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Showing results 1 to 25 of 64
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Posts Made By:
MaSerkzn
Forum:
VSH / Freak Fortress
06-11-2019, 08:23
Replies:
2
Help with crash and boss loading
Views:
1,985
Posted By
MaSerkzn
Help with crash and boss loading
So... I have two problems.
First is Goomba Stomp crash. When player falls on Boss' head it works fine, deals damage etc. But when Boss falls on the player, server crashes immediately....
Forum:
VSH / Freak Fortress
08-08-2018, 03:35
Replies:
34
FF2
Releasing all my private rages/bosses to the public.
Views:
20,865
Posted By
MaSerkzn
Re: Releasing all my private rages/bosses to the public.
Forum:
VSH / Freak Fortress
08-05-2018, 09:03
Replies:
34
FF2
Releasing all my private rages/bosses to the public.
Views:
20,865
Posted By
MaSerkzn
Re: Releasing all my private rages/bosses to the public.
halp :v
Forum:
Plugins
07-19-2016, 06:14
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
227,286
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 3 (Beta 1)
Time to rewrite all my configs... xd
Is there will be any chance to override sniper rifle's, minigun's and engie's buildings sounds in future ?
Forum:
VSH / Freak Fortress
01-14-2016, 19:20
Replies:
306
RavensBro Bosses
Views:
128,260
Posted By
MaSerkzn
Re: RavensBro Bosses
Bloodrider's abilities are good.
And suggestion: What if with "Level", HP of boss will also increase/decrease
For example: Easy: HP is default, Godlike: 35% More Health.
Forum:
Plugins
01-10-2016, 09:42
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Is it possible to replace projectile models/particles ?
Forum:
VSH / Freak Fortress
01-07-2016, 17:12
Replies:
5
FF2
[HELP WANTED] Translations
Views:
1,508
Posted By
MaSerkzn
Re: [HELP WANTED] Translations
Here's my Russian translation.
Forum:
VSH / Freak Fortress
01-05-2016, 09:14
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,504
Posted By
MaSerkzn
Re: Freak Fortress 2 1.10.8 Released
I know about it.
On 1.10.5 everything was ok.
Forum:
Plugins
01-05-2016, 02:07
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
How to fix this ? :V
http://savepic.su/6919981.jpg
Forum:
VSH / Freak Fortress
01-05-2016, 01:24
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,504
Posted By
MaSerkzn
Re: Freak Fortress 2 1.10.8 Released
"Freak Fortress 2"
{
"1" "seeman"
"2" "seeldier"
"3" "demopan"
"4" "vagineer_hale"
"5" "brutal_sniper_hale"
"6" "ninjaspy"
"7" "gentlespy"
"8" "admin"
Forum:
VSH / Freak Fortress
01-03-2016, 16:14
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,504
Posted By
MaSerkzn
Re: Freak Fortress 2 1.10.8 Released
I mean Bosses. Each restart loads more Bosses. Initial start loads some bosses, first restart more and next restarts more and after 5-th (usually 5-th) restart all bosses are getting loaded.
And I...
Forum:
VSH / Freak Fortress
01-03-2016, 10:32
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,504
Posted By
MaSerkzn
Re: Freak Fortress 2 1.10.8 Released
It sounds strange but... My FF2 loads fully only after 5 server restarts...
MM 1.10.7-DEV
SM 1.7.3-DEV 5283
FF2 1.10.8
Forum:
Plugins
10-05-2015, 16:49
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Second pack of weapons for FF2
Requires: Orion's Attribute Pack, Rays-attributes, AW2 Attribute Pack
Includes 13 weapons:
Greater Basher - Hammer for Pyro (basher.txt)
Battery Charger - Shotgun...
Forum:
Plugins
09-27-2015, 13:46
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
-.-
Teleporters too...
Forum:
Plugins
09-27-2015, 13:26
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
So... Sniper Rifle sounds are not replaceable too...
Forum:
Plugins
09-23-2015, 16:27
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Let's say that it's fireball instead of airblast which instantly deal big damage in big radius but has no afterburn and not knocking back. Charging increases it's damage and radius.
And ofc uses the...
Forum:
Plugins
09-23-2015, 07:25
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Don't judge my drawing skills
http://i.imgur.com/8EvT1nD.png
Forum:
Plugins
09-23-2015, 02:45
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
And some more ideas for stats :3
Overscoping causes miss: Effect like Huntsman has but for Sniper Rifles
Cap provides heal: When you capping point or have intel on your back you're getting heal...
Forum:
Plugins
09-21-2015, 03:38
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Personal medigun for engi ? :'D
Forum:
Plugins
09-20-2015, 20:22
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Oh... what about attribute which will allow medic to heal engineer's buildings with his medigun ? :'D
Forum:
Plugins
09-20-2015, 11:14
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Okey Dokey ^^
Forum:
Plugins
09-20-2015, 05:17
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Or I'm doing something wrong or this really don't work :V
Forum:
Plugins
09-15-2015, 16:59
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Nice, already have ideas for some new weapons :3
Forum:
Plugins
08-27-2015, 11:14
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Also... I have some cool ideas for stats which I took from CSO :D
— Janus-7 Form: After certain hits, weapon can activate form where it attacks with continuous lightning bolt.
- General Janus Form:...
Forum:
Plugins
08-26-2015, 16:44
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,332
Posted By
MaSerkzn
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Anyway I can't make it work.
Because I just don't know how to make it work :V
So nvm
I'll just replace default models with painted versions.
Showing results 1 to 25 of 64
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