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Posts Made By:
[X]-RayCat
Forum:
Scripting Help
12-19-2009, 06:49
Replies:
29
please fix code ;(
Views:
5,034
Posted By
[X]-RayCat
Re: please fix code ;(
Copying parts from other plugins and putting them together doesn't make you the creator imo. Have you written anything yourself? :mrgreen:
Forum:
Off-Topic
06-10-2009, 11:03
Replies:
12
AlliedModders Global Rules
Views:
2,501
Posted By
[X]-RayCat
AlliedModders Global Rules
Does these rules still exist? I am not sure about that anymore. I've noticed that people have been breaking the global rules all the time. :nono:
The most commonly violated rules:
Use...
Forum:
Suggestions / Requests
06-10-2009, 10:49
Replies:
24
[REQ]10 Seconds no Gun's
Views:
4,226
Posted By
[X]-RayCat
Re: [REQ]10 Seconds no Gun's
I said on spawn event. :)
More info:
http://forums.alliedmods.net/showthread.php?t=42159
Forum:
Suggestions / Requests
06-10-2009, 10:43
Replies:
24
[REQ]10 Seconds no Gun's
Views:
4,226
Posted By
[X]-RayCat
Re: [REQ]10 Seconds no Gun's
You must skip dead players on spawn event.
public fwSpawn( id )
{
if( is_user_alive( id ) )
{
//yay user is alive.. do whatever you like
}
}
Forum:
Scripting Help
06-10-2009, 10:12
Replies:
5
Bhop Delayed code
Views:
1,747
Posted By
[X]-RayCat
Re: Bhop Delayed code
People should read this (http://forums.alliedmods.net/showthread.php?t=26363) before they post here. There are too many threads that doesn't meet those 'rules'. :wink:
Forum:
Scripting Help
06-10-2009, 10:07
Replies:
14
trigger_hurt heal detection
Views:
4,891
Posted By
[X]-RayCat
Re: trigger_hurt heal detection
That wasn't what i meant.. The idea is exactly the same and its not my code anyways. I just wanted to show that method.
Forum:
Suggestions / Requests
06-10-2009, 09:48
Replies:
24
[REQ]10 Seconds no Gun's
Views:
4,226
Posted By
[X]-RayCat
Re: [REQ]10 Seconds no Gun's
cs_set_weapon_ammo doesn't work that way. Index is the weapon entity's index.
Fakemeta way:
stock fm_get_weapon_id(index, const weapon[])
{
new ent = -1;
while((ent =...
Forum:
Suggestions / Requests
06-09-2009, 17:15
Replies:
15
Request F9 F12 Alert
Views:
3,338
Posted By
[X]-RayCat
Re: Request F9 F12 Alert
You can bind those keys when the connect... But its slowhacking therefor its impossible. :)
Forum:
Scripting Help
06-09-2009, 14:16
Replies:
14
trigger_hurt heal detection
Views:
4,891
Posted By
[X]-RayCat
Re: trigger_hurt heal detection
Thats almost same as i posted?:o
Forum:
Suggestions / Requests
06-09-2009, 12:46
Replies:
3
Jump trail for kz
Views:
1,333
Posted By
[X]-RayCat
Re: Jump trail for kz
Search with keyword 'trail'. :wink:
Forum:
Scripting Help
06-09-2009, 12:36
Replies:
2
ammo clip
Views:
1,125
Posted By
[X]-RayCat
Re: ammo clip
cs_set_weapon_ammo (http://www.amxmodx.org/funcwiki.php?go=func&id=208)
Forum:
Scripting Help
06-09-2009, 12:20
Replies:
6
need help with hud message
Views:
1,845
Posted By
[X]-RayCat
Re: need help with hud message
Do you guys remember:
Off-Topic / General Chat (http://forums.alliedmods.net/forumdisplay.php?f=15)
Discussion about everything else!
?
Forum:
Scripting Help
06-09-2009, 10:55
Replies:
14
trigger_hurt heal detection
Views:
4,891
Posted By
[X]-RayCat
Re: trigger_hurt heal detection
What are you using this for?
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define ACCESS_ADMIN ADMIN_LEVEL_A
/* hp_indicator */
Forum:
Scripting Help
06-08-2009, 19:19
Replies:
15
how to play a sound so everyone hear?
Views:
3,162
Posted By
[X]-RayCat
Re: how to play a sound so everyone hear?
Somehow it sounds louder. :lol: Anyways you don't wanna hear it.
Forum:
Scripting Help
06-08-2009, 16:50
Replies:
15
how to play a sound so everyone hear?
Views:
3,162
Posted By
[X]-RayCat
Re: how to play a sound so everyone hear?
Im not suggesting to use 0 as index sound can get horrible. :wink: I used 0 in my hide n seek countdown and it got really loud. :| (Use looping instead)
Forum:
Scripting Help
06-08-2009, 16:47
Replies:
5
Bhop Delayed code
Views:
1,747
Posted By
[X]-RayCat
Re: Bhop Delayed code
That doesn't have anything to do with scripting? I think that this is more like request. :)
Forum:
Trash
06-08-2009, 16:45
Replies:
12
BlockMaker1.2
Views:
4,223
Posted By
[X]-RayCat
Re: BlockMaker1.2
Thats so terrible writing, that i can't even read it. :shock:
Forum:
Scripting Help
06-08-2009, 16:38
Replies:
5
Bhop Delayed code
Views:
1,747
Posted By
[X]-RayCat
Re: Bhop Delayed code
Since you posted in scripting help i am assuming that you got some code. If NOT, why did you post here? :)
Forum:
Scripting Help
06-08-2009, 13:09
Replies:
11
Need help witch cost
Views:
2,487
Posted By
[X]-RayCat
Re: Need help witch cost
#include <amxmodx>
#include <amxmisc>
#include <nvault>
new points[33];
new cv_give_points;
new cv_take_points;
new g_vault;
public plugin_init() {
Forum:
Scripting Help
06-07-2009, 06:08
Replies:
15
Need help to code ladder in to blockmaker
Views:
4,325
Posted By
[X]-RayCat
Re: Need help to code ladder in to blockmaker
Its probably best to use this. (http://forums.alliedmods.net/showpost.php?p=777493&postcount=19) :)
Forum:
Suggestions / Requests
06-05-2009, 17:55
Replies:
7
Admin weapons?
Views:
1,669
Posted By
[X]-RayCat
Re: Admin weapons?
That smile face is meaning "nono". And there is no reasing calling him idiot, IDIOT. :lol:
Forum:
Scripting Help
06-05-2009, 10:43
Replies:
13
[SOLVED]
Views:
2,276
Posted By
[X]-RayCat
Re: help with setting users health
There is probably something wrong with your event registering.
Forum:
Scripting Help
06-05-2009, 10:40
Replies:
8
More Efficient Way in Removing Entities
Views:
3,739
Posted By
[X]-RayCat
Re: More Efficient Way in Removing Entities
#include <amxmodx>
#include <fakemeta>
new const entities_to_be_removed[][] = {
"info_player_deathmatch",
"info_player_vip"
}
new fow_keyvalue
Forum:
Scripting Help
06-05-2009, 10:34
Replies:
13
[SOLVED]
Views:
2,276
Posted By
[X]-RayCat
Re: help with setting users health
First don't declare new varibles inside loop. And post some more code.:wink:
Forum:
Scripting Help
06-05-2009, 09:11
Replies:
5
operator
Views:
1,293
Posted By
[X]-RayCat
Re: operator
http://forums.alliedmods.net/showthread.php?t=91207
http://wiki.amxmodx.org/Pawn_Tutorial
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