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Posts Made By:
kossolax
Forum:
Scripting
04-22-2021, 07:37
Replies:
3
[CS:GO] No scope blur without accuracy modifiers
Views:
1,712
Posted By
kossolax
Re: [CS:GO] No scope blur without accuracy modifiers
With sendproxy you can do that's thing. However, the netcode won't match. I mean the bullet that's the client will see won't be at the same as the server-side position.
Forum:
Scripting
04-16-2021, 02:17
Replies:
3
[CS:GO] No scope blur without accuracy modifiers
Views:
1,712
Posted By
kossolax
Re: [CS:GO] No scope blur without accuracy modifiers
m_fAccuracyPenalty changes on player move/jump/landing. Are you talking about this one?
Forum:
Snippets and Tutorials
03-31-2021, 07:24
Replies:
6
[INC] Queue - FIFO
Views:
8,345
Posted By
kossolax
Re: [INC] Queue - FIFO
This is not tested, but would be more smart for O(1) push & pop at the cost of some more memory usage (using circular buffer)
methodmap Queue < Handle {
public Queue(int size=32) {...
Forum:
Extensions
02-02-2021, 12:54
Replies:
3
uint (Operations with unsigned int)
Views:
2,070
Posted By
kossolax
Re: uint (Operations with unsigned int)
Hello,
Are you comparing this below with FormatTime or vs previous version of your extension?
Thanks,
Steve.
Forum:
Scripting
01-09-2021, 12:39
Replies:
0
Detecting ballistic shield with ray
Views:
769
Posted By
kossolax
Detecting ballistic shield with ray
Hello,
Anyone was able to detect the csgo shield with a ray trace ? I couldn't find how to.
The ray it-self is good, ent is not the ballistic shield.
Handle trace = TR_TraceRayFilterEx(src,...
Forum:
Unapproved Plugins
09-30-2020, 08:35
Replies:
14
[CSGO - Beta] Roleplay
Views:
7,746
Posted By
kossolax
Re: [CSGO - Beta] Roleplay
Thanks for the credit in the post, but that's a little more than just "enum inspiration". it's very sad to see the copyright change, while forking:
...
Forum:
Extensions
08-23-2020, 14:58
Replies:
61
HTTP Server w/ RCon Multiplexer
Views:
49,743
Posted By
kossolax
Re: HTTP Server w/ RCon Multiplexer
Since the latest update, as soon as webcon exts is loaded, the RCON doesn't work anymore. I've tried on Windows and Linux. I've checked for new windows signature, I've found these:
...
Forum:
Extensions
08-21-2020, 01:54
Replies:
61
HTTP Server w/ RCon Multiplexer
Views:
49,743
Posted By
kossolax
Re: HTTP Server w/ RCon Multiplexer
Hello,
Does still work for you since latest csgo update ? (windows dedicated server)
Thanks,
Forum:
General
06-16-2019, 01:02
Replies:
8
[Germany] Any cheap DDos Protected Hostings
Views:
2,534
Posted By
kossolax
Re: [Germany] Any cheap DDos Protected Hostings
Regular Dedicated server Specs: Intel Xeon E3 1270v6 - 4 c / 8 t - 3.8 GHz / 4.2 GHz with DDoS Protection
= L3, L4 filter.
Gamer Dedicated server Specs: Intel i7-7700K OC - 4 c / 8 t - 4.7 GHz...
Forum:
Scripting
05-30-2019, 16:29
Replies:
43
Sticky:
Enum Structs Available This Holiday Season
Views:
114,980
Posted By
kossolax
Re: Enum Structs Available This Holiday Season
Hello,
Why this one is invalid ?
error 008: must be a constant expression; assumed zero
enum struct Foo {
int a;
int b;
}
Forum:
Snippets and Tutorials
05-30-2019, 07:33
Replies:
4
[CS:GO] Precache from mdl & pcf & vmt
Views:
5,015
Posted By
kossolax
Re: [CS:GO] Precache from mdl & pcf & vmt
Hello gubka,
Can you please provide "StrExtract" and "IsByteString" ?
EDIT: Updated code is here: https://github.com/qubka/Zombie-Plague/blob/master/zp/core/decryptor.cpp
Many thanks.
Forum:
Source Servers (SRCDS)
09-29-2018, 04:44
Replies:
9
Verygames?
Views:
3,582
Posted By
kossolax
Re: Verygames?
Verygames use OVH network which is great cause it comes pair with their special game protection.
This said, on any issue you will need to use support. As they mostly host people "not use to...
Forum:
Extensions
04-09-2018, 08:35
Replies:
23
[EXTENSION][CS:GO] VScript Functions
Views:
20,349
Posted By
kossolax
Re: [EXTENSION][CS:GO] VScript Functions
Oh, you are right, thanks! I didn't notice the files was already update on github.
