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Search: Posts Made By: badwolf
Forum: Unapproved Plugins 01-04-2011, 20:22
Replies: 1,685
Views: 689,467
Posted By badwolf
Re: [TF2] Equipment manager 1.1.8 (05/22/10)

What would cause some people to see other people who have no equipment equipped as having a big red ERROR sign?
Forum: Plugin/Gameplay Ideas and Requests 12-22-2010, 21:50
Replies: 1
Views: 1,650
Posted By badwolf
[REQ] [TF2] Saharan Spy Set Blocker

I am looking for a way to block the use of the entire Saran Spy set together. I consider the bonus of this set to be greatly overpowered and those who know how to really exploit it can just stab you...
Forum: Suggestions / Requests 12-22-2010, 21:23
Replies: 1
Views: 988
Posted By badwolf
[REQ] [TF2] Saharan Spy Set Blocker

I am looking for a way to block the use of the entire Saran Spy set together. I consider the bonus of this set to be greatly overpowered and those who know how to really exploit it can just stab you...
Forum: Unapproved Plugins 12-18-2010, 11:23
Replies: 1,685
Views: 689,467
Posted By badwolf
Re: [TF2] Equipment manager 1.1.8 (05/22/10)

Take last night's TF2 update, add the latest Metamod Source Stable snapshot in order to get metamod to load at all.... (1.8.5-hg750.tar.gz, linux)... and the result is having your player locked into...
Forum: Unapproved Plugins 12-03-2010, 11:04
Replies: 1,685
Views: 689,467
Posted By badwolf
Re: [TF2] Equipment manager 1.1.8 (05/22/10)

What would I need to do to convert this download to make it compatible with Equipment Manager?

http://www.fpsbanana.com/skins/84875

I changed the folder names to not be 'replacing' and hex...
Forum: Plugins 11-26-2010, 16:55
Replies: 208
Views: 147,956
Posted By badwolf
Re: [TF2] Donator Recognition

donator_recognition.sp(198) : error 017: undefined symbol "g_DuringSetupCvar"
donator_recognition.sp(257) : error 017: undefined symbol "g_DuringSetupCvar"
Forum: Scripting 11-25-2010, 09:32
Replies: 25
Views: 8,910
Posted By badwolf
Re: Chat Hook, What's Wrong?

http://forums.alliedmods.net/showthread.php?t=96831%22
Forum: Plugins 11-24-2010, 19:54
Replies: 185
Views: 85,941
Posted By badwolf
Re: [TF2] Prop Bonus Round (1.1)

YES!

Our crash:


Warning: Table modelprecache is full, can't add models/props_gameplay/haybale.mdl
Host_Error: CVEngineServer::PrecacheModel: 'models/props_gameplay/haybale.mdl' overflow,...
Forum: Extensions 11-24-2010, 11:17
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

Oh? Well since there's no plugins in use and this occurs with nothing but Attachables in place.............. I guess that means the 'whichever plugin' you are referring to turns right back around to...
Forum: Plugins 11-24-2010, 09:59
Replies: 205
Views: 124,698
Posted By badwolf
Re: Model Fun

Hats aren't working... having to use TF2 EquipmentManagement for hats and this for particles.
Forum: Extensions 11-24-2010, 09:58
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

Attachables seems to be loading fine, and automatically. Furthermore, Model Fun and TF2 EquipmentManagement have both been running side by side without problems for a while... For some reason, the...
Forum: Plugins 11-24-2010, 09:49
Replies: 185
Views: 85,941
Posted By badwolf
Re: [TF2] Prop Bonus Round (1.1)

Yeah, this plugin causes 1-2 crashes a day on our server... it errors something about not enough model space or too many models or something like that... we've disabled it.
Forum: Scripting 11-23-2010, 10:51
Replies: 25
Views: 8,910
Posted By badwolf
Re: Chat Hook, What's Wrong?

OK... Now, this works... Thank you!
Forum: Unapproved Plugins 11-23-2010, 10:27
Replies: 1,685
Views: 689,467
Posted By badwolf
Re: [TF2] Equipment manager 1.1.8 (05/22/10)

Are you talking about this plugin specifically or are you talking about attachables? Because we're having similar issues with attachables on Linux.
Forum: Scripting 11-23-2010, 09:57
Replies: 25
Views: 8,910
Posted By badwolf
Re: Chat Hook, What's Wrong?

Yes, I've been in the game for all testing.. on a team.. on the blu team... as a scout...

I have also tried LogMessage, it's what I originally started with, and it didn't work either. I also tried...
Forum: Scripting 11-23-2010, 01:00
Replies: 25
Views: 8,910
Posted By badwolf
Re: Chat Hook, What's Wrong?

The original code has been modified with the %s instead of %t. Any idea what's wrong with it now? It still doesn't print any messages.
Forum: Scripting 11-23-2010, 00:32
Replies: 25
Views: 8,910
Posted By badwolf
Re: Chat Hook, What's Wrong?

The code after that point doesn't work either... I'll try the %s and get back to you.

Edit:

%s isn't working either.. and it doesn't give any error logs.
Forum: Scripting 11-22-2010, 23:44
Replies: 25
Views: 8,910
Posted By badwolf
Chat Hook, What's Wrong?

Considering the use of valid steam ids. This code doesn't even print a chat message back when someone says something. Any idea what's wrong with it?


#include <sourcemod>
#include...
Forum: Plugins 11-22-2010, 17:11
Replies: 208
Views: 147,956
Posted By badwolf
Re: [TF2] Donator Recognition

Could someone please fix the donator sprite remaining overhead during some plr maps, like plr_pipeline in stage 3, where there's no setup period and therefore no setup event.
Forum: Extensions 11-22-2010, 00:54
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

I'm starting to think something really is wrong with this addon on Linux... I completely deleted and reinstalled my TF2 server, using nothing but the defaults, copied over the latest Metamod and...
Forum: Extensions 11-21-2010, 23:59
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

Yep, didn't work on my server. I dunno... guess the only thing left to do is delete the entire install and use fresh downloads of everything.
Forum: Extensions 11-21-2010, 15:23
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

The actual attachables, and equipment if possible, files... I am 95% sure its an attachables only issue though. In other words, the .so files that go in the attachables folder, the vdf, the .so files...
Forum: Extensions 11-21-2010, 14:47
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

Is anybody successfully using this on Linux? If so, could you please archive the relevant files from your installation and post them here for me to try?
Forum: Extensions 11-16-2010, 13:00
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

Nope.

Edit:

I've had to just take it completely out of my addons.. because my server restarts every night automatically.

Edit 2:

OK, here's something... debug.log:
Forum: Extensions 11-16-2010, 10:06
Replies: 404
Views: 205,494
Posted By badwolf
Re: Patch for player attachments (MM:S and SM)

I've confirmed that its the attachables.vdf that goes in the metamod folder. As long as that's there, my server will not start. When I remove it, the server starts fine but of course doesn't load the...
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