bad idea. always compile locally in your pc and with the amxx version that is...
Forum: New Plugin Submissions 05-09-2024, 03:53
Replies: 94
Views: 20,831
Posted By georgik57
Re: Map Manager Modular

worked just fine for me. make sure you're using and compiling with the latest version of amxx.
Forum: Approved Plugins 05-02-2024, 17:20
Replies: 217
Views: 362,409
Posted By georgik57
Re: Ping Faker 1.5

nothing goes before them. just copy them as they are and with your desired value.
Forum: Zombie Plague Mod 04-23-2024, 13:15
Replies: 3
Help / Support Zombie plague 4,5
Views: 540
Posted By georgik57
Re: Zombie plague 4,5

plugins are either missing or compiled wrong or with an incompatible amxx version
Forum: Zombie Plague Mod 04-23-2024, 09:23
Replies: 3
Help / Support Zombie plague 4,5
Views: 540
Posted By georgik57
Re: Zombie plague 4,5

check your log files
Forum: Approved Plugins 04-23-2024, 09:04
Replies: 217
Views: 362,409
Posted By georgik57
Re: Ping Faker 1.5

read the cvars details from the first post
Forum: Approved Plugins 04-23-2024, 08:55
Replies: 54
Views: 137,227
Posted By georgik57
Re: Camera View Menu [Updated 22.06.05]

it's actually exactly the same thing except it's a low edit


https://forums.alliedmods.net/showthread.php?p=2775426#post2775426
Forum: New Plugin Submissions 04-21-2024, 12:54
Replies: 6
Views: 810
Posted By georgik57
Re: D7 HUD Info

It measures client fps to avoid overflowing when he can't process enough information.
If it goes under 40, the messages are not sent.
Forum: New Plugin Submissions 04-21-2024, 12:21
Replies: 6
Views: 810
Posted By georgik57
Re: D7 HUD Info

Works either way i guess. I've always used this version and had no problems.
Forum: New Plugin Submissions 04-21-2024, 11:58
Replies: 6
Views: 810
Posted By georgik57
Re: D7 HUD Info

Woops. Edited. Also here: bitsums.inc (https://forums.alliedmods.net/attachment.php?attachmentid=156747&d=1470798439). Ty.
Forum: Suggestions / Requests 04-21-2024, 09:57
Replies: 13
Views: 1,128
Posted By georgik57
Re: [REQUEST][HL] timeleft, system clock HUD

https://forums.alliedmods.net/showthread.php?p=2821332
Forum: New Plugin Submissions 04-21-2024, 09:48
Replies: 6
Views: 810
Posted By georgik57
D7 HUD Info

D i 5 7 i n c T's HUD Info
https://i.imgur.com/oWwUU8P.png



http://bit.ly/D7ImgDesc
Simple multiple HUD info plugin that can display any information in any style you want, with the ability to...
Forum: New Plugin Submissions 04-20-2024, 11:58
Replies: 6
Views: 1,061
Posted By georgik57
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

idk if it's possible to do that since the sounds are played on client side.
setting ammo as soon as the clip is in is also not a good idea because if you hold attack it will start shooting before...
Forum: Suggestions / Requests 04-17-2024, 10:00
Replies: 24
Views: 2,041
Posted By georgik57
Re: Simple WarmUp

that's because player movement speed is reset by the engine on weapon change. you need to hook weapon change event and set it back every time.
Forum: Scripting Help 04-17-2024, 09:56
Replies: 12
Views: 1,068
Posted By georgik57
Re: Entity disappearing under the ground

it's because of the size. you spawn it inside the wall so it goes through.
edit: and the solid_not property. pretty self explanatory. if it's not solid it will be able to move through walls.
Forum: Scripting Help 04-17-2024, 09:47
Replies: 9
Views: 914
Posted By georgik57
Re: Execute cfg via chat

you can do amx_rcon exec lo3.cfg
Forum: Scripting Help 04-04-2024, 05:54
Replies: 1
Views: 254
Posted By georgik57
Re: Night plugin help with countdown

What you want, except no hud present:
https://forums.alliedmods.net/showthread.php?t=273814
zpnm_gp_day_light.sma
Forum: Scripting Help 04-04-2024, 05:48
Replies: 13
Views: 1,229
Posted By georgik57
Re: nVault save + load

I would recommend using OciXCrom's chat plugins:
https://amxx-bg.info/pluginlab/
Forum: Scripting Help 04-04-2024, 05:45
Replies: 11
Views: 505
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

Delete or comment:
stock client_print_color(const id,const input[], any:...)
{
new msg[191], players[32], count = 1; vformat(msg,190,input,3);
replace_all(msg,190,"!g","^4"); // green...
Forum: Scripting Help 03-30-2024, 14:53
Replies: 11
Views: 505
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

//// csadsfdsa.sma
// Header size: 2408 bytes
// Code size: 13736 bytes
// Data size: 5060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=255...
Showing results 1 to 25 of 500

 
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