Forum:
Extensions
04-09-2018, 07:31
Replies:
23
[EXTENSION][CS:GO] VScript Functions
Views:
20,349
Posted By
kossolax
Re: [EXTENSION][CS:GO] VScript Functions
sm exts load vscriptfun
[SM] Loaded extension vscriptfun.ext.dll successfully.
sm exts list
[10] VScript Functions (1.0.0.1): Exposes VScript methods to SourceMod
SourceMod Version...
Forum:
Extensions
04-09-2018, 02:40
Replies:
23
[EXTENSION][CS:GO] VScript Functions
Views:
20,349
Posted By
kossolax
Re: [EXTENSION][CS:GO] VScript Functions
[SM] Plugin test.smx failed to load: Native "VSF_CBaseAnimating.LookupAttachment" was not found.
"VSF_CBaseAnimating.LookupAttachment" is present in the generated file data/vscriptfun/natives....
Forum:
General
08-18-2017, 14:54
Replies:
372
New CSGO update broke my server
Views:
114,555
Posted By
kossolax
Re: New CSGO update broke my server
SDKHook:
Shooting with a weapon will execute SDKHook_Reload forward.
SourceMod Version Information:
SourceMod Version: 1.8.0.6020
SourcePawn Engine: SourcePawn 1.8, jit-x86 (build...
Forum:
General
08-18-2017, 12:24
Replies:
372
New CSGO update broke my server
Views:
114,555
Posted By
kossolax
Re: New CSGO update broke my server
- GivePlayerItem is fine to me.
- CreateEntityByName("weapon_ak47") makes server crash.
Client_GiveWeapon is using CreateEntityByName by the way.
Linux.
Forum:
General
08-18-2017, 12:07
Replies:
372
New CSGO update broke my server
Views:
114,555
Posted By
kossolax
Re: New CSGO update broke my server
] ent_create weapon_ak47
Server connection timed out.
Looks like we cannot create weapon entity anymore.
Forum:
Scripting
05-11-2017, 16:12
Replies:
5
CSGO Linux raw signatures
Views:
2,083
Posted By
kossolax
Re: CSGO Linux raw signatures
kossolax@kaamelott:~/srcds/csgo/bin# objdump -d server_i486.so | grep LookupAttach
00557860 <_ZN14CBaseAnimating16LookupAttachmentEPKc>
I was using @_ZN14CBaseAnimating16LookupAttachmentEPKc...
Forum:
Scripting
05-11-2017, 03:35
Replies:
5
CSGO Linux raw signatures
Views:
2,083
Posted By
kossolax
Re: CSGO Linux raw signatures
My result is always different than the one on the mentioned post. Mostly because I'm not sure which instruction could be ignored.
?55 89 e5 53 83 ec 14 8b? 45? 08? 89 04 24 e8? fc? ff? ff? ff? 85...
Forum:
Scripting
05-10-2017, 09:09
Replies:
5
CSGO Linux raw signatures
Views:
2,083
Posted By
kossolax
CSGO Linux raw signatures
Hello,
CSGO has now stripped symbols. I'm trying to understand how to find a raw signature on Linux.
Based on this post (https://forums.alliedmods.net/showthread.php?p=2473770#post2473770),...
Forum:
Snippets and Tutorials
03-21-2017, 02:16
Replies:
24
New custom HUD Messages (CS:GO)
Views:
20,222
Posted By
kossolax
Re: New custom HUD Messages (CS:GO)
It's my fault. It should be "game" instead of "engine": https://github.com/alliedmodders/sourcemod/pull/598
Forum:
Source Servers (SRCDS)
02-10-2017, 08:48
Replies:
25
Solved
#GameUI_Disconnect_DeltaEntMessage | Disconnect Message
Views:
8,278
Posted By
kossolax
Re: [50€ Bounty]#GameUI_Disconnect_DeltaEntMessage | Disconnect Message
AFAIK, I could barely see MOTD open just before getting disconnected.
In log you can see "user entered ingame / disconnect deltaEnt" the same second. Maybe it's something like "full-update" event...
Forum:
General
05-25-2016, 08:53
Replies:
8
[Question/CS:GO] GSLT Bans (Custom Weapon Models)
Views:
1,887
Posted By
kossolax
Re: [Question/CS:GO] GSLT Bans (Custom Weapon Models)
There is some entities likes weapon_cs_basegun, but last time I've tried it didn't work.
When you give an AK to CT team, it doesn't have skin. So it might be safer to set a custom model on AK...
Forum:
Snippets and Tutorials
05-05-2016, 04:36
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
112,197
Posted By
kossolax
Re: Dynamic Objects and Properties - v.0.0.14 - [2016.04.23]
That's right but I think name must be unique. Sorry for confusing, but I was talking about row like in a table. I'm using DataPack because I have to add/remove row index on the fly, and there is no...
Showing results 1 to 25 of 202
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