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Posts Made By:
Phant
Forum:
Scripting Help
03-06-2024, 16:46
Replies:
4
[HL] Entity with studiomdl as playermodel
Views:
535
Posted By
Phant
Re: [HL] Entity with studiomdl as playermodel
How it's possible?
I know about file_exists() function, but it's server-side?
And again, EngFunc_PrecacheModel is server-side?
Forum:
Scripting Help
03-05-2024, 23:07
Replies:
4
[HL] Entity with studiomdl as playermodel
Views:
535
Posted By
Phant
[HL] Entity with studiomdl as playermodel
In Half-Life, each player can set their desired player model (for example: model "zombie"). In doing so, they can specify any string for the model (model "abc"), and only those players who have that...
Forum:
Scripting Help
02-24-2024, 00:40
Replies:
3
Solved
Entity disappearing on certain areas in relation to observer
Views:
354
Posted By
Phant
Re: Entity disappearing on certain areas in relation to observer
Did you tried to use "cycler_sprite" instead of "info_target"?
Forum:
Scripting Help
02-21-2024, 17:33
Replies:
1
Button access with flag
Views:
296
Posted By
Phant
Re: Button access with flag
Untested:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#define PLUGIN "Admin Imm Button"
#define VERSION "1.0"
#define AUTHOR ""
public plugin_init()
Forum:
Scripting Help
02-15-2024, 23:21
Replies:
5
Solved
Make entity non-solid on death
Views:
440
Posted By
Phant
Re: Make entity non-solid on death
I use this on my HL server:
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "Not Solid Dead Player"
#define VERSION "1.0"
#define AUTHOR "Phant"
public plugin_init()
{
Forum:
Scripting Help
02-07-2024, 22:58
Replies:
8
Solved
How to recache spawn points?
Views:
643
Posted By
Phant
Re: How to recache spawn points?
You can both remove and add player spawns at any time (not only in plugin_precache), and they will work correctly.
When a player respawns, the game goes through all the info_player_deathmatch...
Forum:
Scripting Help
01-21-2024, 19:20
Replies:
12
Get Map Plane (Surface) Direction
Views:
1,004
Posted By
Phant
Re: Get Map Plane (Surface) Direction
Thank you :bacon!:
I don't understand yet why I can't set the same direction for the gibs as from the map plane, but I think I'll figure it out.
Forum:
Scripting Help
01-21-2024, 19:16
Replies:
3
monster_satchel model (pev_model)
Views:
435
Posted By
Phant
monster_satchel model (pev_model)
What's wrong here? Model string is NULL.
(I would like to replace the model of monster_satchel next)
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include...
Forum:
Scripting Help
01-19-2024, 18:23
Replies:
12
Get Map Plane (Surface) Direction
Views:
1,004
Posted By
Phant
Re: Get Map Plane (Surface) Direction
I made changes to the code, but NORMAL_VEC (NormalVector) are still equal to zero :cry:.
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
...
Forum:
Scripting Help
01-18-2024, 20:51
Replies:
12
Get Map Plane (Surface) Direction
Views:
1,004
Posted By
Phant
Re: Get Map Plane (Surface) Direction
Thanks for your reply.
I work with cannons (func_tankmortar) on the crossfire map (Half-Life). Specifically, I intercept env_explosion:
At the moment of its call, I can determine that it was...
Forum:
Scripting Help
01-15-2024, 18:11
Replies:
12
Get Map Plane (Surface) Direction
Views:
1,004
Posted By
Phant
Get Map Plane (Surface) Direction
I have Float coordinates (XYZ) on a map, lying on some physical plane of the map. How can I obtain the direction (vector?) of the plane on which this point is located? For example, if it's a regular...
Forum:
General
03-19-2018, 12:44
Replies:
1
Ragdolls is server-side?
Views:
1,131
Posted By
Phant
Ragdolls is server-side?
Hello. Sorry, but I know SourceMod (and Source engine) not much. Can you please explain me about Ragdolls.
Can I manipulate Ragdolls (dead players) on server via SourceMod? Like move, or maybe even...
Forum:
Off-Topic
12-22-2017, 00:26
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
50,133
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Good novelty for mappers:
New compilers (UnkleMike VHLT v34) released! It's based on Vluzacn's Map Compile Tools (VHLT). This compilers can drop shadow from models:...
Forum:
HL1 Servers (HLDS)
06-04-2017, 07:00
Replies:
39
Solved
[SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
Views:
28,832
Posted By
Phant
Re: [SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
Test it again right now with reinstallation of SteamCMD:
Will download some HLDS, but WITHOUT cstrike directory. WTF?
Forum:
HL1 Servers (HLDS)
06-03-2017, 10:40
Replies:
39
Solved
[SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
Views:
28,832
Posted By
Phant
Re: [SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.
It's strange, but I can not find directory with random generated long name:
Forum:
Off-Topic
12-08-2016, 14:04
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
50,133
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Likely J.A.C.K. in Steam will be paid. But free version (without Steam) will be too.
Steam version will be actual, with frequent updates, support, archivements, etc.
Forum:
Off-Topic
11-30-2016, 21:24
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
50,133
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Release in Steam coming soon. Right now you can add J.A.C.K. in your wishlist:
http://store.steampowered.com/app/496450
Forum:
Off-Topic
10-23-2016, 05:03
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
50,133
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Crashing? When? With witch error?
Forum:
Off-Topic
10-19-2016, 09:11
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
50,133
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Hey guys. Much water has flowed from my last visit!
Editor called J.A.C.K. right now (because VALVe's law).
Author write official documentation (English), check it here:...
Forum:
General
04-20-2016, 20:01
Replies:
15
I need Plugin Block Wall Hack!
Views:
5,479
Posted By
Phant
Re: I need Plugin Block Wall Hack!
Ofcourse. I think it's best "WallHack Blocker" solution.
Forum:
General
04-20-2016, 15:31
Replies:
15
I need Plugin Block Wall Hack!
Views:
5,479
Posted By
Phant
Re: I need Plugin Block Wall Hack!
http://aghl.ru/forum/viewtopic.php?f=19&t=1704
Forum:
General
04-09-2016, 14:21
Replies:
13
error in my console
Views:
3,475
Posted By
Phant
Re: error in my console
Looks like it's server-side protection (dproto?) which checks player connection elapsed time and kick you if you connect too long.
Forum:
Off-Topic
04-02-2016, 18:57
Replies:
48
Cannot continue without random named model
Views:
9,763
Posted By
Phant
Re: Cannot continue without random named model
Maybe RES file of current map? ".../cstrike/maps/mapname.res" it's buggy.
Forum:
Off-Topic
03-31-2016, 14:39
Replies:
174
Jackhammer 1.0 (public alpha)
Views:
50,133
Posted By
Phant
Re: Jackhammer 1.0 (public alpha)
Triangulatio!
http://pix.academ.info/images/img/2016/03/31/0c4786170976a1ddf70ca3134c89ef4e.jpg
Volatile3D engine:http://pix.academ.info/images/img/2016/03/31/bee5a18f4a9a10dacd174fdd27f73341.jpg...
Forum:
HL1 Servers (HLDS)
03-17-2016, 07:03
Replies:
14
how hlds fps works ?
Views:
2,891
Posted By
Phant
Re: how hlds fps works ?
Fixed.
Showing results 1 to 25 of 500
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