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Search: Posts Made By: MaSerkzn
Forum: VSH / Freak Fortress 06-11-2019, 08:23
Replies: 2
Views: 1,985
Posted By MaSerkzn
Help with crash and boss loading

So... I have two problems.
First is Goomba Stomp crash. When player falls on Boss' head it works fine, deals damage etc. But when Boss falls on the player, server crashes immediately....
Forum: VSH / Freak Fortress 08-08-2018, 03:35
Replies: 34
Views: 20,865
Posted By MaSerkzn
Forum: VSH / Freak Fortress 08-05-2018, 09:03
Replies: 34
Views: 20,865
Posted By MaSerkzn
Forum: Plugins 07-19-2016, 06:14
Replies: 274
Views: 227,286
Posted By MaSerkzn
Re: [TF2] Custom Weapons 3 (Beta 1)

Time to rewrite all my configs... xd
Is there will be any chance to override sniper rifle's, minigun's and engie's buildings sounds in future ?
Forum: VSH / Freak Fortress 01-14-2016, 19:20
Replies: 306
Views: 128,260
Posted By MaSerkzn
Re: RavensBro Bosses

Bloodrider's abilities are good.
And suggestion: What if with "Level", HP of boss will also increase/decrease
For example: Easy: HP is default, Godlike: 35% More Health.
Forum: Plugins 01-10-2016, 09:42
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Is it possible to replace projectile models/particles ?
Forum: VSH / Freak Fortress 01-07-2016, 17:12
Replies: 5
Views: 1,508
Posted By MaSerkzn
Re: [HELP WANTED] Translations

Here's my Russian translation.
Forum: VSH / Freak Fortress 01-05-2016, 09:14
Replies: 3,020
Views: 958,504
Posted By MaSerkzn
Re: Freak Fortress 2 1.10.8 Released

I know about it.


On 1.10.5 everything was ok.
Forum: Plugins 01-05-2016, 02:07
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

How to fix this ? :V
http://savepic.su/6919981.jpg
Forum: VSH / Freak Fortress 01-05-2016, 01:24
Replies: 3,020
Views: 958,504
Posted By MaSerkzn
Re: Freak Fortress 2 1.10.8 Released

"Freak Fortress 2"
{
"1" "seeman"
"2" "seeldier"
"3" "demopan"
"4" "vagineer_hale"
"5" "brutal_sniper_hale"
"6" "ninjaspy"
"7" "gentlespy"
"8" "admin"
Forum: VSH / Freak Fortress 01-03-2016, 16:14
Replies: 3,020
Views: 958,504
Posted By MaSerkzn
Re: Freak Fortress 2 1.10.8 Released

I mean Bosses. Each restart loads more Bosses. Initial start loads some bosses, first restart more and next restarts more and after 5-th (usually 5-th) restart all bosses are getting loaded.
And I...
Forum: VSH / Freak Fortress 01-03-2016, 10:32
Replies: 3,020
Views: 958,504
Posted By MaSerkzn
Re: Freak Fortress 2 1.10.8 Released

It sounds strange but... My FF2 loads fully only after 5 server restarts...
MM 1.10.7-DEV
SM 1.7.3-DEV 5283
FF2 1.10.8
Forum: Plugins 10-05-2015, 16:49
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Second pack of weapons for FF2
Requires: Orion's Attribute Pack, Rays-attributes, AW2 Attribute Pack
Includes 13 weapons:
Greater Basher - Hammer for Pyro (basher.txt)
Battery Charger - Shotgun...
Forum: Plugins 09-27-2015, 13:46
Replies: 926
Views: 356,332
Posted By MaSerkzn
Forum: Plugins 09-27-2015, 13:26
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

So... Sniper Rifle sounds are not replaceable too...
Forum: Plugins 09-23-2015, 16:27
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Let's say that it's fireball instead of airblast which instantly deal big damage in big radius but has no afterburn and not knocking back. Charging increases it's damage and radius.
And ofc uses the...
Forum: Plugins 09-23-2015, 07:25
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Don't judge my drawing skills
http://i.imgur.com/8EvT1nD.png
Forum: Plugins 09-23-2015, 02:45
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

And some more ideas for stats :3
Overscoping causes miss: Effect like Huntsman has but for Sniper Rifles
Cap provides heal: When you capping point or have intel on your back you're getting heal...
Forum: Plugins 09-21-2015, 03:38
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Personal medigun for engi ? :'D
Forum: Plugins 09-20-2015, 20:22
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Oh... what about attribute which will allow medic to heal engineer's buildings with his medigun ? :'D
Forum: Plugins 09-20-2015, 11:14
Replies: 926
Views: 356,332
Posted By MaSerkzn
Forum: Plugins 09-20-2015, 05:17
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Or I'm doing something wrong or this really don't work :V
Forum: Plugins 09-15-2015, 16:59
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Nice, already have ideas for some new weapons :3
Forum: Plugins 08-27-2015, 11:14
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Also... I have some cool ideas for stats which I took from CSO :D
— Janus-7 Form: After certain hits, weapon can activate form where it attacks with continuous lightning bolt.
- General Janus Form:...
Forum: Plugins 08-26-2015, 16:44
Replies: 926
Views: 356,332
Posted By MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Anyway I can't make it work.
Because I just don't know how to make it work :V
So nvm
I'll just replace default models with painted versions.
Showing results 1 to 25 of 64

 
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