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Search: Posts Made By: Guilty Spark
Forum: Scripting Help 06-04-2009, 01:09
Replies: 6
Views: 2,179
Posted By Guilty Spark
Re: Includes

Well, that's just a shortened version of:

if ( mode == SH_HERO_ADD ) gHasMarine[id] = true;
else gHasMarine[id] = false;

The ( mode != SH_HERO_DROP ) will evaluate to true if the "mode"...
Forum: Scripting Help 06-03-2009, 23:34
Replies: 6
Views: 2,179
Posted By Guilty Spark
Re: Includes

The forward sh_hero_init is called whenever a player attains your hero or drops it, meaning if they just picked it off of the hero selection list or if they just had their heroes loaded after coming...
Forum: Scripting Help 06-03-2009, 21:16
Replies: 6
Views: 2,179
Posted By Guilty Spark
Re: Includes

Just a few things I noticed from a glance:

1) You only have to include superheromod.inc, and that will include amxmodx.inc + fun.inc for you.

2) Instead of get_user_team, it's better to use...
Forum: Scripting Help 05-19-2009, 05:44
Replies: 14
Views: 4,205
Posted By Guilty Spark
Re: my first hero need a diffrent help

Timian, your time would be better spent doing something else. Coding just isn't for you.
Forum: Suggestions / Requests 01-09-2009, 00:08
Replies: 3
Views: 1,550
Posted By Guilty Spark
Re: Bazooka update request

You can just use the menu by binding a key to the +power button...
Forum: Suggestions / Requests 12-08-2008, 03:36
Replies: 2
Views: 1,230
Posted By Guilty Spark
Re: Please Help With My Hero!!

Icky. You took Danimoth's source code, changed the hero name but nothing else, then tried adding in Wonder Woman's code. I think you'd have better luck just using Wonder Woman...
Forum: Tech Support 12-01-2008, 17:15
Replies: 6
Views: 2,209
Posted By Guilty Spark
Re: Heroes will not load into server; error

We got this fixed last night.
Forum: Scripting Help 10-29-2008, 23:41
Replies: 16
Views: 5,884
Posted By Guilty Spark
Re: Just started scripting myself, please look.

CVARs are pretty simple once you grasp them. They're exactly the same as variables, but for the server. To change them, you write cvar_name 1 in either the console or the appropriate area in the...
Forum: Scripting Help 10-29-2008, 00:20
Replies: 16
Views: 5,884
Posted By Guilty Spark
Re: Just started scripting myself, please look.

Very good, and yes you can do that. You are correct in saying that it is better when the plugin does not have to perform the is_user_alive function multiple times. For future note, if you DO have to...
Forum: Scripting Help 10-28-2008, 01:11
Replies: 16
Views: 5,884
Posted By Guilty Spark
Re: Error in line 36 self made hero

Notice the difference in capitalization. Use one or the other, you can't have both referring to the same thing. So, to fix this, change either "hasPowers" to "HasPowers", or "HasPowers" to...
Forum: Scripting Help 10-26-2008, 15:17
Replies: 16
Views: 5,884
Posted By Guilty Spark
Re: Just started scripting myself, please look.

There's really no need to learn the "old one" as the "new one" is the same but using optimized functions / added functionality / renamed items. Anyways, you should work on your scripting style to...
Forum: Approved Heroes 10-21-2008, 12:44
Replies: 76
Views: 136,628
Posted By Guilty Spark
Re: Darth Maul

I'm pretty sure it's possible, but you'd probably have to hook TraceHull and find a way to determine whether it was for a knife attack, then run some custom checking code for players.
Forum: Suggestions / Requests 10-21-2008, 12:43
Replies: 13
Views: 3,984
Posted By Guilty Spark
Re: Naruto

As I said, it's not really a priority to me, just something to do when I'm bored. So to answer your question, it can be completed any time from 5 minutes from now to the day I die.
Forum: Suggestions / Requests 10-18-2008, 21:39
Replies: 13
Views: 3,984
Posted By Guilty Spark
Re: Naruto

Not really. I got the idea after I had played around with Beyonder and then saw an episode of Naruto with this replication stuff.
Forum: Suggestions / Requests 10-16-2008, 21:38
Replies: 1
Views: 1,174
Posted By Guilty Spark
Re: Scream sehr wichtig!

http://forums.alliedmods.net/showthread.php?t=73688
Forum: New Submissions 10-16-2008, 21:37
Replies: 20
Views: 29,067
Posted By Guilty Spark
Re: Hero: Dr Jackal

The server's max speed CVAR must be set to 2000, your cl_speeds must be set to 2000, and a plugin must set your speed to 2000. I can't remember the server's CVAR, but the cl_speed ones are...
Forum: Suggestions / Requests 10-16-2008, 21:34
Replies: 13
Views: 3,984
Posted By Guilty Spark
Re: Naruto

I didn't say I was making it for him, I'm just working on it in my spare time. It already has multiple CVARs, of which you can control how many fake players are spawned.
Forum: New Submissions 10-14-2008, 22:30
Replies: 20
Views: 29,067
Posted By Guilty Spark
Re: Hero: Dr Jackal

Max running speed for players in CS 1.6 is 2000.
Forum: New Submissions 10-13-2008, 05:00
Replies: 7
Views: 16,006
Posted By Guilty Spark
Re: Hero: Captain Falcon

Try putting it into "plugins-shero.ini" and see if that helps. Also, you do not need the .sma file in the scripting folder for the hero to work.
Forum: Suggestions / Requests 10-11-2008, 23:01
Replies: 13
Views: 3,984
Posted By Guilty Spark
Re: Naruto

You should be concerned with a lag problem, it'd be unplayable.
Forum: Off-Topic / General Chat 10-06-2008, 17:19
Replies: 4
Views: 2,220
Posted By Guilty Spark
Forum: Suggestions / Requests 10-04-2008, 21:17
Replies: 13
Views: 3,984
Posted By Guilty Spark
Re: Naruto

I've already been working on a hero like this, but 50 or 100 fake players would either seriously lag the server or just plain crash it.
Forum: Tech Support 09-26-2008, 16:27
Replies: 115
Views: 115,645
Posted By Guilty Spark
Re: Beginner's Guide to Installing Heroes

Don't worry, vittu is a brain ninja. He confused you with ninja powers.
Forum: Suggestions / Requests 09-19-2008, 03:04
Replies: 12
Views: 4,363
Posted By Guilty Spark
Re: Hero:Drink

I haven't looked at the source, but it appears as if you forgot to create the CvarhegrenadeDmgMult variable, and the CvarknifeDmgMult variable is never used.
Forum: Scripting Help 09-17-2008, 22:10
Replies: 11
Views: 3,236
Posted By Guilty Spark
Re: Trouble making an entity solid

I'm pretty sure that for collisions the objects ignore the "pev_owner" entity. Try setting the "pev_iuser1" value to the id instead of "pev_owner", and then see if it will block you.
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