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Posts Made By:
Guilty Spark
Forum:
Scripting Help
06-04-2009, 01:09
Replies:
6
Includes
Views:
2,179
Posted By
Guilty Spark
Re: Includes
Well, that's just a shortened version of:
if ( mode == SH_HERO_ADD ) gHasMarine[id] = true;
else gHasMarine[id] = false;
The ( mode != SH_HERO_DROP ) will evaluate to true if the "mode"...
Forum:
Scripting Help
06-03-2009, 23:34
Replies:
6
Includes
Views:
2,179
Posted By
Guilty Spark
Re: Includes
The forward sh_hero_init is called whenever a player attains your hero or drops it, meaning if they just picked it off of the hero selection list or if they just had their heroes loaded after coming...
Forum:
Scripting Help
06-03-2009, 21:16
Replies:
6
Includes
Views:
2,179
Posted By
Guilty Spark
Re: Includes
Just a few things I noticed from a glance:
1) You only have to include superheromod.inc, and that will include amxmodx.inc + fun.inc for you.
2) Instead of get_user_team, it's better to use...
Forum:
Scripting Help
05-19-2009, 05:44
Replies:
14
my first hero need a diffrent help
Views:
4,205
Posted By
Guilty Spark
Re: my first hero need a diffrent help
Timian, your time would be better spent doing something else. Coding just isn't for you.
Forum:
Suggestions / Requests
01-09-2009, 00:08
Replies:
3
Bazooka update request
Views:
1,550
Posted By
Guilty Spark
Re: Bazooka update request
You can just use the menu by binding a key to the +power button...
Forum:
Suggestions / Requests
12-08-2008, 03:36
Replies:
2
Please Help With My Hero!!
Views:
1,230
Posted By
Guilty Spark
Re: Please Help With My Hero!!
Icky. You took Danimoth's source code, changed the hero name but nothing else, then tried adding in Wonder Woman's code. I think you'd have better luck just using Wonder Woman...
Forum:
Tech Support
12-01-2008, 17:15
Replies:
6
Heroes will not load into server; error
Views:
2,209
Posted By
Guilty Spark
Re: Heroes will not load into server; error
We got this fixed last night.
Forum:
Scripting Help
10-29-2008, 23:41
Replies:
16
Just started scripting myself, please look.
Views:
5,884
Posted By
Guilty Spark
Re: Just started scripting myself, please look.
CVARs are pretty simple once you grasp them. They're exactly the same as variables, but for the server. To change them, you write cvar_name 1 in either the console or the appropriate area in the...
Forum:
Scripting Help
10-29-2008, 00:20
Replies:
16
Just started scripting myself, please look.
Views:
5,884
Posted By
Guilty Spark
Re: Just started scripting myself, please look.
Very good, and yes you can do that. You are correct in saying that it is better when the plugin does not have to perform the is_user_alive function multiple times. For future note, if you DO have to...
Forum:
Scripting Help
10-28-2008, 01:11
Replies:
16
Just started scripting myself, please look.
Views:
5,884
Posted By
Guilty Spark
Re: Error in line 36 self made hero
Notice the difference in capitalization. Use one or the other, you can't have both referring to the same thing. So, to fix this, change either "hasPowers" to "HasPowers", or "HasPowers" to...
Forum:
Scripting Help
10-26-2008, 15:17
Replies:
16
Just started scripting myself, please look.
Views:
5,884
Posted By
Guilty Spark
Re: Just started scripting myself, please look.
There's really no need to learn the "old one" as the "new one" is the same but using optimized functions / added functionality / renamed items. Anyways, you should work on your scripting style to...
Forum:
Approved Heroes
10-21-2008, 12:44
Replies:
76
Darth Maul
Views:
136,628
Posted By
Guilty Spark
Re: Darth Maul
I'm pretty sure it's possible, but you'd probably have to hook TraceHull and find a way to determine whether it was for a knife attack, then run some custom checking code for players.
Forum:
Suggestions / Requests
10-21-2008, 12:43
Replies:
13
Naruto
Views:
3,984
Posted By
Guilty Spark
Re: Naruto
As I said, it's not really a priority to me, just something to do when I'm bored. So to answer your question, it can be completed any time from 5 minutes from now to the day I die.
Forum:
Suggestions / Requests
10-18-2008, 21:39
Replies:
13
Naruto
Views:
3,984
Posted By
Guilty Spark
Re: Naruto
Not really. I got the idea after I had played around with Beyonder and then saw an episode of Naruto with this replication stuff.
Forum:
Suggestions / Requests
10-16-2008, 21:38
Replies:
1
Scream sehr wichtig!
Views:
1,174
Posted By
Guilty Spark
Re: Scream sehr wichtig!
http://forums.alliedmods.net/showthread.php?t=73688
Forum:
New Submissions
10-16-2008, 21:37
Replies:
20
Hero: Dr Jackal
Views:
29,067
Posted By
Guilty Spark
Re: Hero: Dr Jackal
The server's max speed CVAR must be set to 2000, your cl_speeds must be set to 2000, and a plugin must set your speed to 2000. I can't remember the server's CVAR, but the cl_speed ones are...
Forum:
Suggestions / Requests
10-16-2008, 21:34
Replies:
13
Naruto
Views:
3,984
Posted By
Guilty Spark
Re: Naruto
I didn't say I was making it for him, I'm just working on it in my spare time. It already has multiple CVARs, of which you can control how many fake players are spawned.
Forum:
New Submissions
10-14-2008, 22:30
Replies:
20
Hero: Dr Jackal
Views:
29,067
Posted By
Guilty Spark
Re: Hero: Dr Jackal
Max running speed for players in CS 1.6 is 2000.
Forum:
New Submissions
10-13-2008, 05:00
Replies:
7
Hero: Captain Falcon
Views:
16,006
Posted By
Guilty Spark
Re: Hero: Captain Falcon
Try putting it into "plugins-shero.ini" and see if that helps. Also, you do not need the .sma file in the scripting folder for the hero to work.
Forum:
Suggestions / Requests
10-11-2008, 23:01
Replies:
13
Naruto
Views:
3,984
Posted By
Guilty Spark
Re: Naruto
You should be concerned with a lag problem, it'd be unplayable.
Forum:
Off-Topic / General Chat
10-06-2008, 17:19
Replies:
4
Invisiable models?
Views:
2,220
Posted By
Guilty Spark
Re: Invisiable models?
Lol, Dazo?
Forum:
Suggestions / Requests
10-04-2008, 21:17
Replies:
13
Naruto
Views:
3,984
Posted By
Guilty Spark
Re: Naruto
I've already been working on a hero like this, but 50 or 100 fake players would either seriously lag the server or just plain crash it.
Forum:
Tech Support
09-26-2008, 16:27
Replies:
115
Sticky:
Beginner's Guide to Installing Heroes
Views:
115,645
Posted By
Guilty Spark
Re: Beginner's Guide to Installing Heroes
Don't worry, vittu is a brain ninja. He confused you with ninja powers.
Forum:
Suggestions / Requests
09-19-2008, 03:04
Replies:
12
Hero:Drink
Views:
4,363
Posted By
Guilty Spark
Re: Hero:Drink
I haven't looked at the source, but it appears as if you forgot to create the CvarhegrenadeDmgMult variable, and the CvarknifeDmgMult variable is never used.
Forum:
Scripting Help
09-17-2008, 22:10
Replies:
11
[Solved] Trouble making an entity solid
Views:
3,236
Posted By
Guilty Spark
Re: Trouble making an entity solid
I'm pretty sure that for collisions the objects ignore the "pev_owner" entity. Try setting the "pev_iuser1" value to the id instead of "pev_owner", and then see if it will block you.
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