Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 137
Search took 0.01 seconds.
Search: Posts Made By: Tote
Forum: General Today, 07:08
Replies: 3
Views: 233
Posted By Tote
Re: say chat issue

you sure you haven't disabled your own chat? :D
hud_saytext
Forum: Suggestions / Requests Today, 07:02
Replies: 5
Views: 104
Posted By Tote
Re: Count all players then execute the command

but didn't understand what exactly you want.. Random player and set him Rendering?

wdym by count player from both team and player number is 10?
Forum: Suggestions / Requests Today, 07:01
Replies: 5
Views: 104
Posted By Tote
Re: Count all players then execute the command

so basically glow the one player out of all, like imposter.
Forum: Scripting Help Today, 06:59
Replies: 10
Views: 158
Posted By Tote
Re: White & Random Colored HUD

or you can just do another hud
example:
the hud msg is -- Your name is %s!

1st hud for "Your name is"
2nd hud make it afterwards (set up the position after the first hud)

and set the color...
Forum: Scripting Help Today, 06:47
Replies: 2
Views: 62
Posted By Tote
Re: Tag name on and off

EDIT: i didnt understand what u wanted.. i thought u mean in the chat. here

new szoldName[33] // make sure to add it top of plugin under the includes.
now, before changing, get the user's name...
Forum: Suggestions / Requests 05-26-2024, 04:39
Replies: 3
Views: 177
Posted By Tote
Re: Question about pausing plugins

just make a task and check the time if its 9pm or above or as you want then use the pause plugin function;d
Forum: Suggestions / Requests 05-24-2024, 06:25
Replies: 4
Views: 927
Posted By Tote
Re: Unlimited Money fix, please

i didn't say you to install it, i just told you if you have it installed, then simply do that :)
Forum: Suggestions / Requests 05-22-2024, 09:55
Replies: 4
Views: 927
Posted By Tote
Re: Unlimited Money fix, please

u sure bout that? check the mp_maxmoney cvar inside game.cfg inside cstrike/ folder if ur using rhelds
Forum: Suggestions / Requests 05-20-2024, 08:49
Replies: 31
Views: 966
Posted By Tote
Re: [Request] Register System with USERID

just sayin, its useless as well at some point.
if someone register with common nick that most people use "<Warrior> Player". Then anyone else joining with that nick wont be able to join or if with...
Forum: Suggestions / Requests 05-18-2024, 01:15
Replies: 31
Views: 966
Posted By Tote
Re: [Request] Register System with USERID

>

new g_iRegisterCounts;
new g_iPlayerRid[33]

public successfully_registered(id) {
g_iRegisterCounts++ // first add +1 in the registered players
g_iPlayerRid[id] =...
Forum: Suggestions / Requests 05-15-2024, 08:56
Replies: 31
Views: 966
Posted By Tote
Re: [Request] Register System with USERID

It's not register system with User ID, it's just counting the number on which position/num the player registered.

For Example:

Player1 is the first player to register himself on the system, so...
Forum: Scripting Help 05-15-2024, 08:53
Replies: 7
Views: 371
Posted By Tote
Re: cs_set_user_team crashes server

#include <amxmodx>
#include <cstrike>

public plugin_init()
{
register_clcmd("say /changeteam", "team")
}

public team(id)
{
Forum: Scripting Help 05-13-2024, 10:06
Replies: 6
Views: 362
Posted By Tote
Re: Killer Assist mess with names in scoreboard

No one is gonna Help you unless you try. Here you go, just change the cvar to "3" and it will disable hud and the other one

/*...
Forum: Suggestions / Requests 05-06-2024, 09:29
Replies: 6
Views: 1,836
Posted By Tote
Re: First Round Kill

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <fun>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum: Scripting Help 04-27-2024, 08:55
Replies: 21
Views: 1,314
Posted By Tote
Re: Knife hit knockback

Ofcourse it's going to happen, thats what ur plugin function does. It's not even considered a "problem".
Forum: Scripting Help 04-26-2024, 11:05
Replies: 21
Views: 1,314
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <engine>

#define VERSION "1.0"

new cvar_knock_force
Forum: Scripting Help 04-26-2024, 10:44
Replies: 21
Views: 1,314
Posted By Tote
Re: Knife hit knockback

it will work. i just saw that i put

buttons = pev(id, pev_button)
instead of
buttons = pev(attacker, pev_button)

was not working cuz was getting button of the victim not attacker.

EDIT:...
Forum: Suggestions / Requests 04-26-2024, 08:50
Replies: 24
Views: 2,033
Posted By Tote
Re: Simple WarmUp

just check

if(is_user_connected)
Forum: Scripting Help 04-24-2024, 14:26
Replies: 21
Views: 1,314
Posted By Tote
Re: Knife hit knockback

does the plugin work without my edits?
Forum: Suggestions / Requests 04-24-2024, 13:57
Replies: 8
Views: 547
Posted By Tote
Re: asking player on connect

it's still bad way to do it
Forum: Scripting Help 04-24-2024, 12:47
Replies: 21
Views: 1,314
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <engine>
#include <fakemeta>

#define PLUGIN "Knife Knockback (when shot by one)"
#define VERSION "1.0"
#define AUTHOR "v3x & Chronic"

new...
Forum: Scripting Help 04-24-2024, 12:41
Replies: 21
Views: 1,314
Posted By Tote
Re: Knife hit knockback

did i misunderstood?
u want it when hit with right mouse then let the knockback work?
Forum: Suggestions / Requests 04-24-2024, 12:19
Replies: 8
Views: 547
Posted By Tote
Re: asking player on connect

and there is no better way i think
Forum: Suggestions / Requests 04-24-2024, 12:18
Replies: 8
Views: 547
Posted By Tote
Re: asking player on connect

you cant change client side volume, considered slow hacking read rules.
Forum: Scripting Help 04-24-2024, 11:30
Replies: 7
Views: 610
Posted By Tote
Re: bio extra item set hp

#include <amxmodx>
#include <cstrike>
#include <fun>

new const item_name[] = "Extra Armour"
#define tag "BIOHAZARD SHOP"
new g_itemid_buyhp

new price_hp
Showing results 1 to 25 of 137

 
Forum Jump

All times are GMT -4. The time now is 19:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode